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doc: make GLFrameProfiler snippets use the same private variable.

So when I copy these alongside the FrameProfiler snippets into my code
(as I just did), they work directly, without having to rename.
pull/525/head
Vladimír Vondruš 5 years ago
parent
commit
97d97f80c2
  1. 4
      doc/snippets/MagnumDebugTools-gl.cpp

4
doc/snippets/MagnumDebugTools-gl.cpp

@ -115,7 +115,7 @@ GL::SampleQuery queries[3]{
GL::SampleQuery{GL::SampleQuery::Target::SamplesPassed}, GL::SampleQuery{GL::SampleQuery::Target::SamplesPassed},
GL::SampleQuery{GL::SampleQuery::Target::SamplesPassed} GL::SampleQuery{GL::SampleQuery::Target::SamplesPassed}
}; };
DebugTools::FrameProfiler profiler{{ DebugTools::FrameProfiler _profiler{{
DebugTools::FrameProfiler::Measurement{"Samples", DebugTools::FrameProfiler::Measurement{"Samples",
DebugTools::FrameProfiler::Units::Count, DebugTools::FrameProfiler::Units::Count,
UnsignedInt(Containers::arraySize(queries)), UnsignedInt(Containers::arraySize(queries)),
@ -150,7 +150,7 @@ new DebugTools::ObjectRenderer3D{manager, *object, "my", &debugDrawables};
{ {
/* [FrameProfilerGL-usage] */ /* [FrameProfilerGL-usage] */
DebugTools::FrameProfilerGL profiler{ DebugTools::FrameProfilerGL _profiler{
DebugTools::FrameProfilerGL::Value::FrameTime| DebugTools::FrameProfilerGL::Value::FrameTime|
DebugTools::FrameProfilerGL::Value::GpuDuration, 50}; DebugTools::FrameProfilerGL::Value::GpuDuration, 50};
/* [FrameProfilerGL-usage] */ /* [FrameProfilerGL-usage] */

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