diff --git a/src/Magnum/DebugTools/ShapeRenderer.h b/src/Magnum/DebugTools/ShapeRenderer.h index e7370d35b..19d573977 100644 --- a/src/Magnum/DebugTools/ShapeRenderer.h +++ b/src/Magnum/DebugTools/ShapeRenderer.h @@ -126,7 +126,7 @@ Visualizes collision shapes using wireframe primitives. See Example code: @code // Create some options -DebugTools::ResourceManager::instance()->set("red", +DebugTools::ResourceManager::instance().set("red", DebugTools::ShapeRendererOptions().setColor({1.0f, 0.0f, 0.0f})); // Create debug renderer for given shape, use "red" options for it diff --git a/src/Magnum/ResourceManager.h b/src/Magnum/ResourceManager.h index 06dc4642f..43e95be60 100644 --- a/src/Magnum/ResourceManager.h +++ b/src/Magnum/ResourceManager.h @@ -231,7 +231,7 @@ Resource cube{manager.get("cube")}; if(!cube) { Mesh* mesh = new Mesh; // ... - manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); + manager.set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); } @endcode - Using the resource data.