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@ -120,6 +120,9 @@ void ObjectTest::transformations() { |
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Matrix4 initial = Matrix4::rotationX(deg(90.0f)).inverted(); |
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Matrix4 initial = Matrix4::rotationX(deg(90.0f)).inverted(); |
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/* Empty list */ |
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CORRADE_COMPARE(s.transformations(vector<Object3D*>(), initial), vector<Matrix4>()); |
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/* Scene alone */ |
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/* Scene alone */ |
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CORRADE_COMPARE(s.transformations({&s}, initial), vector<Matrix4>{initial}); |
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CORRADE_COMPARE(s.transformations({&s}, initial), vector<Matrix4>{initial}); |
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