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sceneconverter: don't forget to print mesh attribute array size, if set.

pull/537/head
Vladimír Vondruš 5 years ago
parent
commit
96c0d104c7
  1. 5
      src/Magnum/MeshTools/sceneconverter.cpp

5
src/Magnum/MeshTools/sceneconverter.cpp

@ -746,7 +746,10 @@ used.)")
d << "(" << Debug::nospace << attribute.customName d << "(" << Debug::nospace << attribute.customName
<< Debug::nospace << ")"; << Debug::nospace << ")";
} }
d << "@" << attribute.format << Debug::nospace << ", stride" d << "@" << attribute.format;
if(attribute.arraySize)
d << Debug::nospace << Utility::formatString("[{}]", attribute.arraySize);
d << Debug::nospace << ", stride"
<< attribute.stride; << attribute.stride;
if(!attribute.bounds.empty()) if(!attribute.bounds.empty())
d << Debug::newline << " bounds:" << attribute.bounds; d << Debug::newline << " bounds:" << attribute.bounds;

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