|
|
|
|
@ -23,8 +23,32 @@
|
|
|
|
|
DEALINGS IN THE SOFTWARE. |
|
|
|
|
*/ |
|
|
|
|
|
|
|
|
|
#include <Corrade/Containers/Optional.h> |
|
|
|
|
#include <Corrade/Containers/StridedArrayView.h> |
|
|
|
|
#include <Corrade/PluginManager/Manager.h> |
|
|
|
|
#include <Corrade/Utility/Directory.h> |
|
|
|
|
|
|
|
|
|
#include "Magnum/DebugTools/CompareImage.h" |
|
|
|
|
#include "Magnum/GL/OpenGLTester.h" |
|
|
|
|
#include "Magnum/GL/Framebuffer.h" |
|
|
|
|
#include "Magnum/GL/Mesh.h" |
|
|
|
|
#include "Magnum/GL/Renderbuffer.h" |
|
|
|
|
#include "Magnum/GL/RenderbufferFormat.h" |
|
|
|
|
#include "Magnum/GL/Texture.h" |
|
|
|
|
#include "Magnum/GL/TextureFormat.h" |
|
|
|
|
#include "Magnum/Image.h" |
|
|
|
|
#include "Magnum/ImageView.h" |
|
|
|
|
#include "Magnum/PixelFormat.h" |
|
|
|
|
#include "Magnum/MeshTools/Compile.h" |
|
|
|
|
#include "Magnum/Primitives/Plane.h" |
|
|
|
|
#include "Magnum/Primitives/Square.h" |
|
|
|
|
#include "Magnum/Shaders/DistanceFieldVector.h" |
|
|
|
|
#include "Magnum/Trade/AbstractImporter.h" |
|
|
|
|
#include "Magnum/Trade/ImageData.h" |
|
|
|
|
#include "Magnum/Trade/MeshData2D.h" |
|
|
|
|
#include "Magnum/Trade/MeshData3D.h" |
|
|
|
|
|
|
|
|
|
#include "configure.h" |
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders { namespace Test { namespace { |
|
|
|
|
|
|
|
|
|
@ -33,6 +57,46 @@ struct DistanceFieldVectorGLTest: GL::OpenGLTester {
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void construct(); |
|
|
|
|
template<UnsignedInt dimensions> void constructMove(); |
|
|
|
|
|
|
|
|
|
void renderSetup(); |
|
|
|
|
void renderTeardown(); |
|
|
|
|
|
|
|
|
|
void renderDefaults2D(); |
|
|
|
|
void renderDefaults3D(); |
|
|
|
|
void render2D(); |
|
|
|
|
void render3D(); |
|
|
|
|
|
|
|
|
|
private: |
|
|
|
|
PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; |
|
|
|
|
|
|
|
|
|
GL::Renderbuffer _color{NoCreate}; |
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
|
|
|
GL::Renderbuffer _objectId{NoCreate}; |
|
|
|
|
#endif |
|
|
|
|
GL::Framebuffer _framebuffer{NoCreate}; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Rendering tests done on: |
|
|
|
|
|
|
|
|
|
- Mesa Intel |
|
|
|
|
- Mesa AMD |
|
|
|
|
- SwiftShader ES2/ES3 |
|
|
|
|
- ARM Mali (Huawei P10) ES2/ES3 |
|
|
|
|
- WebGL 1 / 2 (on Mesa Intel) |
|
|
|
|
*/ |
|
|
|
|
|
|
|
|
|
using namespace Math::Literals; |
|
|
|
|
|
|
|
|
|
constexpr struct { |
|
|
|
|
const char* name; |
|
|
|
|
Float outlineRangeStart, outlineRangeEnd, smoothness; |
|
|
|
|
const char* file2D; |
|
|
|
|
const char* file3D; |
|
|
|
|
} RenderData[] { |
|
|
|
|
{"smooth0.1", 0.5f, 1.0f, 0.1f, "smooth0.1-2D.tga", "smooth0.1-3D.tga"}, |
|
|
|
|
{"smooth0.2", 0.5f, 1.0f, 0.2f, "smooth0.2-2D.tga", "smooth0.2-3D.tga"}, |
|
|
|
|
{"outline", 0.6f, 0.45f, 0.05f, "outline2D.tga", "outline3D.tga"} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGLTest::DistanceFieldVectorGLTest() { |
|
|
|
|
@ -41,6 +105,26 @@ DistanceFieldVectorGLTest::DistanceFieldVectorGLTest() {
|
|
|
|
|
&DistanceFieldVectorGLTest::construct<3>, |
|
|
|
|
&DistanceFieldVectorGLTest::constructMove<2>, |
|
|
|
|
&DistanceFieldVectorGLTest::constructMove<3>}); |
|
|
|
|
|
|
|
|
|
addTests({&DistanceFieldVectorGLTest::renderDefaults2D, |
|
|
|
|
&DistanceFieldVectorGLTest::renderDefaults3D}, |
|
|
|
|
&DistanceFieldVectorGLTest::renderSetup, |
|
|
|
|
&DistanceFieldVectorGLTest::renderTeardown); |
|
|
|
|
|
|
|
|
|
addInstancedTests({&DistanceFieldVectorGLTest::render2D, |
|
|
|
|
&DistanceFieldVectorGLTest::render3D}, |
|
|
|
|
Containers::arraySize(RenderData), |
|
|
|
|
&DistanceFieldVectorGLTest::renderSetup, |
|
|
|
|
&DistanceFieldVectorGLTest::renderTeardown); |
|
|
|
|
|
|
|
|
|
/* Load the plugins directly from the build tree. Otherwise they're either
|
|
|
|
|
static and already loaded or not present in the build tree */ |
|
|
|
|
#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME |
|
|
|
|
CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
|
|
|
|
#endif |
|
|
|
|
#ifdef TGAIMPORTER_PLUGIN_FILENAME |
|
|
|
|
CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::construct() { |
|
|
|
|
@ -77,6 +161,270 @@ template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::constructMove()
|
|
|
|
|
CORRADE_VERIFY(!b.id()); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
constexpr Vector2i RenderSize{80, 80}; |
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::renderSetup() { |
|
|
|
|
/* Pick a color that's directly representable on RGBA4 as well to reduce
|
|
|
|
|
artifacts */ |
|
|
|
|
GL::Renderer::setClearColor(0x111111_rgbf); |
|
|
|
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
|
|
|
|
|
|
|
|
|
_color = GL::Renderbuffer{}; |
|
|
|
|
_color.setStorage( |
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
|
|
|
|
GL::RenderbufferFormat::RGBA8, |
|
|
|
|
#else |
|
|
|
|
GL::RenderbufferFormat::RGBA4, |
|
|
|
|
#endif |
|
|
|
|
RenderSize); |
|
|
|
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
|
|
|
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
|
|
|
|
.clear(GL::FramebufferClear::Color) |
|
|
|
|
.bind(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::renderTeardown() { |
|
|
|
|
_framebuffer = GL::Framebuffer{NoCreate}; |
|
|
|
|
_color = GL::Renderbuffer{NoCreate}; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
constexpr GL::TextureFormat TextureFormatR = |
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
|
|
|
GL::TextureFormat::R8 |
|
|
|
|
#else |
|
|
|
|
GL::TextureFormat::Luminance |
|
|
|
|
#endif |
|
|
|
|
; |
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::renderDefaults2D() { |
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
|
|
|
|
|
|
GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareTextureCoords::Generate)); |
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
|
|
|
CORRADE_VERIFY(importer); |
|
|
|
|
|
|
|
|
|
GL::Texture2D texture; |
|
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0))); |
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge); |
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */ |
|
|
|
|
texture.setImage(0, TextureFormatR, *image); |
|
|
|
|
#else |
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size()) |
|
|
|
|
.setSubImage(0, {}, *image); |
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
DistanceFieldVector2D shader; |
|
|
|
|
shader.bindVectorTexture(texture); |
|
|
|
|
square.draw(shader); |
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
|
|
|
|
|
|
/* Should be almost the same as Shaders::Vector output, but due to various
|
|
|
|
|
differences in the SDF output and too sharp default shininess it can't |
|
|
|
|
be exact */ |
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "VectorTestFiles/defaults.tga"), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 189.0f, 6.1f})); |
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
|
|
|
/* SwiftShader has off-by-one differences on edges, ARM Mali off-by-one in
|
|
|
|
|
all channels. */ |
|
|
|
|
const Float maxThreshold = 3.0f, meanThreshold = 0.076f; |
|
|
|
|
#else |
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 0.480f; |
|
|
|
|
#endif |
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "VectorTestFiles/defaults-distancefield.tga"), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::renderDefaults3D() { |
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneTextureCoords::Generate)); |
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
|
|
|
CORRADE_VERIFY(importer); |
|
|
|
|
|
|
|
|
|
GL::Texture2D texture; |
|
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0))); |
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge); |
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */ |
|
|
|
|
texture.setImage(0, TextureFormatR, *image); |
|
|
|
|
#else |
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size()) |
|
|
|
|
.setSubImage(0, {}, *image); |
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
DistanceFieldVector2D shader; |
|
|
|
|
shader.bindVectorTexture(texture); |
|
|
|
|
plane.draw(shader); |
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
|
|
|
|
|
|
/* Should be almost the same as Shaders::Vector output, but due to various
|
|
|
|
|
differences in the SDF output and too sharp default shininess it can't |
|
|
|
|
be exact */ |
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "VectorTestFiles/defaults.tga"), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 189.0f, 6.1f})); |
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
|
|
|
/* SwiftShader has off-by-one differences on edges, ARM Mali off-by-one in
|
|
|
|
|
all channels. */ |
|
|
|
|
const Float maxThreshold = 3.0f, meanThreshold = 0.076f; |
|
|
|
|
#else |
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 0.480f; |
|
|
|
|
#endif |
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "VectorTestFiles/defaults-distancefield.tga"), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::render2D() { |
|
|
|
|
auto&& data = RenderData[testCaseInstanceId()]; |
|
|
|
|
setTestCaseDescription(data.name); |
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
|
|
|
|
|
|
GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareTextureCoords::Generate)); |
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
|
|
|
CORRADE_VERIFY(importer); |
|
|
|
|
|
|
|
|
|
GL::Texture2D texture; |
|
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0))); |
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge); |
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */ |
|
|
|
|
texture.setImage(0, TextureFormatR, *image); |
|
|
|
|
#else |
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size()) |
|
|
|
|
.setSubImage(0, {}, *image); |
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
DistanceFieldVector2D shader; |
|
|
|
|
shader |
|
|
|
|
/** @todo implement background color */ |
|
|
|
|
.setColor(0xffff99_rgbf) |
|
|
|
|
.setOutlineColor(0x9999ff_rgbf) |
|
|
|
|
.setOutlineRange(data.outlineRangeStart, data.outlineRangeEnd) |
|
|
|
|
.setSmoothness(data.smoothness) |
|
|
|
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
|
|
|
.bindVectorTexture(texture); |
|
|
|
|
square.draw(shader); |
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
|
|
|
/* SwiftShader has off-by-one differences when smoothing */ |
|
|
|
|
const Float maxThreshold = 5.667f, meanThreshold = 0.268f; |
|
|
|
|
#else |
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 2.386f; |
|
|
|
|
#endif |
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join({SHADERS_TEST_DIR, "VectorTestFiles", data.file2D}), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::render3D() { |
|
|
|
|
auto&& data = RenderData[testCaseInstanceId()]; |
|
|
|
|
setTestCaseDescription(data.name); |
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneTextureCoords::Generate)); |
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
|
|
|
CORRADE_VERIFY(importer); |
|
|
|
|
|
|
|
|
|
GL::Texture2D texture; |
|
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0))); |
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge); |
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */ |
|
|
|
|
texture.setImage(0, TextureFormatR, *image); |
|
|
|
|
#else |
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size()) |
|
|
|
|
.setSubImage(0, {}, *image); |
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
DistanceFieldVector3D shader; |
|
|
|
|
shader |
|
|
|
|
/** @todo implement background color */ |
|
|
|
|
.setColor(0xffff99_rgbf) |
|
|
|
|
.setOutlineColor(0x9999ff_rgbf) |
|
|
|
|
.setOutlineRange(data.outlineRangeStart, data.outlineRangeEnd) |
|
|
|
|
.setSmoothness(data.smoothness) |
|
|
|
|
.setTransformationProjectionMatrix( |
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
|
|
|
Matrix4::rotationY(-15.0_degf)* |
|
|
|
|
Matrix4::rotationZ(15.0_degf)) |
|
|
|
|
.bindVectorTexture(texture); |
|
|
|
|
plane.draw(shader); |
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
|
|
|
/* SwiftShader has off-by-one differences when smoothing plus a bunch of
|
|
|
|
|
different pixels on primitive edges */ |
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 0.192f; |
|
|
|
|
#else |
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 1.613f; |
|
|
|
|
#endif |
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join({SHADERS_TEST_DIR, "VectorTestFiles", data.file3D}), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
}}}} |
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::DistanceFieldVectorGLTest) |
|
|
|
|
|