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@ -153,6 +153,14 @@ namespace GL {
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_extension(GL,ARB,texture_buffer_range, GL210, GL430) // #139
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_extension(GL,ARB,texture_query_levels, GL300, GL430) // #140
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_extension(GL,ARB,texture_storage_multisample, GL210, GL430) // #141
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_extension(GL,ARB,buffer_storage, /*?*/ GL430, GL440) // #144
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_extension(GL,ARB,clear_texture, GL210, GL440) // #145
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_extension(GL,ARB,enhanced_layouts, GL310, GL440) // #146
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_extension(GL,ARB,multi_bind, GL300, GL440) // #147
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_extension(GL,ARB,query_buffer_object, GL210, GL440) // #148
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_extension(GL,ARB,texture_mirror_clamp_to_edge, GL210, GL440) // #149
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_extension(GL,ARB,texture_stencil8, GL210, GL440) // #150
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_extension(GL,ARB,vertex_type_10f_11f_11f_rev, GL300, GL440) // #151
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} namespace EXT { |
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_extension(GL,EXT,texture_filter_anisotropic, GL210, None) // #187
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/* EXT_framebuffer_object, EXT_packed_depth_stencil, EXT_framebuffer_blit,
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@ -181,7 +189,7 @@ namespace GL {
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_extension(GL,NV,conditional_render, GL210, GL300) // #346
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/* NV_draw_texture not supported */ // #430
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} |
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/* IMPORTANT: if this line is > 188 (57 + size), don't forget to update array size in Context.h */ |
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/* IMPORTANT: if this line is > 194 (67 + size), don't forget to update array size in Context.h */ |
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#else |
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#line 1 |
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namespace ANGLE { |
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