mirror of https://github.com/mosra/magnum.git
2 changed files with 98 additions and 0 deletions
@ -0,0 +1,97 @@ |
|||||||
|
/*
|
||||||
|
This file is part of Magnum. |
||||||
|
|
||||||
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a |
||||||
|
copy of this software and associated documentation files (the "Software"), |
||||||
|
to deal in the Software without restriction, including without limitation |
||||||
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||||
|
and/or sell copies of the Software, and to permit persons to whom the |
||||||
|
Software is furnished to do so, subject to the following conditions: |
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included |
||||||
|
in all copies or substantial portions of the Software. |
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||||
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||||
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||||
|
DEALINGS IN THE SOFTWARE. |
||||||
|
*/ |
||||||
|
|
||||||
|
#include "Shaders/Phong.h" |
||||||
|
#include "Test/AbstractOpenGLTester.h" |
||||||
|
|
||||||
|
namespace Magnum { namespace Shaders { namespace Test { |
||||||
|
|
||||||
|
class PhongTest: public Magnum::Test::AbstractOpenGLTester { |
||||||
|
public: |
||||||
|
explicit PhongTest(); |
||||||
|
|
||||||
|
void compile(); |
||||||
|
void compileAmbientTexture(); |
||||||
|
void compileDiffuseTexture(); |
||||||
|
void compileSpecularTexture(); |
||||||
|
void compileAmbientDiffuseTexture(); |
||||||
|
void compileAmbientSpecularTexture(); |
||||||
|
void compileDiffuseSpecularTexture(); |
||||||
|
void compileAmbientDiffuseSpecularTexture(); |
||||||
|
}; |
||||||
|
|
||||||
|
PhongTest::PhongTest() { |
||||||
|
addTests({&PhongTest::compile, |
||||||
|
&PhongTest::compileAmbientTexture, |
||||||
|
&PhongTest::compileDiffuseTexture, |
||||||
|
&PhongTest::compileSpecularTexture, |
||||||
|
&PhongTest::compileAmbientDiffuseTexture, |
||||||
|
&PhongTest::compileAmbientSpecularTexture, |
||||||
|
&PhongTest::compileDiffuseSpecularTexture, |
||||||
|
&PhongTest::compileAmbientDiffuseSpecularTexture}); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compile() { |
||||||
|
Shaders::Phong shader; |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compileAmbientTexture() { |
||||||
|
Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture); |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compileDiffuseTexture() { |
||||||
|
Shaders::Phong shader(Shaders::Phong::Flag::DiffuseTexture); |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compileSpecularTexture() { |
||||||
|
Shaders::Phong shader(Shaders::Phong::Flag::SpecularTexture); |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compileAmbientDiffuseTexture() { |
||||||
|
Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture|Shaders::Phong::Flag::DiffuseTexture); |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compileAmbientSpecularTexture() { |
||||||
|
Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture|Shaders::Phong::Flag::SpecularTexture); |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compileDiffuseSpecularTexture() { |
||||||
|
Shaders::Phong shader(Shaders::Phong::Flag::DiffuseTexture|Shaders::Phong::Flag::SpecularTexture); |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
void PhongTest::compileAmbientDiffuseSpecularTexture() { |
||||||
|
Shaders::Phong shader(Shaders::Phong::Flag::AmbientTexture|Shaders::Phong::Flag::DiffuseTexture|Shaders::Phong::Flag::SpecularTexture); |
||||||
|
CORRADE_VERIFY(shader.validate().first); |
||||||
|
} |
||||||
|
|
||||||
|
}}} |
||||||
|
|
||||||
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongTest) |
||||||
Loading…
Reference in new issue