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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Shaders/Phong.h" |
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#include "Test/AbstractOpenGLTester.h" |
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namespace Magnum { namespace Shaders { namespace Test { |
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class PhongTest: public Magnum::Test::AbstractOpenGLTester { |
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public: |
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explicit PhongTest(); |
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void compile(); |
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void compileAmbientTexture(); |
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void compileDiffuseTexture(); |
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void compileSpecularTexture(); |
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void compileAmbientDiffuseTexture(); |
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void compileAmbientSpecularTexture(); |
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void compileDiffuseSpecularTexture(); |
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void compileAmbientDiffuseSpecularTexture(); |
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}; |
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PhongTest::PhongTest() { |
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addTests({&PhongTest::compile, |
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&PhongTest::compileAmbientTexture, |
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&PhongTest::compileDiffuseTexture, |
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&PhongTest::compileSpecularTexture, |
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&PhongTest::compileAmbientDiffuseTexture, |
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&PhongTest::compileAmbientSpecularTexture, |
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&PhongTest::compileDiffuseSpecularTexture, |
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&PhongTest::compileAmbientDiffuseSpecularTexture}); |
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} |
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void PhongTest::compile() { |
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Shaders::Phong shader; |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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void PhongTest::compileAmbientTexture() { |
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Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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void PhongTest::compileDiffuseTexture() { |
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Shaders::Phong shader(Shaders::Phong::Flag::DiffuseTexture); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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void PhongTest::compileSpecularTexture() { |
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Shaders::Phong shader(Shaders::Phong::Flag::SpecularTexture); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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void PhongTest::compileAmbientDiffuseTexture() { |
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Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture|Shaders::Phong::Flag::DiffuseTexture); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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void PhongTest::compileAmbientSpecularTexture() { |
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Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture|Shaders::Phong::Flag::SpecularTexture); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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void PhongTest::compileDiffuseSpecularTexture() { |
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Shaders::Phong shader(Shaders::Phong::Flag::DiffuseTexture|Shaders::Phong::Flag::SpecularTexture); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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void PhongTest::compileAmbientDiffuseSpecularTexture() { |
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Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture|Shaders::Phong::Flag::DiffuseTexture|Shaders::Phong::Flag::SpecularTexture); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongTest) |
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