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@ -92,6 +92,8 @@ Trade::MeshData transform2D(Trade::MeshData&& mesh, const Matrix3& transformatio
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assert here again. */ |
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const Containers::Optional<UnsignedInt> positionAttributeId = mesh.findAttributeId(Trade::MeshAttribute::Position, id, morphTargetId); |
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if((mesh.indexDataFlags() & Trade::DataFlag::Owned) && |
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/* There's currently no way to create a MeshData that's Owned but not
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Mutable so this check is enough */ |
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(mesh.vertexDataFlags() & Trade::DataFlag::Owned) && |
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positionAttributeId && mesh.attributeFormat(*positionAttributeId) == VertexFormat::Vector2 |
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) { |
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@ -235,6 +237,8 @@ Trade::MeshData transform3D(Trade::MeshData&& mesh, const Matrix4& transformatio
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const Containers::Optional<UnsignedInt> bitangentAttributeId = mesh.findAttributeId(Trade::MeshAttribute::Bitangent, id, morphTargetId); |
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const Containers::Optional<UnsignedInt> normalAttributeId = mesh.findAttributeId(Trade::MeshAttribute::Normal, id, morphTargetId); |
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if((mesh.indexDataFlags() & Trade::DataFlag::Owned) && |
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/* There's currently no way to create a MeshData that's Owned but not
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Mutable so this check is enough */ |
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(mesh.vertexDataFlags() & Trade::DataFlag::Owned) && |
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positionAttributeId && mesh.attributeFormat(*positionAttributeId) == VertexFormat::Vector3 && |
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(!tangentAttributeId || mesh.attributeFormat(*tangentAttributeId) == VertexFormat::Vector3 || mesh.attributeFormat(*tangentAttributeId) == VertexFormat::Vector4) && |
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@ -363,6 +367,8 @@ Trade::MeshData transformTextureCoordinates2D(Trade::MeshData&& mesh, const Matr
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assert here again. */ |
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const Containers::Optional<UnsignedInt> textureCoordinateAttributeId = mesh.findAttributeId(Trade::MeshAttribute::TextureCoordinates, id, morphTargetId); |
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if((mesh.indexDataFlags() & Trade::DataFlag::Owned) && |
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/* There's currently no way to create a MeshData that's Owned but not
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Mutable so this check is enough */ |
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(mesh.vertexDataFlags() & Trade::DataFlag::Owned) && |
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textureCoordinateAttributeId && mesh.attributeFormat(*textureCoordinateAttributeId) == VertexFormat::Vector2 |
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) { |
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