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@ -16,14 +16,84 @@
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#include "AbstractShapeRenderer.h" |
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#include "AbstractShaderProgram.h" |
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#include "Buffer.h" |
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#include "Mesh.h" |
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#include "DebugTools/ResourceManager.h" |
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#include "MeshTools/CompressIndices.h" |
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#include "Shaders/FlatShader.h" |
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#include "Trade/MeshData2D.h" |
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#include "Trade/MeshData3D.h" |
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namespace Magnum { namespace DebugTools { namespace Implementation { |
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namespace { |
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template<std::uint8_t dimensions> ResourceKey shaderName(); |
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template<> inline ResourceKey shaderName<2>() { return ResourceKey("FlatShader2D"); } |
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template<> inline ResourceKey shaderName<3>() { return ResourceKey("FlatShader3D"); } |
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template<std::uint8_t dimensions> void create(typename MeshData<dimensions>::Type&, Resource<Mesh>&, Resource<Buffer>&, Resource<Buffer>&); |
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template<> void create<2>(Trade::MeshData2D& data, Resource<Mesh>& meshResource, Resource<Buffer>& indexBufferResource, Resource<Buffer>& vertexBufferResource) { |
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/* Vertex buffer */ |
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Buffer* buffer = new Buffer(Buffer::Target::Array); |
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buffer->setData(*data.positions(0), Buffer::Usage::StaticDraw); |
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ResourceManager::instance()->set(vertexBufferResource.key(), buffer, ResourceDataState::Final, ResourcePolicy::Manual); |
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/* Mesh configuration */ |
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Mesh* mesh = new Mesh; |
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mesh->setPrimitive(data.primitive()) |
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->setVertexCount(data.positions(0)->size()) |
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->addVertexBuffer(buffer, 0, Shaders::FlatShader2D::Position()); |
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ResourceManager::instance()->set(meshResource.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual); |
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/* Index buffer, if present */ |
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if(data.indices()) { |
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Buffer* indexBuffer = new Buffer(Buffer::Target::ElementArray); |
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MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *data.indices()); |
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ResourceManager::instance()->set(indexBufferResource.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual); |
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} |
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} |
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template<> void create<3>(Trade::MeshData3D& data, Resource<Mesh>& meshResource, Resource<Buffer>& indexBufferResource, Resource<Buffer>& vertexBufferResource) { |
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/* Vertex buffer */ |
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Buffer* vertexBuffer = new Buffer(Buffer::Target::Array); |
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vertexBuffer->setData(*data.positions(0), Buffer::Usage::StaticDraw); |
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ResourceManager::instance()->set(vertexBufferResource.key(), vertexBuffer, ResourceDataState::Final, ResourcePolicy::Manual); |
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/* Mesh configuration */ |
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Mesh* mesh = new Mesh; |
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mesh->setPrimitive(data.primitive()) |
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->setVertexCount(data.positions(0)->size()) |
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->addVertexBuffer(vertexBuffer, 0, Shaders::FlatShader3D::Position()); |
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ResourceManager::instance()->set(meshResource.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual); |
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/* Index buffer, if needed */ |
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if(data.indices()) { |
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Buffer* indexBuffer = new Buffer(Buffer::Target::ElementArray); |
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MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *data.indices()); |
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ResourceManager::instance()->set(indexBufferResource.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual); |
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} |
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} |
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} |
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template<std::uint8_t dimensions> AbstractShapeRenderer<dimensions>::AbstractShapeRenderer(ResourceKey meshKey, ResourceKey vertexBufferKey, ResourceKey indexBufferKey) { |
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shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::FlatShader<dimensions>>(shaderName<dimensions>()); |
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mesh = ResourceManager::instance()->get<Mesh>(meshKey); |
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vertexBuffer = ResourceManager::instance()->get<Buffer>(vertexBufferKey); |
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indexBuffer = ResourceManager::instance()->get<Buffer>(indexBufferKey); |
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if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shaderName<dimensions>(), |
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new Shaders::FlatShader<dimensions>, ResourceDataState::Final, ResourcePolicy::Resident); |
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} |
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template<std::uint8_t dimensions> AbstractShapeRenderer<dimensions>::~AbstractShapeRenderer() {} |
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template<std::uint8_t dimensions> void AbstractShapeRenderer<dimensions>::createResources(typename MeshData<dimensions>::Type data) { |
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create<dimensions>(data, this->mesh, this->vertexBuffer, this->indexBuffer); |
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} |
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template class AbstractShapeRenderer<2>; |
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template class AbstractShapeRenderer<3>; |
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