@ -120,6 +120,9 @@ void ObjectTest::transformations() {
Matrix4 initial = Matrix4::rotationX(deg(90.0f)).inverted();
/* Empty list */
CORRADE_COMPARE(s.transformations(vector<Object3D*>(), initial), vector<Matrix4>());
/* Scene alone */
CORRADE_COMPARE(s.transformations({&s}, initial), vector<Matrix4>{initial});