@ -33,6 +33,8 @@ IndexedMesh* IndexedMesh::setIndexBuffer(Buffer* buffer) {
}
void IndexedMesh::draw() {
if(!_indexCount) return;
bind();
/** @todo Start at given index */
@ -90,6 +90,8 @@ Mesh* Mesh::setVertexCount(GLsizei vertexCount) {
void Mesh::draw() {
if(!_vertexCount) return;