From 9f48ba1d53dea3bce5f5f148f1bded9045dc772e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 24 Oct 2012 15:54:27 +0200 Subject: [PATCH] Added @todo and new extension. --- src/Extensions.h | 4 +++- src/Mesh.h | 1 + 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Extensions.h b/src/Extensions.h index 78508441b..16491af8d 100644 --- a/src/Extensions.h +++ b/src/Extensions.h @@ -45,7 +45,9 @@ namespace Extensions { }; namespace GL { #line 1 - namespace APPLE { + namespace AMD { + _extension(GL,AMD,shader_trinary_minmax, GL210, None) // #428 + } namespace APPLE { _extension(GL,APPLE,flush_buffer_range, GL210, GL300) // #321 _extension(GL,APPLE,vertex_array_object, GL210, GL300) // #273 } namespace ARB { diff --git a/src/Mesh.h b/src/Mesh.h index 60cab2348..96d624877 100644 --- a/src/Mesh.h +++ b/src/Mesh.h @@ -93,6 +93,7 @@ more information. @requires_gl30 Extension @extension{EXT,gpu_shader4} (for unsigned integer attributes) +@todo The attributes can be specified with different type than in shader - how? @todo Support for normalized values (e.g. for color as char[4] passed to shader as floating-point vec4) @todo Support for packed unsigned integer types for attributes (OpenGL 3.3, @extension{ARB,vertex_type_2_10_10_10_rev})