From 9a80aae2bf5c0a6b24f07f38dce37df2f4969f1b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 1 Oct 2018 11:53:51 +0200 Subject: [PATCH] TextureTools: doc++ --- src/Magnum/TextureTools/DistanceField.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/TextureTools/DistanceField.cpp b/src/Magnum/TextureTools/DistanceField.cpp index 1289dcaf9..0736db4b3 100644 --- a/src/Magnum/TextureTools/DistanceField.cpp +++ b/src/Magnum/TextureTools/DistanceField.cpp @@ -76,7 +76,7 @@ class DistanceFieldShader: public GL::AbstractShaderProgram { private: /* ES2 on iOS (apparently independent on the device) has only 8 texture - units, so be careful to not step over that. ES3 has 16. */ + units, so be careful to not step over that. ES3 on the same has 16. */ enum: Int { TextureUnit = 7 }; Int radiusUniform{0},