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Trade: MSVC 2017, what are you doing.

How is the data const? Why?
pull/525/head
Vladimír Vondruš 5 years ago
parent
commit
a7f48519f6
  1. 2
      src/Magnum/Trade/Test/SceneDataTest.cpp

2
src/Magnum/Trade/Test/SceneDataTest.cpp

@ -1290,7 +1290,7 @@ void SceneDataTest::constructNotOwned() {
CORRADE_COMPARE(scene.dataFlags(), instanceData.dataFlags);
CORRADE_COMPARE(static_cast<const void*>(scene.data()), +data);
if(instanceData.dataFlags & DataFlag::Mutable)
CORRADE_COMPARE(static_cast<void*>(scene.mutableData()), +data);
CORRADE_COMPARE(static_cast<void*>(scene.mutableData()), static_cast<void*>(data));
CORRADE_COMPARE(scene.objectCount(), 7);
CORRADE_COMPARE(scene.objectType(), SceneObjectType::UnsignedShort);
CORRADE_COMPARE(scene.fieldCount(), 1);

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