Browse Source

Platform: new WindowlessEglApplication.

Uses just EGL and no other platform toolkit, meaning that the same code
can be used on all platforms if the drivers support it. Should be
working for OpenGL ES for most drivers, however desktop OpenGL is
supported only on NVidia since version 355.
pull/133/head
Vladimír Vondruš 10 years ago
parent
commit
9a70d06767
  1. 4
      CMakeLists.txt
  2. 1
      doc/building.dox
  3. 1
      doc/cmake.dox
  4. 11
      modules/FindMagnum.cmake
  5. 32
      src/Magnum/Platform/CMakeLists.txt
  6. 137
      src/Magnum/Platform/WindowlessEglApplication.cpp
  7. 242
      src/Magnum/Platform/WindowlessEglApplication.h

4
CMakeLists.txt

@ -83,9 +83,11 @@ cmake_dependent_option(WITH_SHADERS "Build Shaders library" ON "NOT WITH_DEBUGTO
cmake_dependent_option(WITH_TEXT "Build Text library" ON "NOT WITH_MAGNUMFONT;NOT WITH_MAGNUMFONTCONVERTER" ON) cmake_dependent_option(WITH_TEXT "Build Text library" ON "NOT WITH_MAGNUMFONT;NOT WITH_MAGNUMFONTCONVERTER" ON)
cmake_dependent_option(WITH_TEXTURETOOLS "Build TextureTools library" ON "NOT WITH_TEXT;NOT WITH_DISTANCEFIELDCONVERTER" ON) cmake_dependent_option(WITH_TEXTURETOOLS "Build TextureTools library" ON "NOT WITH_TEXT;NOT WITH_DISTANCEFIELDCONVERTER" ON)
# EGL context, available everywhere except on platforms which don't support extension loading # EGL context and windowless EGL application, available everywhere except on
# platforms which don't support extension loading
if(NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL) if(NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL)
option(WITH_EGLCONTEXT "Build EglContext library" OFF) option(WITH_EGLCONTEXT "Build EglContext library" OFF)
option(WITH_WINDOWLESSEGLAPPLICATION "Build WindowlessEglApplication library" OFF)
endif() endif()
# NaCl-specific application libraries # NaCl-specific application libraries

1
doc/building.dox

@ -207,6 +207,7 @@ platform best:
- `WITH_SDL2APPLICATION` - @ref Platform::Sdl2Application "Sdl2Application" - `WITH_SDL2APPLICATION` - @ref Platform::Sdl2Application "Sdl2Application"
- `WITH_XEGLAPPLICATION` - @ref Platform::XEglApplication "XEglApplication" - `WITH_XEGLAPPLICATION` - @ref Platform::XEglApplication "XEglApplication"
- `WITH_WINDOWLESSCGLAPPLICATION` - @ref Platform::WindowlessCglApplication "WindowlessCglApplication" - `WITH_WINDOWLESSCGLAPPLICATION` - @ref Platform::WindowlessCglApplication "WindowlessCglApplication"
- `WITH_WINDOWLESSEGLAPPLICATION` - @ref Platform::WindowlessEglApplication "WindowlessEglApplication"
- `WITH_WINDOWLESSGLXAPPLICATION` - @ref Platform::WindowlessGlxApplication "WindowlessGlxApplication" - `WITH_WINDOWLESSGLXAPPLICATION` - @ref Platform::WindowlessGlxApplication "WindowlessGlxApplication"
- `WITH_WINDOWLESSNACLAPPLICATION` - @ref Platform::WindowlessNaClApplication "WindowlessNaClApplication" - `WITH_WINDOWLESSNACLAPPLICATION` - @ref Platform::WindowlessNaClApplication "WindowlessNaClApplication"
- `WITH_WINDOWLESSWGLAPPLICATION` - @ref Platform::WindowlessWglApplication "WindowlessWglApplication" - `WITH_WINDOWLESSWGLAPPLICATION` - @ref Platform::WindowlessWglApplication "WindowlessWglApplication"

1
doc/cmake.dox

@ -100,6 +100,7 @@ Platform namespace is split into more components:
- `Sdl2Application` -- @ref Platform::Sdl2Application "Sdl2Application" - `Sdl2Application` -- @ref Platform::Sdl2Application "Sdl2Application"
- `XEglApplication` -- @ref Platform::XEglApplication "XEglApplication" - `XEglApplication` -- @ref Platform::XEglApplication "XEglApplication"
- `WindowlessCglApplication` -- @ref Platform::WindowlessCglApplication "WindowlessCglApplication" - `WindowlessCglApplication` -- @ref Platform::WindowlessCglApplication "WindowlessCglApplication"
- `WindowlessEglApplication` -- @ref Platform::WindowlessEglApplication "WindowlessEglApplication"
- `WindowlessGlxApplication` -- @ref Platform::WindowlessGlxApplication "WindowlessGlxApplication" - `WindowlessGlxApplication` -- @ref Platform::WindowlessGlxApplication "WindowlessGlxApplication"
- `WindowlessNaClApplication` -- @ref Platform::WindowlessNaClApplication "WindowlessNaClApplication" - `WindowlessNaClApplication` -- @ref Platform::WindowlessNaClApplication "WindowlessNaClApplication"
- `WindowlessWglApplication` -- @ref Platform::WindowlessWglApplication "WindowlessWglApplication" - `WindowlessWglApplication` -- @ref Platform::WindowlessWglApplication "WindowlessWglApplication"

11
modules/FindMagnum.cmake

@ -53,6 +53,7 @@
# Sdl2Application - SDL2 application # Sdl2Application - SDL2 application
# XEglApplication - X/EGL application # XEglApplication - X/EGL application
# WindowlessCglApplication - Windowless CGL application # WindowlessCglApplication - Windowless CGL application
# WindowlessEglApplication - Windowless EGL application
# WindowlessGlxApplication - Windowless GLX application # WindowlessGlxApplication - Windowless GLX application
# WindowlessNaClApplication - Windowless NaCl application # WindowlessNaClApplication - Windowless NaCl application
# WindowlessWglApplication - Windowless WGL application # WindowlessWglApplication - Windowless WGL application
@ -334,7 +335,7 @@ endif()
# Component distinction (listing them explicitly to avoid mistakes with finding # Component distinction (listing them explicitly to avoid mistakes with finding
# components from other repositories) # components from other repositories)
set(_MAGNUM_LIBRARY_COMPONENTS "^(Audio|DebugTools|MeshTools|Primitives|SceneGraph|Shaders|Shapes|Text|TextureTools|GlutApplication|GlxApplication|NaClApplication|Sdl2Application|XEglApplication|WindowlessCglApplication|WindowlessGlxApplication|WindowlessNaClApplication|WindowlessWglApplication|WindowlessWindowsEglApplication|CglContext|EglContext|GlxContext|WglContext)$") set(_MAGNUM_LIBRARY_COMPONENTS "^(Audio|DebugTools|MeshTools|Primitives|SceneGraph|Shaders|Shapes|Text|TextureTools|GlutApplication|GlxApplication|NaClApplication|Sdl2Application|XEglApplication|WindowlessCglApplication|WindowlessEglApplication|WindowlessGlxApplication|WindowlessNaClApplication|WindowlessWglApplication|WindowlessWindowsEglApplication|CglContext|EglContext|GlxContext|WglContext)$")
set(_MAGNUM_PLUGIN_COMPONENTS "^(MagnumFont|MagnumFontConverter|ObjImporter|TgaImageConverter|TgaImporter|WavAudioImporter)$") set(_MAGNUM_PLUGIN_COMPONENTS "^(MagnumFont|MagnumFontConverter|ObjImporter|TgaImageConverter|TgaImporter|WavAudioImporter)$")
set(_MAGNUM_EXECUTABLE_COMPONENTS "^(distancefieldconverter|fontconverter|info)$") set(_MAGNUM_EXECUTABLE_COMPONENTS "^(distancefieldconverter|fontconverter|info)$")
@ -490,6 +491,14 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES}) INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES})
# Windowless CGL application has no additional dependencies # Windowless CGL application has no additional dependencies
# Windowless EGL application dependencies
elseif(_component STREQUAL WindowlessEglApplication)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL)
endif()
# Windowless WGL application has no additional dependencies # Windowless WGL application has no additional dependencies
# Windowless Windows/EGL application dependencies # Windowless Windows/EGL application dependencies

32
src/Magnum/Platform/CMakeLists.txt

@ -295,6 +295,38 @@ if(WITH_WINDOWLESSGLXAPPLICATION OR NEED_ABSTRACTXAPPLICATION)
endif() endif()
endif() endif()
# Windowless EGL application
if(WITH_WINDOWLESSEGLAPPLICATION)
set(NEED_EGLCONTEXT 1)
set(MagnumWindowlessEglApplication_SRCS
WindowlessEglApplication.cpp
Implementation/Egl.cpp
$<TARGET_OBJECTS:MagnumEglContextObjects>)
set(MagnumWindowlessEglApplication_HEADERS
WindowlessEglApplication.h)
set(MagnumWindowlessEglApplication_PRIVATE_HEADERS
Implementation/Egl.h)
add_library(MagnumWindowlessEglApplication STATIC
${MagnumWindowlessEglApplication_SRCS}
${MagnumWindowlessEglApplication_HEADERS}
${MagnumWindowlessEglApplication_PRIVATE_HEADERS})
set_target_properties(MagnumWindowlessEglApplication PROPERTIES DEBUG_POSTFIX "-d")
target_link_libraries(MagnumWindowlessEglApplication Magnum EGL::EGL)
# Assuming that PIC is not needed because the Application lib is always
# linked to the executable and not to any intermediate shared lib
install(FILES ${MagnumWindowlessEglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumWindowlessEglApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum WindowlessEglApplication target alias for superprojects
add_library(Magnum::WindowlessEglApplication ALIAS MagnumWindowlessEglApplication)
endif()
# Windowless GLX application # Windowless GLX application
if(WITH_WINDOWLESSGLXAPPLICATION) if(WITH_WINDOWLESSGLXAPPLICATION)
set(NEED_GLXCONTEXT 1) set(NEED_GLXCONTEXT 1)

137
src/Magnum/Platform/WindowlessEglApplication.cpp

@ -0,0 +1,137 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "WindowlessEglApplication.h"
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Debug.h>
#include "Magnum/Version.h"
#include "Magnum/Platform/Context.h"
#include "Implementation/Egl.h"
namespace Magnum { namespace Platform {
#ifndef DOXYGEN_GENERATING_OUTPUT
WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments): WindowlessEglApplication{arguments, Configuration{}} {}
#endif
WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration): WindowlessEglApplication{arguments, nullptr} {
createContext(configuration);
}
WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments, std::nullptr_t): _context{new Context{NoCreate, arguments.argc, arguments.argv}} {}
void WindowlessEglApplication::createContext() { createContext({}); }
void WindowlessEglApplication::createContext(const Configuration& configuration) {
if(!tryCreateContext(configuration)) std::exit(1);
}
bool WindowlessEglApplication::tryCreateContext(const Configuration& configuration) {
CORRADE_ASSERT(_context->version() == Version::None, "Platform::WindowlessEglApplication::tryCreateContext(): context already created", false);
/* Initialize */
_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if(!eglInitialize(_display, nullptr, nullptr)) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot initialize EGL:" << Implementation::eglErrorString(eglGetError());
return false;
}
const EGLenum api =
#ifndef MAGNUM_TARGET_GLES
EGL_OPENGL_API
#else
EGL_OPENGL_ES_API
#endif
;
if(!eglBindAPI(api)) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot bind EGL API:" << Implementation::eglErrorString(eglGetError());
return false;
}
/* Choose EGL config */
static const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
#ifndef MAGNUM_TARGET_GLES
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#elif defined(MAGNUM_TARGET_GLES3)
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
#elif defined(MAGNUM_TARGET_GLES2)
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
#error unsupported OpenGL edition
#endif
EGL_NONE
};
EGLint configCount;
if(!eglChooseConfig(_display, attribs, &_config, 1, &configCount)) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot get EGL visual config:" << Implementation::eglErrorString(eglGetError());
return false;
}
if(!configCount) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): no matching EGL visual config available";
return false;
}
const EGLint attributes[] = {
#ifdef MAGNUM_TARGET_GLES
EGL_CONTEXT_CLIENT_VERSION,
#ifdef MAGNUM_TARGET_GLES3
3,
#elif defined(MAGNUM_TARGET_GLES2)
2,
#else
#error unsupported OpenGL ES version
#endif
#endif
EGL_CONTEXT_FLAGS_KHR, EGLint(configuration.flags()),
EGL_NONE
};
if(!(_glContext = eglCreateContext(_display, _config, EGL_NO_CONTEXT, attributes))) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot create EGL context:" << Implementation::eglErrorString(eglGetError());
return false;
}
if(!eglMakeCurrent(_display, EGL_NO_SURFACE, EGL_NO_SURFACE, _glContext)) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot make context current:" << Implementation::eglErrorString(eglGetError());
return false;
}
/* Return true if the initialization succeeds */
return _context->tryCreate();
}
WindowlessEglApplication::~WindowlessEglApplication() {
_context.reset();
eglDestroyContext(_display, _glContext);
eglDestroySurface(_display, EGL_NO_SURFACE);
eglTerminate(_display);
}
}}

242
src/Magnum/Platform/WindowlessEglApplication.h

@ -0,0 +1,242 @@
#ifndef Magnum_Platform_WindowlessEglApplication_h
#define Magnum_Platform_WindowlessEglApplication_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Platform::WindowlessEglApplication, macro @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN()
*/
#include <memory>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <Corrade/Containers/EnumSet.h>
/* undef Xlib nonsense to avoid conflicts */
#undef Always
#undef Complex
#undef None
#undef Status
#include "Magnum/Magnum.h"
#include "Magnum/OpenGL.h"
#include "Magnum/Platform/Platform.h"
namespace Magnum { namespace Platform {
/**
@brief Windowless EGL application
Application for offscreen rendering using EGL without any windowing system.
Does not have any default framebuffer. Supported mainly on OpenGL ES drivers,
for desktop OpenGL the only driver that supports this configuration is
NVidia >= 355. See other `Windowless*Application` classes for an alternative.
It is built if `WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake.
## Bootstrap application
Fully contained windowless application using @ref WindowlessEglApplication
along with CMake setup is available in `windowless` branch of
[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz)
or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip)
file. After extracting the downloaded archive you can build and run the
application with these four commands:
mkdir build && cd build
cmake ..
cmake --build .
./src/MyApplication # or ./src/Debug/MyApplication
See @ref cmake for more information.
## General usage
In CMake you need to request `WindowlessEglApplication` component and link to
`Magnum::WindowlessEglApplication` target. If no other windowless application
is requested, you can also use generic `Magnum::WindowlessApplication` alias to
simplify porting. Again, see @ref building and @ref cmake for more information.
Place your code into @ref exec(). The subclass can be then used in main
function using @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() macro. See
@ref platform for more information.
@code
class MyApplication: public Platform::WindowlessEglApplication {
// implement required methods...
};
MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(MyApplication)
@endcode
If no other application header is included, this class is also aliased to
`Platform::WindowlessApplication` and the macro is aliased to
`MAGNUM_WINDOWLESSAPPLICATION_MAIN()` to simplify porting.
*/
class WindowlessEglApplication {
public:
/** @brief Application arguments */
struct Arguments {
/** @brief Constructor */
/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv}{}
int& argc; /**< @brief Argument count */
char** argv; /**< @brief Argument values */
};
class Configuration;
/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, const Configuration&) */
#ifdef DOXYGEN_GENERATING_OUTPUT
explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
#else
/* To avoid "invalid use of incomplete type" */
explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration);
explicit WindowlessEglApplication(const Arguments& arguments);
#endif
/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t) */
explicit WindowlessEglApplication(const Arguments& arguments, std::nullptr_t);
/** @brief Copying is not allowed */
WindowlessEglApplication(const WindowlessEglApplication&) = delete;
/** @brief Moving is not allowed */
WindowlessEglApplication(WindowlessEglApplication&&) = delete;
/** @brief Copying is not allowed */
WindowlessEglApplication& operator=(const WindowlessEglApplication&) = delete;
/** @brief Moving is not allowed */
WindowlessEglApplication& operator=(WindowlessEglApplication&&) = delete;
/**
* @brief Execute application
* @return Value for returning from `main()`
*
* See @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() for usage
* information.
*/
virtual int exec() = 0;
protected:
/* Nobody will need to have (and delete) WindowlessEglApplication*,
thus this is faster than public pure virtual destructor */
~WindowlessEglApplication();
/** @copydoc Sdl2Application::createContext() */
#ifdef DOXYGEN_GENERATING_OUTPUT
void createContext(const Configuration& configuration = Configuration());
#else
/* To avoid "invalid use of incomplete type" */
void createContext(const Configuration& configuration);
void createContext();
#endif
/** @copydoc Sdl2Application::tryCreateContext() */
bool tryCreateContext(const Configuration& configuration);
private:
EGLDisplay _display;
EGLConfig _config;
EGLContext _glContext;
std::unique_ptr<Platform::Context> _context;
};
/**
@brief Configuration
@see @ref WindowlessEglApplication(), @ref createContext(),
@ref tryCreateContext()
*/
class WindowlessEglApplication::Configuration {
public:
/**
* @brief Context flag
*
* @see @ref Flags, @ref setFlags(), @ref Context::Flag
*/
enum class Flag: int {
Debug = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR /**< Create debug context */
};
/**
* @brief Context flags
*
* @see @ref setFlags(), @ref Context::Flags
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
typedef Containers::EnumSet<Flag, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR> Flags;
#else
typedef Containers::EnumSet<Flag> Flags;
#endif
constexpr /*implicit*/ Configuration() {}
/** @brief Context flags */
Flags flags() const { return _flags; }
/**
* @brief Set context flags
* @return Reference to self (for method chaining)
*
* Default is no flag. See also @ref Context::flags().
*/
Configuration& setFlags(Flags flags) {
_flags = flags;
return *this;
}
private:
Flags _flags;
};
/** @hideinitializer
@brief Entry point for windowless EGL application
@param className Class name
See @ref Magnum::Platform::WindowlessEglApplication "Platform::WindowlessEglApplication"
for usage information. This macro abstracts out platform-specific entry point
code, see @ref portability-applications for more information. When no other
windowless application header is included this macro is also aliased to
`MAGNUM_WINDOWLESSAPPLICATION_MAIN()`.
*/
#define MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) \
int main(int argc, char** argv) { \
className app({argc, argv}); \
return app.exec(); \
}
#ifndef DOXYGEN_GENERATING_OUTPUT
#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN
typedef WindowlessEglApplication WindowlessApplication;
#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className)
#else
#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN
#endif
#endif
}}
#endif
Loading…
Cancel
Save