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Shaders: assert that the shader compiled fine.

pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
9d61c57855
  1. 4
      src/Magnum/Shaders/MeshVisualizer.cpp

4
src/Magnum/Shaders/MeshVisualizer.cpp

@ -87,10 +87,10 @@ MeshVisualizer::MeshVisualizer(const Flags flags): flags(flags), transformationP
#endif #endif
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
if(geom) Shader::compile({vert, *geom, frag}); if(geom) CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, *geom, frag}));
else else
#endif #endif
Shader::compile({vert, frag}); CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
attachShaders({vert, frag}); attachShaders({vert, frag});
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES

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