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Allows to conveniently set the data after fully configuring the texture, so OpenGL can optimize the data to match the settings. Advice taken from http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html#//apple_ref/doc/uid/TP40008793-CH104-SW1vectorfields
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