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MeshTools: added fullScreenTriangle() utility function.

I got bored of copy/pasting and redocumenting/redebugging this code in
every full screen effect ever implemented.
pull/23/head
Vladimír Vondruš 13 years ago
parent
commit
95bb709a1d
  1. 2
      src/MeshTools/CMakeLists.txt
  2. 59
      src/MeshTools/FullScreenTriangle.cpp
  3. 87
      src/MeshTools/FullScreenTriangle.h

2
src/MeshTools/CMakeLists.txt

@ -25,6 +25,7 @@
# Files shared between main library and unit test library
set(MagnumMeshTools_SRCS
CompressIndices.cpp
FullScreenTriangle.cpp
Tipsify.cpp)
# Files compiled with different flags for main library and unit test library
@ -37,6 +38,7 @@ set(MagnumMeshTools_HEADERS
CompressIndices.h
Duplicate.h
FlipNormals.h
FullScreenTriangle.h
GenerateFlatNormals.h
Interleave.h
RemoveDuplicates.h

59
src/MeshTools/FullScreenTriangle.cpp

@ -0,0 +1,59 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "FullScreenTriangle.h"
#include "Math/Vector2.h"
#include "AbstractShaderProgram.h"
#include "Buffer.h"
#include "Context.h"
#include "Mesh.h"
namespace Magnum { namespace MeshTools {
std::pair<Buffer, Mesh> fullScreenTriangle() {
Mesh mesh;
mesh.setPrimitive(Mesh::Primitive::Triangles)
.setVertexCount(3);
Buffer buffer;
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isVersionSupported(Version::GL300))
#else
if(!Context::current()->isVersionSupported(Version::GLES300))
#endif
{
constexpr Vector2 triangle[] = {
Vector2(-1.0, 1.0),
Vector2(-1.0, -3.0),
Vector2( 3.0, 1.0)
};
buffer.setData(triangle, Buffer::Usage::StaticDraw);
mesh.addVertexBuffer(buffer, 0, AbstractShaderProgram::Attribute<0, Vector2>());
}
return {std::move(buffer), std::move(mesh)};
}
}}

87
src/MeshTools/FullScreenTriangle.h

@ -0,0 +1,87 @@
#ifndef Magnum_MeshTools_FullScreenTriangle_h
#define Magnum_MeshTools_FullScreenTriangle_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Function @ref Magnum::MeshTools::fullScreenTriangle()
*/
#include <utility>
#include "Magnum.h"
#include "MeshTools/magnumMeshToolsVisibility.h"
namespace Magnum { namespace MeshTools {
/**
@brief Create full screen triangle mesh
Returns pre-configured mesh along with vertex buffer which can be used for
full-screen post-processing effects. The mesh is single triangle covering whole
screen area (@f$ (-1, -1) - (1, 1) @f$ on both dimensions) and provides only
vertex positions, as other attributes (such as texture coordinates) can be
computed from them. The vertex positions are, in order:
@f[
\begin{pmatrix} -1 \\ 1 \end{pmatrix},
\begin{pmatrix} -1 \\ -3 \end{pmatrix},
\begin{pmatrix} 3 \\ 1 \end{pmatrix}
@f]
On OpenGL 2.1 and OpenGL ES 2.0 the vertex positions are passed explicitly as
attribute `0`, contained in the buffer. On OpenGL 3.0+ and OpenGL ES 3.0+ the
mesh is attribute-less and the vertex positions can be computed using
`gl_VertexID` builtin shader variable, thus the returned vertex buffer is empty
and basically useless.
Computing positions in vertex shader in a portable way might be done like this.
For OpenGL 2.1 and OpenGL ES 2.0 you then need to bind the location of `position`
attribute to `0`.
@code
#if (!defined(GL_ES) && __VERSION__ >= 130) || (defined(GL_ES) && __VERSION__ >= 300)
#define NEW_GLSL
#endif
#ifndef NEW_GLSL
attribute lowp vec4 position;
#endif
void main() {
#ifdef NEW_GLSL
gl_Position = vec4((gl_VertexID == 2) ? 3.0 : -1.0,
(gl_VertexID == 1) ? -3.0 : 1.0, 0.0, 1.0);
#else
gl_Position = position;
#endif
}
@endcode
@attention The implementation needs to check OpenGL version, so it expects
active context.
*/
std::pair<Buffer, Mesh> MAGNUM_MESHTOOLS_EXPORT fullScreenTriangle();
}}
#endif
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