Browse Source

Doc++

pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
a0dc49b575
  1. 5
      src/Magnum/BufferImage.h
  2. 6
      src/Magnum/CubeMapTexture.h

5
src/Magnum/BufferImage.h

@ -62,8 +62,7 @@ template<UnsignedInt dimensions> class BufferImage: public AbstractImage {
* @param data Image data
* @param usage Image buffer usage
*
* Note that the image data are not copied on construction, but they
* are deleted on class destruction.
* The data are *not* deleted after filling the buffer.
* @todo Make it more flexible (usable with
* @extension{ARB,buffer_storage}, avoiding relocations...)
*/
@ -110,7 +109,7 @@ template<UnsignedInt dimensions> class BufferImage: public AbstractImage {
* @param data Image data
* @param usage Image buffer usage
*
* Updates the image buffer with given data. The data are not deleted
* Updates the image buffer with given data. The data are *not* deleted
* after filling the buffer.
* @see @ref Buffer::setData()
* @todo Make it more flexible (usable with

6
src/Magnum/CubeMapTexture.h

@ -443,7 +443,7 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @ref imageSize().
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter} with
* @def_gl{TEXTURE_WIDTH}, @def_gl{TEXTURE_HEIGHT}, then
* @fn_gl{GetTextureImage}
* @fn_gl2{GetTextureImage,GetTexImage}
* @requires_gl45 Extension @extension{ARB,direct_state_access}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
@ -625,8 +625,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @brief Set image subdata
* @param level Mip level
* @param offset Offset where to put data in the texture
* @param image @ref Image, @ref ImageReference or
* @ref Trade::ImageData of the same dimension count
* @param image @ref Image3D, @ref ImageReference3D or
* @ref Trade::ImageData3D
* @return Reference to self (for method chaining)
*
* @see @ref setStorage(), @fn_gl2{TextureSubImage3D,TexSubImage3D}

Loading…
Cancel
Save