diff --git a/src/Magnum/AbstractShaderProgram.h b/src/Magnum/AbstractShaderProgram.h index c5eb12559..d137c25d6 100644 --- a/src/Magnum/AbstractShaderProgram.h +++ b/src/Magnum/AbstractShaderProgram.h @@ -560,7 +560,7 @@ class MAGNUM_EXPORT AbstractShaderProgram: public AbstractObject { * everything succeeded. Linker message (if any) is printed to error * output. All attached shaders must be compiled with * @ref Shader::compile() before linking. The operation is batched in a - * way that allows the driver to link multiple shaders simultaenously + * way that allows the driver to link multiple shaders simultaneously * (i.e. in multiple threads). * @see @fn_gl{LinkProgram}, @fn_gl{GetProgram} with * @def_gl{LINK_STATUS} and @def_gl{INFO_LOG_LENGTH}, diff --git a/src/Magnum/Shader.h b/src/Magnum/Shader.h index 6d2b5ba1b..4e1a7f735 100644 --- a/src/Magnum/Shader.h +++ b/src/Magnum/Shader.h @@ -433,12 +433,12 @@ class MAGNUM_EXPORT Shader: public AbstractObject { #endif /** - * @brief Compile multiple shaders simultaenously + * @brief Compile multiple shaders simultaneously * * Returns `false` if compilation of any shader failed, `true` if * everything succeeded. Compiler messages (if any) are printed to * error output. The operation is batched in a way that allows the - * driver to perform multiple compilations simultaenously (i.e. in + * driver to perform multiple compilations simultaneously (i.e. in * multiple threads). * @see @fn_gl{ShaderSource}, @fn_gl{CompileShader}, @fn_gl{GetShader} * with @def_gl{COMPILE_STATUS} and @def_gl{INFO_LOG_LENGTH}, diff --git a/src/Magnum/Timeline.h b/src/Magnum/Timeline.h index 2aa626120..14a867da7 100644 --- a/src/Magnum/Timeline.h +++ b/src/Magnum/Timeline.h @@ -77,7 +77,7 @@ void MyApplication::drawEvent() { timeline.nextFrame(); } @endcode -@todo FPS should be governed by Application (imagine more than one simultaenous +@todo FPS should be governed by Application (imagine more than one simultaneous timeline and the harm it could do, also vsync etc. can't be handled in platform-independent way here) */