diff --git a/src/Magnum/TextureTools/DistanceField.cpp b/src/Magnum/TextureTools/DistanceField.cpp index 1289dcaf9..0736db4b3 100644 --- a/src/Magnum/TextureTools/DistanceField.cpp +++ b/src/Magnum/TextureTools/DistanceField.cpp @@ -76,7 +76,7 @@ class DistanceFieldShader: public GL::AbstractShaderProgram { private: /* ES2 on iOS (apparently independent on the device) has only 8 texture - units, so be careful to not step over that. ES3 has 16. */ + units, so be careful to not step over that. ES3 on the same has 16. */ enum: Int { TextureUnit = 7 }; Int radiusUniform{0},