mirror of https://github.com/mosra/magnum.git
3 changed files with 23 additions and 1 deletions
@ -0,0 +1,15 @@
|
||||
/** @page best-practices Best practices in OpenGL |
||||
|
||||
@brief Platform-specific and general performance advices |
||||
|
||||
Here is collection of carefully selected links to official guidelines and |
||||
other articles with valuable information to help developers create better |
||||
applications. Feel free to add one, if it contains new unique information. |
||||
|
||||
@section best-practices-platform Platform-specific |
||||
|
||||
- Mac OS - [Best Practices for Working with Vertex Data](https://developer.apple.com/library/mac/#documentation/graphicsimaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html), [Best Practices for Working with Texture Data](https://developer.apple.com/library/mac/#documentation/graphicsimaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html) |
||||
- iOS - [Best Practices for Working with Vertex Data](http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVertexData/TechniquesforWorkingwithVertexData.html), [Best Practices for Working with Texture Data](http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html), [Best Practices for Shaders](http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/BestPracticesforShaders/BestPracticesforShaders.html#//apple_ref/doc/uid/TP40008793-CH7-SW3) |
||||
- Google Chrome Native Client - [Best practices for 3D graphics](https://developers.google.com/native-client/beta/devguide/coding/3D-graphics#best-practices) |
||||
|
||||
*/ |
||||
Loading…
Reference in new issue