From a83e718c2e3efc0ff90c4fee789a4b5671b1c49a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 11 Sep 2013 10:15:06 +0200 Subject: [PATCH] Initial glLoadGen work. Added README, extension list, patch required for it to work on GL 2.1 and the generated files. --- external/OpenGL/GL/README.md | 16 + external/OpenGL/GL/extensions.txt | 12 + external/OpenGL/GL/gl_magnum.c | 2756 ++++++++++++++++++++++++ external/OpenGL/GL/gl_magnum.h | 3178 ++++++++++++++++++++++++++++ external/OpenGL/GL/glloadgen.patch | 17 + 5 files changed, 5979 insertions(+) create mode 100644 external/OpenGL/GL/README.md create mode 100644 external/OpenGL/GL/extensions.txt create mode 100644 external/OpenGL/GL/gl_magnum.c create mode 100644 external/OpenGL/GL/gl_magnum.h create mode 100644 external/OpenGL/GL/glloadgen.patch diff --git a/external/OpenGL/GL/README.md b/external/OpenGL/GL/README.md new file mode 100644 index 000000000..149b045ea --- /dev/null +++ b/external/OpenGL/GL/README.md @@ -0,0 +1,16 @@ +OpenGL header and extension loader is generated using [glLoadGen](https://bitbucket.org/alfonse/glloadgen), +preferrably from tip of the development branch, currently `2.0`. For it to work +flawlessly on OpenGL 2.1 and simultaenously not containing all that pre-core +stuff, you need to patch it with included `glloadgen.patch`, which will then +force it to use pre-3.0 `glGetString(GL_EXTENSIONS)` even if we request OpenGL +4.4. Otherwise it would use `glGetStringi(GL_EXTENSIONS, i)`, which is not +available on OpenGL 2.1 and extension loading will fail on these systems. + +See `extensions.txt` for a list of requested non-core extensions. Copy the file +into glLoadGen directory and generate the files using Lua: + + lua LoadGen.lua -style=pointer_c -indent=space -spec=gl -version=4.4 -profile=core -extfile=extensions.txt magnum + +Then copy generated `gl_magnum.c` and `gl_magnum.h` to this directory. You may +want to remove trailing spaces to make the diff cleaner. Be sure to check the +diff for suspicious changes. diff --git a/external/OpenGL/GL/extensions.txt b/external/OpenGL/GL/extensions.txt new file mode 100644 index 000000000..9baf6b203 --- /dev/null +++ b/external/OpenGL/GL/extensions.txt @@ -0,0 +1,12 @@ +// The following output is taken from `magnum-info` with removed `GL_` +// suffixes. Only vendor extensions are needed, everything else is pulled in +// with OpenGL 4.4. + + AMD_vertex_shader_layer + AMD_shader_trinary_minmax + ARB_robustness + ATI_texture_mirror_once + EXT_texture_filter_anisotropic + EXT_texture_mirror_clamp + EXT_direct_state_access + GREMEDY_string_marker diff --git a/external/OpenGL/GL/gl_magnum.c b/external/OpenGL/GL/gl_magnum.c new file mode 100644 index 000000000..6a6c3503d --- /dev/null +++ b/external/OpenGL/GL/gl_magnum.c @@ -0,0 +1,2756 @@ +#include +#include +#include +#include "gl_magnum.h" + +#if defined(__APPLE__) +#include + +static void* AppleGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + return symbol ? NSAddressOfSymbol(symbol) : NULL; +} +#endif /* __APPLE__ */ + +#if defined(__sgi) || defined (__sun) +#include +#include + +static void* SunGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun */ + +#if defined(_WIN32) + +#ifdef _MSC_VER +#pragma warning(disable: 4055) +#pragma warning(disable: 4054) +#endif + +static int TestPointer(const PROC pTest) +{ + ptrdiff_t iTest; + if(!pTest) return 0; + iTest = (ptrdiff_t)pTest; + + if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; + + return 1; +} + +static PROC WinGetProcAddress(const char *name) +{ + HMODULE glMod = NULL; + PROC pFunc = wglGetProcAddress((LPCSTR)name); + if(TestPointer(pFunc)) + { + return pFunc; + } + glMod = GetModuleHandleA("OpenGL32.dll"); + return (PROC)GetProcAddress(glMod, (LPCSTR)name); +} + +#define IntGetProcAddress(name) WinGetProcAddress(name) +#else + #if defined(__APPLE__) + #define IntGetProcAddress(name) AppleGLGetProcAddress(name) + #else + #if defined(__sgi) || defined(__sun) + #define IntGetProcAddress(name) SunGetProcAddress(name) + #else /* GLX */ + #include + + #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) + #endif + #endif +#endif + +int ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; +int ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; +int ogl_ext_ARB_robustness = ogl_LOAD_FAILED; +int ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; +int ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; +int ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; + +GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *) = NULL; + +static int Load_ARB_robustness() +{ + int numFailed = 0; + _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetGraphicsResetStatusARB"); + if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++; + _ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnColorTableARB"); + if(!_ptrc_glGetnColorTableARB) numFailed++; + _ptrc_glGetnCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLvoid *))IntGetProcAddress("glGetnCompressedTexImageARB"); + if(!_ptrc_glGetnCompressedTexImageARB) numFailed++; + _ptrc_glGetnConvolutionFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnConvolutionFilterARB"); + if(!_ptrc_glGetnConvolutionFilterARB) numFailed++; + _ptrc_glGetnHistogramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnHistogramARB"); + if(!_ptrc_glGetnHistogramARB) numFailed++; + _ptrc_glGetnMapdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLdouble *))IntGetProcAddress("glGetnMapdvARB"); + if(!_ptrc_glGetnMapdvARB) numFailed++; + _ptrc_glGetnMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnMapfvARB"); + if(!_ptrc_glGetnMapfvARB) numFailed++; + _ptrc_glGetnMapivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetnMapivARB"); + if(!_ptrc_glGetnMapivARB) numFailed++; + _ptrc_glGetnMinmaxARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnMinmaxARB"); + if(!_ptrc_glGetnMinmaxARB) numFailed++; + _ptrc_glGetnPixelMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnPixelMapfvARB"); + if(!_ptrc_glGetnPixelMapfvARB) numFailed++; + _ptrc_glGetnPixelMapuivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glGetnPixelMapuivARB"); + if(!_ptrc_glGetnPixelMapuivARB) numFailed++; + _ptrc_glGetnPixelMapusvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLushort *))IntGetProcAddress("glGetnPixelMapusvARB"); + if(!_ptrc_glGetnPixelMapusvARB) numFailed++; + _ptrc_glGetnPolygonStippleARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLubyte *))IntGetProcAddress("glGetnPolygonStippleARB"); + if(!_ptrc_glGetnPolygonStippleARB) numFailed++; + _ptrc_glGetnSeparableFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *))IntGetProcAddress("glGetnSeparableFilterARB"); + if(!_ptrc_glGetnSeparableFilterARB) numFailed++; + _ptrc_glGetnTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnTexImageARB"); + if(!_ptrc_glGetnTexImageARB) numFailed++; + _ptrc_glGetnUniformdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdvARB"); + if(!_ptrc_glGetnUniformdvARB) numFailed++; + _ptrc_glGetnUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfvARB"); + if(!_ptrc_glGetnUniformfvARB) numFailed++; + _ptrc_glGetnUniformivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformivARB"); + if(!_ptrc_glGetnUniformivARB) numFailed++; + _ptrc_glGetnUniformuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuivARB"); + if(!_ptrc_glGetnUniformuivARB) numFailed++; + _ptrc_glReadnPixelsARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glReadnPixelsARB"); + if(!_ptrc_glReadnPixelsARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; + +static int Load_EXT_direct_state_access() +{ + int numFailed = 0; + _ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT"); + if(!_ptrc_glBindMultiTextureEXT) numFailed++; + _ptrc_glCheckNamedFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatusEXT"); + if(!_ptrc_glCheckNamedFramebufferStatusEXT) numFailed++; + _ptrc_glClearNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferDataEXT"); + if(!_ptrc_glClearNamedBufferDataEXT) numFailed++; + _ptrc_glClearNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *))IntGetProcAddress("glClearNamedBufferSubDataEXT"); + if(!_ptrc_glClearNamedBufferSubDataEXT) numFailed++; + _ptrc_glClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClientAttribDefaultEXT"); + if(!_ptrc_glClientAttribDefaultEXT) numFailed++; + _ptrc_glCompressedMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage1DEXT"); + if(!_ptrc_glCompressedMultiTexImage1DEXT) numFailed++; + _ptrc_glCompressedMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage2DEXT"); + if(!_ptrc_glCompressedMultiTexImage2DEXT) numFailed++; + _ptrc_glCompressedMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage3DEXT"); + if(!_ptrc_glCompressedMultiTexImage3DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage1DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage1DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage2DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage2DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage3DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage3DEXT) numFailed++; + _ptrc_glCompressedTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage1DEXT"); + if(!_ptrc_glCompressedTextureImage1DEXT) numFailed++; + _ptrc_glCompressedTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage2DEXT"); + if(!_ptrc_glCompressedTextureImage2DEXT) numFailed++; + _ptrc_glCompressedTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage3DEXT"); + if(!_ptrc_glCompressedTextureImage3DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage1DEXT"); + if(!_ptrc_glCompressedTextureSubImage1DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage2DEXT"); + if(!_ptrc_glCompressedTextureSubImage2DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage3DEXT"); + if(!_ptrc_glCompressedTextureSubImage3DEXT) numFailed++; + _ptrc_glCopyMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage1DEXT"); + if(!_ptrc_glCopyMultiTexImage1DEXT) numFailed++; + _ptrc_glCopyMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage2DEXT"); + if(!_ptrc_glCopyMultiTexImage2DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage1DEXT"); + if(!_ptrc_glCopyMultiTexSubImage1DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage2DEXT"); + if(!_ptrc_glCopyMultiTexSubImage2DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage3DEXT"); + if(!_ptrc_glCopyMultiTexSubImage3DEXT) numFailed++; + _ptrc_glCopyTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage1DEXT"); + if(!_ptrc_glCopyTextureImage1DEXT) numFailed++; + _ptrc_glCopyTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage2DEXT"); + if(!_ptrc_glCopyTextureImage2DEXT) numFailed++; + _ptrc_glCopyTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1DEXT"); + if(!_ptrc_glCopyTextureSubImage1DEXT) numFailed++; + _ptrc_glCopyTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2DEXT"); + if(!_ptrc_glCopyTextureSubImage2DEXT) numFailed++; + _ptrc_glCopyTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3DEXT"); + if(!_ptrc_glCopyTextureSubImage3DEXT) numFailed++; + _ptrc_glDisableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateIndexedEXT"); + if(!_ptrc_glDisableClientStateIndexedEXT) numFailed++; + _ptrc_glDisableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateiEXT"); + if(!_ptrc_glDisableClientStateiEXT) numFailed++; + _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); + if(!_ptrc_glDisableIndexedEXT) numFailed++; + _ptrc_glDisableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttribEXT"); + if(!_ptrc_glDisableVertexArrayAttribEXT) numFailed++; + _ptrc_glDisableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexArrayEXT"); + if(!_ptrc_glDisableVertexArrayEXT) numFailed++; + _ptrc_glEnableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateIndexedEXT"); + if(!_ptrc_glEnableClientStateIndexedEXT) numFailed++; + _ptrc_glEnableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateiEXT"); + if(!_ptrc_glEnableClientStateiEXT) numFailed++; + _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); + if(!_ptrc_glEnableIndexedEXT) numFailed++; + _ptrc_glEnableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttribEXT"); + if(!_ptrc_glEnableVertexArrayAttribEXT) numFailed++; + _ptrc_glEnableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexArrayEXT"); + if(!_ptrc_glEnableVertexArrayEXT) numFailed++; + _ptrc_glFlushMappedNamedBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRangeEXT"); + if(!_ptrc_glFlushMappedNamedBufferRangeEXT) numFailed++; + _ptrc_glFramebufferDrawBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferDrawBufferEXT"); + if(!_ptrc_glFramebufferDrawBufferEXT) numFailed++; + _ptrc_glFramebufferDrawBuffersEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glFramebufferDrawBuffersEXT"); + if(!_ptrc_glFramebufferDrawBuffersEXT) numFailed++; + _ptrc_glFramebufferReadBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferReadBufferEXT"); + if(!_ptrc_glFramebufferReadBufferEXT) numFailed++; + _ptrc_glGenerateMultiTexMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glGenerateMultiTexMipmapEXT"); + if(!_ptrc_glGenerateMultiTexMipmapEXT) numFailed++; + _ptrc_glGenerateTextureMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glGenerateTextureMipmapEXT"); + if(!_ptrc_glGenerateTextureMipmapEXT) numFailed++; + _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); + if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; + _ptrc_glGetCompressedMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedMultiTexImageEXT"); + if(!_ptrc_glGetCompressedMultiTexImageEXT) numFailed++; + _ptrc_glGetCompressedTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTextureImageEXT"); + if(!_ptrc_glGetCompressedTextureImageEXT) numFailed++; + _ptrc_glGetDoubleIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoubleIndexedvEXT"); + if(!_ptrc_glGetDoubleIndexedvEXT) numFailed++; + _ptrc_glGetDoublei_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_vEXT"); + if(!_ptrc_glGetDoublei_vEXT) numFailed++; + _ptrc_glGetFloatIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloatIndexedvEXT"); + if(!_ptrc_glGetFloatIndexedvEXT) numFailed++; + _ptrc_glGetFloati_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_vEXT"); + if(!_ptrc_glGetFloati_vEXT) numFailed++; + _ptrc_glGetFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameterivEXT"); + if(!_ptrc_glGetFramebufferParameterivEXT) numFailed++; + _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); + if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; + _ptrc_glGetMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexEnvfvEXT"); + if(!_ptrc_glGetMultiTexEnvfvEXT) numFailed++; + _ptrc_glGetMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexEnvivEXT"); + if(!_ptrc_glGetMultiTexEnvivEXT) numFailed++; + _ptrc_glGetMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMultiTexGendvEXT"); + if(!_ptrc_glGetMultiTexGendvEXT) numFailed++; + _ptrc_glGetMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexGenfvEXT"); + if(!_ptrc_glGetMultiTexGenfvEXT) numFailed++; + _ptrc_glGetMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexGenivEXT"); + if(!_ptrc_glGetMultiTexGenivEXT) numFailed++; + _ptrc_glGetMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMultiTexImageEXT"); + if(!_ptrc_glGetMultiTexImageEXT) numFailed++; + _ptrc_glGetMultiTexLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexLevelParameterfvEXT"); + if(!_ptrc_glGetMultiTexLevelParameterfvEXT) numFailed++; + _ptrc_glGetMultiTexLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetMultiTexLevelParameterivEXT"); + if(!_ptrc_glGetMultiTexLevelParameterivEXT) numFailed++; + _ptrc_glGetMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterIivEXT"); + if(!_ptrc_glGetMultiTexParameterIivEXT) numFailed++; + _ptrc_glGetMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetMultiTexParameterIuivEXT"); + if(!_ptrc_glGetMultiTexParameterIuivEXT) numFailed++; + _ptrc_glGetMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexParameterfvEXT"); + if(!_ptrc_glGetMultiTexParameterfvEXT) numFailed++; + _ptrc_glGetMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterivEXT"); + if(!_ptrc_glGetMultiTexParameterivEXT) numFailed++; + _ptrc_glGetNamedBufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameterivEXT"); + if(!_ptrc_glGetNamedBufferParameterivEXT) numFailed++; + _ptrc_glGetNamedBufferPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetNamedBufferPointervEXT"); + if(!_ptrc_glGetNamedBufferPointervEXT) numFailed++; + _ptrc_glGetNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetNamedBufferSubDataEXT"); + if(!_ptrc_glGetNamedBufferSubDataEXT) numFailed++; + _ptrc_glGetNamedFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); + if(!_ptrc_glGetNamedFramebufferAttachmentParameterivEXT) numFailed++; + _ptrc_glGetNamedFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameterivEXT"); + if(!_ptrc_glGetNamedFramebufferParameterivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterIivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint *))IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterIuivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterdvEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterfvEXT) numFailed++; + _ptrc_glGetNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetNamedProgramStringEXT"); + if(!_ptrc_glGetNamedProgramStringEXT) numFailed++; + _ptrc_glGetNamedProgramivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedProgramivEXT"); + if(!_ptrc_glGetNamedProgramivEXT) numFailed++; + _ptrc_glGetNamedRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameterivEXT"); + if(!_ptrc_glGetNamedRenderbufferParameterivEXT) numFailed++; + _ptrc_glGetPointerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointerIndexedvEXT"); + if(!_ptrc_glGetPointerIndexedvEXT) numFailed++; + _ptrc_glGetPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointeri_vEXT"); + if(!_ptrc_glGetPointeri_vEXT) numFailed++; + _ptrc_glGetTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTextureImageEXT"); + if(!_ptrc_glGetTextureImageEXT) numFailed++; + _ptrc_glGetTextureLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfvEXT"); + if(!_ptrc_glGetTextureLevelParameterfvEXT) numFailed++; + _ptrc_glGetTextureLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameterivEXT"); + if(!_ptrc_glGetTextureLevelParameterivEXT) numFailed++; + _ptrc_glGetTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIivEXT"); + if(!_ptrc_glGetTextureParameterIivEXT) numFailed++; + _ptrc_glGetTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuivEXT"); + if(!_ptrc_glGetTextureParameterIuivEXT) numFailed++; + _ptrc_glGetTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfvEXT"); + if(!_ptrc_glGetTextureParameterfvEXT) numFailed++; + _ptrc_glGetTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterivEXT"); + if(!_ptrc_glGetTextureParameterivEXT) numFailed++; + _ptrc_glGetVertexArrayIntegeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegeri_vEXT"); + if(!_ptrc_glGetVertexArrayIntegeri_vEXT) numFailed++; + _ptrc_glGetVertexArrayIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegervEXT"); + if(!_ptrc_glGetVertexArrayIntegervEXT) numFailed++; + _ptrc_glGetVertexArrayPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointeri_vEXT"); + if(!_ptrc_glGetVertexArrayPointeri_vEXT) numFailed++; + _ptrc_glGetVertexArrayPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointervEXT"); + if(!_ptrc_glGetVertexArrayPointervEXT) numFailed++; + _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); + if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; + _ptrc_glMapNamedBufferEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBufferEXT"); + if(!_ptrc_glMapNamedBufferEXT) numFailed++; + _ptrc_glMapNamedBufferRangeEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRangeEXT"); + if(!_ptrc_glMapNamedBufferRangeEXT) numFailed++; + _ptrc_glMatrixFrustumEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixFrustumEXT"); + if(!_ptrc_glMatrixFrustumEXT) numFailed++; + _ptrc_glMatrixLoadIdentityEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixLoadIdentityEXT"); + if(!_ptrc_glMatrixLoadIdentityEXT) numFailed++; + _ptrc_glMatrixLoadTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoadTransposedEXT"); + if(!_ptrc_glMatrixLoadTransposedEXT) numFailed++; + _ptrc_glMatrixLoadTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadTransposefEXT"); + if(!_ptrc_glMatrixLoadTransposefEXT) numFailed++; + _ptrc_glMatrixLoaddEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoaddEXT"); + if(!_ptrc_glMatrixLoaddEXT) numFailed++; + _ptrc_glMatrixLoadfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadfEXT"); + if(!_ptrc_glMatrixLoadfEXT) numFailed++; + _ptrc_glMatrixMultTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultTransposedEXT"); + if(!_ptrc_glMatrixMultTransposedEXT) numFailed++; + _ptrc_glMatrixMultTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultTransposefEXT"); + if(!_ptrc_glMatrixMultTransposefEXT) numFailed++; + _ptrc_glMatrixMultdEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultdEXT"); + if(!_ptrc_glMatrixMultdEXT) numFailed++; + _ptrc_glMatrixMultfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultfEXT"); + if(!_ptrc_glMatrixMultfEXT) numFailed++; + _ptrc_glMatrixOrthoEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixOrthoEXT"); + if(!_ptrc_glMatrixOrthoEXT) numFailed++; + _ptrc_glMatrixPopEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPopEXT"); + if(!_ptrc_glMatrixPopEXT) numFailed++; + _ptrc_glMatrixPushEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPushEXT"); + if(!_ptrc_glMatrixPushEXT) numFailed++; + _ptrc_glMatrixRotatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixRotatedEXT"); + if(!_ptrc_glMatrixRotatedEXT) numFailed++; + _ptrc_glMatrixRotatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixRotatefEXT"); + if(!_ptrc_glMatrixRotatefEXT) numFailed++; + _ptrc_glMatrixScaledEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixScaledEXT"); + if(!_ptrc_glMatrixScaledEXT) numFailed++; + _ptrc_glMatrixScalefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixScalefEXT"); + if(!_ptrc_glMatrixScalefEXT) numFailed++; + _ptrc_glMatrixTranslatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixTranslatedEXT"); + if(!_ptrc_glMatrixTranslatedEXT) numFailed++; + _ptrc_glMatrixTranslatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixTranslatefEXT"); + if(!_ptrc_glMatrixTranslatefEXT) numFailed++; + _ptrc_glMultiTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexBufferEXT"); + if(!_ptrc_glMultiTexBufferEXT) numFailed++; + _ptrc_glMultiTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMultiTexCoordPointerEXT"); + if(!_ptrc_glMultiTexCoordPointerEXT) numFailed++; + _ptrc_glMultiTexEnvfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexEnvfEXT"); + if(!_ptrc_glMultiTexEnvfEXT) numFailed++; + _ptrc_glMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexEnvfvEXT"); + if(!_ptrc_glMultiTexEnvfvEXT) numFailed++; + _ptrc_glMultiTexEnviEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexEnviEXT"); + if(!_ptrc_glMultiTexEnviEXT) numFailed++; + _ptrc_glMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexEnvivEXT"); + if(!_ptrc_glMultiTexEnvivEXT) numFailed++; + _ptrc_glMultiTexGendEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble))IntGetProcAddress("glMultiTexGendEXT"); + if(!_ptrc_glMultiTexGendEXT) numFailed++; + _ptrc_glMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLdouble *))IntGetProcAddress("glMultiTexGendvEXT"); + if(!_ptrc_glMultiTexGendvEXT) numFailed++; + _ptrc_glMultiTexGenfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexGenfEXT"); + if(!_ptrc_glMultiTexGenfEXT) numFailed++; + _ptrc_glMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexGenfvEXT"); + if(!_ptrc_glMultiTexGenfvEXT) numFailed++; + _ptrc_glMultiTexGeniEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexGeniEXT"); + if(!_ptrc_glMultiTexGeniEXT) numFailed++; + _ptrc_glMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexGenivEXT"); + if(!_ptrc_glMultiTexGenivEXT) numFailed++; + _ptrc_glMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage1DEXT"); + if(!_ptrc_glMultiTexImage1DEXT) numFailed++; + _ptrc_glMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage2DEXT"); + if(!_ptrc_glMultiTexImage2DEXT) numFailed++; + _ptrc_glMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage3DEXT"); + if(!_ptrc_glMultiTexImage3DEXT) numFailed++; + _ptrc_glMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterIivEXT"); + if(!_ptrc_glMultiTexParameterIivEXT) numFailed++; + _ptrc_glMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexParameterIuivEXT"); + if(!_ptrc_glMultiTexParameterIuivEXT) numFailed++; + _ptrc_glMultiTexParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexParameterfEXT"); + if(!_ptrc_glMultiTexParameterfEXT) numFailed++; + _ptrc_glMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexParameterfvEXT"); + if(!_ptrc_glMultiTexParameterfvEXT) numFailed++; + _ptrc_glMultiTexParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexParameteriEXT"); + if(!_ptrc_glMultiTexParameteriEXT) numFailed++; + _ptrc_glMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterivEXT"); + if(!_ptrc_glMultiTexParameterivEXT) numFailed++; + _ptrc_glMultiTexRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexRenderbufferEXT"); + if(!_ptrc_glMultiTexRenderbufferEXT) numFailed++; + _ptrc_glMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage1DEXT"); + if(!_ptrc_glMultiTexSubImage1DEXT) numFailed++; + _ptrc_glMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage2DEXT"); + if(!_ptrc_glMultiTexSubImage2DEXT) numFailed++; + _ptrc_glMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage3DEXT"); + if(!_ptrc_glMultiTexSubImage3DEXT) numFailed++; + _ptrc_glNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glNamedBufferDataEXT"); + if(!_ptrc_glNamedBufferDataEXT) numFailed++; + _ptrc_glNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glNamedBufferSubDataEXT"); + if(!_ptrc_glNamedBufferSubDataEXT) numFailed++; + _ptrc_glNamedCopyBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glNamedCopyBufferSubDataEXT"); + if(!_ptrc_glNamedCopyBufferSubDataEXT) numFailed++; + _ptrc_glNamedFramebufferParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteriEXT"); + if(!_ptrc_glNamedFramebufferParameteriEXT) numFailed++; + _ptrc_glNamedFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbufferEXT"); + if(!_ptrc_glNamedFramebufferRenderbufferEXT) numFailed++; + _ptrc_glNamedFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture1DEXT"); + if(!_ptrc_glNamedFramebufferTexture1DEXT) numFailed++; + _ptrc_glNamedFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture2DEXT"); + if(!_ptrc_glNamedFramebufferTexture2DEXT) numFailed++; + _ptrc_glNamedFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTexture3DEXT"); + if(!_ptrc_glNamedFramebufferTexture3DEXT) numFailed++; + _ptrc_glNamedFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTextureEXT"); + if(!_ptrc_glNamedFramebufferTextureEXT) numFailed++; + _ptrc_glNamedFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glNamedFramebufferTextureFaceEXT"); + if(!_ptrc_glNamedFramebufferTextureFaceEXT) numFailed++; + _ptrc_glNamedFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayerEXT"); + if(!_ptrc_glNamedFramebufferTextureLayerEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNamedProgramLocalParameter4dEXT"); + if(!_ptrc_glNamedProgramLocalParameter4dEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLdouble *))IntGetProcAddress("glNamedProgramLocalParameter4dvEXT"); + if(!_ptrc_glNamedProgramLocalParameter4dvEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNamedProgramLocalParameter4fEXT"); + if(!_ptrc_glNamedProgramLocalParameter4fEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameter4fvEXT"); + if(!_ptrc_glNamedProgramLocalParameter4fvEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glNamedProgramLocalParameterI4iEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4iEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLint *))IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4ivEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4uiEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLuint *))IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4uivEXT) numFailed++; + _ptrc_glNamedProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameters4fvEXT"); + if(!_ptrc_glNamedProgramLocalParameters4fvEXT) numFailed++; + _ptrc_glNamedProgramLocalParametersI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT"); + if(!_ptrc_glNamedProgramLocalParametersI4ivEXT) numFailed++; + _ptrc_glNamedProgramLocalParametersI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT"); + if(!_ptrc_glNamedProgramLocalParametersI4uivEXT) numFailed++; + _ptrc_glNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNamedProgramStringEXT"); + if(!_ptrc_glNamedProgramStringEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageEXT"); + if(!_ptrc_glNamedRenderbufferStorageEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); + if(!_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); + if(!_ptrc_glNamedRenderbufferStorageMultisampleEXT) numFailed++; + _ptrc_glProgramUniform1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1dEXT"); + if(!_ptrc_glProgramUniform1dEXT) numFailed++; + _ptrc_glProgramUniform1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dvEXT"); + if(!_ptrc_glProgramUniform1dvEXT) numFailed++; + _ptrc_glProgramUniform1fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1fEXT"); + if(!_ptrc_glProgramUniform1fEXT) numFailed++; + _ptrc_glProgramUniform1fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fvEXT"); + if(!_ptrc_glProgramUniform1fvEXT) numFailed++; + _ptrc_glProgramUniform1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1iEXT"); + if(!_ptrc_glProgramUniform1iEXT) numFailed++; + _ptrc_glProgramUniform1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1ivEXT"); + if(!_ptrc_glProgramUniform1ivEXT) numFailed++; + _ptrc_glProgramUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1uiEXT"); + if(!_ptrc_glProgramUniform1uiEXT) numFailed++; + _ptrc_glProgramUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uivEXT"); + if(!_ptrc_glProgramUniform1uivEXT) numFailed++; + _ptrc_glProgramUniform2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2dEXT"); + if(!_ptrc_glProgramUniform2dEXT) numFailed++; + _ptrc_glProgramUniform2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dvEXT"); + if(!_ptrc_glProgramUniform2dvEXT) numFailed++; + _ptrc_glProgramUniform2fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2fEXT"); + if(!_ptrc_glProgramUniform2fEXT) numFailed++; + _ptrc_glProgramUniform2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fvEXT"); + if(!_ptrc_glProgramUniform2fvEXT) numFailed++; + _ptrc_glProgramUniform2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2iEXT"); + if(!_ptrc_glProgramUniform2iEXT) numFailed++; + _ptrc_glProgramUniform2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2ivEXT"); + if(!_ptrc_glProgramUniform2ivEXT) numFailed++; + _ptrc_glProgramUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2uiEXT"); + if(!_ptrc_glProgramUniform2uiEXT) numFailed++; + _ptrc_glProgramUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uivEXT"); + if(!_ptrc_glProgramUniform2uivEXT) numFailed++; + _ptrc_glProgramUniform3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3dEXT"); + if(!_ptrc_glProgramUniform3dEXT) numFailed++; + _ptrc_glProgramUniform3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dvEXT"); + if(!_ptrc_glProgramUniform3dvEXT) numFailed++; + _ptrc_glProgramUniform3fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3fEXT"); + if(!_ptrc_glProgramUniform3fEXT) numFailed++; + _ptrc_glProgramUniform3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fvEXT"); + if(!_ptrc_glProgramUniform3fvEXT) numFailed++; + _ptrc_glProgramUniform3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3iEXT"); + if(!_ptrc_glProgramUniform3iEXT) numFailed++; + _ptrc_glProgramUniform3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3ivEXT"); + if(!_ptrc_glProgramUniform3ivEXT) numFailed++; + _ptrc_glProgramUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3uiEXT"); + if(!_ptrc_glProgramUniform3uiEXT) numFailed++; + _ptrc_glProgramUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uivEXT"); + if(!_ptrc_glProgramUniform3uivEXT) numFailed++; + _ptrc_glProgramUniform4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4dEXT"); + if(!_ptrc_glProgramUniform4dEXT) numFailed++; + _ptrc_glProgramUniform4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dvEXT"); + if(!_ptrc_glProgramUniform4dvEXT) numFailed++; + _ptrc_glProgramUniform4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4fEXT"); + if(!_ptrc_glProgramUniform4fEXT) numFailed++; + _ptrc_glProgramUniform4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fvEXT"); + if(!_ptrc_glProgramUniform4fvEXT) numFailed++; + _ptrc_glProgramUniform4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4iEXT"); + if(!_ptrc_glProgramUniform4iEXT) numFailed++; + _ptrc_glProgramUniform4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4ivEXT"); + if(!_ptrc_glProgramUniform4ivEXT) numFailed++; + _ptrc_glProgramUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4uiEXT"); + if(!_ptrc_glProgramUniform4uiEXT) numFailed++; + _ptrc_glProgramUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uivEXT"); + if(!_ptrc_glProgramUniform4uivEXT) numFailed++; + _ptrc_glProgramUniformMatrix2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dvEXT"); + if(!_ptrc_glProgramUniformMatrix2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fvEXT"); + if(!_ptrc_glProgramUniformMatrix2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dvEXT"); + if(!_ptrc_glProgramUniformMatrix2x3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fvEXT"); + if(!_ptrc_glProgramUniformMatrix2x3fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dvEXT"); + if(!_ptrc_glProgramUniformMatrix2x4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fvEXT"); + if(!_ptrc_glProgramUniformMatrix2x4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dvEXT"); + if(!_ptrc_glProgramUniformMatrix3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fvEXT"); + if(!_ptrc_glProgramUniformMatrix3fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dvEXT"); + if(!_ptrc_glProgramUniformMatrix3x2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fvEXT"); + if(!_ptrc_glProgramUniformMatrix3x2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dvEXT"); + if(!_ptrc_glProgramUniformMatrix3x4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fvEXT"); + if(!_ptrc_glProgramUniformMatrix3x4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dvEXT"); + if(!_ptrc_glProgramUniformMatrix4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fvEXT"); + if(!_ptrc_glProgramUniformMatrix4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dvEXT"); + if(!_ptrc_glProgramUniformMatrix4x2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fvEXT"); + if(!_ptrc_glProgramUniformMatrix4x2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dvEXT"); + if(!_ptrc_glProgramUniformMatrix4x3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fvEXT"); + if(!_ptrc_glProgramUniformMatrix4x3fvEXT) numFailed++; + _ptrc_glPushClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttribDefaultEXT"); + if(!_ptrc_glPushClientAttribDefaultEXT) numFailed++; + _ptrc_glTextureBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glTextureBufferEXT"); + if(!_ptrc_glTextureBufferEXT) numFailed++; + _ptrc_glTextureBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRangeEXT"); + if(!_ptrc_glTextureBufferRangeEXT) numFailed++; + _ptrc_glTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage1DEXT"); + if(!_ptrc_glTextureImage1DEXT) numFailed++; + _ptrc_glTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage2DEXT"); + if(!_ptrc_glTextureImage2DEXT) numFailed++; + _ptrc_glTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage3DEXT"); + if(!_ptrc_glTextureImage3DEXT) numFailed++; + _ptrc_glTexturePageCommitmentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexturePageCommitmentEXT"); + if(!_ptrc_glTexturePageCommitmentEXT) numFailed++; + _ptrc_glTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIivEXT"); + if(!_ptrc_glTextureParameterIivEXT) numFailed++; + _ptrc_glTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuivEXT"); + if(!_ptrc_glTextureParameterIuivEXT) numFailed++; + _ptrc_glTextureParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat))IntGetProcAddress("glTextureParameterfEXT"); + if(!_ptrc_glTextureParameterfEXT) numFailed++; + _ptrc_glTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfvEXT"); + if(!_ptrc_glTextureParameterfvEXT) numFailed++; + _ptrc_glTextureParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint))IntGetProcAddress("glTextureParameteriEXT"); + if(!_ptrc_glTextureParameteriEXT) numFailed++; + _ptrc_glTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterivEXT"); + if(!_ptrc_glTextureParameterivEXT) numFailed++; + _ptrc_glTextureRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureRenderbufferEXT"); + if(!_ptrc_glTextureRenderbufferEXT) numFailed++; + _ptrc_glTextureStorage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1DEXT"); + if(!_ptrc_glTextureStorage1DEXT) numFailed++; + _ptrc_glTextureStorage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2DEXT"); + if(!_ptrc_glTextureStorage2DEXT) numFailed++; + _ptrc_glTextureStorage2DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisampleEXT"); + if(!_ptrc_glTextureStorage2DMultisampleEXT) numFailed++; + _ptrc_glTextureStorage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3DEXT"); + if(!_ptrc_glTextureStorage3DEXT) numFailed++; + _ptrc_glTextureStorage3DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisampleEXT"); + if(!_ptrc_glTextureStorage3DMultisampleEXT) numFailed++; + _ptrc_glTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage1DEXT"); + if(!_ptrc_glTextureSubImage1DEXT) numFailed++; + _ptrc_glTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage2DEXT"); + if(!_ptrc_glTextureSubImage2DEXT) numFailed++; + _ptrc_glTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage3DEXT"); + if(!_ptrc_glTextureSubImage3DEXT) numFailed++; + _ptrc_glUnmapNamedBufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBufferEXT"); + if(!_ptrc_glUnmapNamedBufferEXT) numFailed++; + _ptrc_glVertexArrayBindVertexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayBindVertexBufferEXT"); + if(!_ptrc_glVertexArrayBindVertexBufferEXT) numFailed++; + _ptrc_glVertexArrayColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayColorOffsetEXT"); + if(!_ptrc_glVertexArrayColorOffsetEXT) numFailed++; + _ptrc_glVertexArrayEdgeFlagOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT"); + if(!_ptrc_glVertexArrayEdgeFlagOffsetEXT) numFailed++; + _ptrc_glVertexArrayFogCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayFogCoordOffsetEXT"); + if(!_ptrc_glVertexArrayFogCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayIndexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayIndexOffsetEXT"); + if(!_ptrc_glVertexArrayIndexOffsetEXT) numFailed++; + _ptrc_glVertexArrayMultiTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT"); + if(!_ptrc_glVertexArrayMultiTexCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayNormalOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayNormalOffsetEXT"); + if(!_ptrc_glVertexArrayNormalOffsetEXT) numFailed++; + _ptrc_glVertexArraySecondaryColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT"); + if(!_ptrc_glVertexArraySecondaryColorOffsetEXT) numFailed++; + _ptrc_glVertexArrayTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayTexCoordOffsetEXT"); + if(!_ptrc_glVertexArrayTexCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribBindingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribBindingEXT"); + if(!_ptrc_glVertexArrayVertexAttribBindingEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayVertexAttribFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribIFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribIFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribIOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribIOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribLFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribLFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribLOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribLOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexBindingDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT"); + if(!_ptrc_glVertexArrayVertexBindingDivisorEXT) numFailed++; + _ptrc_glVertexArrayVertexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexOffsetEXT"); + if(!_ptrc_glVertexArrayVertexOffsetEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *) = NULL; + +static int Load_GREMEDY_string_marker() +{ + int numFailed = 0; + _ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glStringMarkerGREMEDY"); + if(!_ptrc_glStringMarkerGREMEDY) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL; +const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)() = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL; +const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; + +GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL; +GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; + +static int Load_Version_4_4() +{ + int numFailed = 0; + _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); + if(!_ptrc_glBlendFunc) numFailed++; + _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); + if(!_ptrc_glClear) numFailed++; + _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); + if(!_ptrc_glClearColor) numFailed++; + _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); + if(!_ptrc_glClearDepth) numFailed++; + _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); + if(!_ptrc_glClearStencil) numFailed++; + _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); + if(!_ptrc_glColorMask) numFailed++; + _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); + if(!_ptrc_glCullFace) numFailed++; + _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); + if(!_ptrc_glDepthFunc) numFailed++; + _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); + if(!_ptrc_glDepthMask) numFailed++; + _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); + if(!_ptrc_glDepthRange) numFailed++; + _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); + if(!_ptrc_glDisable) numFailed++; + _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); + if(!_ptrc_glDrawBuffer) numFailed++; + _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); + if(!_ptrc_glEnable) numFailed++; + _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish"); + if(!_ptrc_glFinish) numFailed++; + _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush"); + if(!_ptrc_glFlush) numFailed++; + _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); + if(!_ptrc_glFrontFace) numFailed++; + _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); + if(!_ptrc_glGetBooleanv) numFailed++; + _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); + if(!_ptrc_glGetDoublev) numFailed++; + _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError"); + if(!_ptrc_glGetError) numFailed++; + _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); + if(!_ptrc_glGetFloatv) numFailed++; + _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); + if(!_ptrc_glGetIntegerv) numFailed++; + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if(!_ptrc_glGetString) numFailed++; + _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage"); + if(!_ptrc_glGetTexImage) numFailed++; + _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); + if(!_ptrc_glGetTexLevelParameterfv) numFailed++; + _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); + if(!_ptrc_glGetTexLevelParameteriv) numFailed++; + _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); + if(!_ptrc_glGetTexParameterfv) numFailed++; + _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); + if(!_ptrc_glGetTexParameteriv) numFailed++; + _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); + if(!_ptrc_glHint) numFailed++; + _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); + if(!_ptrc_glIsEnabled) numFailed++; + _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); + if(!_ptrc_glLineWidth) numFailed++; + _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); + if(!_ptrc_glLogicOp) numFailed++; + _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); + if(!_ptrc_glPixelStoref) numFailed++; + _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); + if(!_ptrc_glPixelStorei) numFailed++; + _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); + if(!_ptrc_glPointSize) numFailed++; + _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); + if(!_ptrc_glPolygonMode) numFailed++; + _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); + if(!_ptrc_glReadBuffer) numFailed++; + _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels"); + if(!_ptrc_glReadPixels) numFailed++; + _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); + if(!_ptrc_glScissor) numFailed++; + _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); + if(!_ptrc_glStencilFunc) numFailed++; + _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); + if(!_ptrc_glStencilMask) numFailed++; + _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); + if(!_ptrc_glStencilOp) numFailed++; + _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D"); + if(!_ptrc_glTexImage1D) numFailed++; + _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D"); + if(!_ptrc_glTexImage2D) numFailed++; + _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); + if(!_ptrc_glTexParameterf) numFailed++; + _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); + if(!_ptrc_glTexParameterfv) numFailed++; + _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); + if(!_ptrc_glTexParameteri) numFailed++; + _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); + if(!_ptrc_glTexParameteriv) numFailed++; + _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); + if(!_ptrc_glViewport) numFailed++; + _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); + if(!_ptrc_glBindTexture) numFailed++; + _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); + if(!_ptrc_glCopyTexImage1D) numFailed++; + _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); + if(!_ptrc_glCopyTexImage2D) numFailed++; + _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); + if(!_ptrc_glCopyTexSubImage1D) numFailed++; + _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); + if(!_ptrc_glCopyTexSubImage2D) numFailed++; + _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); + if(!_ptrc_glDeleteTextures) numFailed++; + _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); + if(!_ptrc_glDrawArrays) numFailed++; + _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements"); + if(!_ptrc_glDrawElements) numFailed++; + _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); + if(!_ptrc_glGenTextures) numFailed++; + _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); + if(!_ptrc_glGetPointerv) numFailed++; + _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); + if(!_ptrc_glIsTexture) numFailed++; + _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); + if(!_ptrc_glPolygonOffset) numFailed++; + _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D"); + if(!_ptrc_glTexSubImage1D) numFailed++; + _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D"); + if(!_ptrc_glTexSubImage2D) numFailed++; + _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); + if(!_ptrc_glBlendColor) numFailed++; + _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); + if(!_ptrc_glBlendEquation) numFailed++; + _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); + if(!_ptrc_glCopyTexSubImage3D) numFailed++; + _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements"); + if(!_ptrc_glDrawRangeElements) numFailed++; + _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D"); + if(!_ptrc_glTexImage3D) numFailed++; + _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D"); + if(!_ptrc_glTexSubImage3D) numFailed++; + _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); + if(!_ptrc_glActiveTexture) numFailed++; + _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D"); + if(!_ptrc_glCompressedTexImage1D) numFailed++; + _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D"); + if(!_ptrc_glCompressedTexImage2D) numFailed++; + _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D"); + if(!_ptrc_glCompressedTexImage3D) numFailed++; + _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D"); + if(!_ptrc_glCompressedTexSubImage1D) numFailed++; + _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D"); + if(!_ptrc_glCompressedTexSubImage2D) numFailed++; + _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D"); + if(!_ptrc_glCompressedTexSubImage3D) numFailed++; + _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage"); + if(!_ptrc_glGetCompressedTexImage) numFailed++; + _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); + if(!_ptrc_glSampleCoverage) numFailed++; + _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); + if(!_ptrc_glBlendFuncSeparate) numFailed++; + _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); + if(!_ptrc_glMultiDrawArrays) numFailed++; + _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); + if(!_ptrc_glMultiDrawElements) numFailed++; + _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); + if(!_ptrc_glPointParameterf) numFailed++; + _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); + if(!_ptrc_glPointParameterfv) numFailed++; + _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); + if(!_ptrc_glPointParameteri) numFailed++; + _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); + if(!_ptrc_glPointParameteriv) numFailed++; + _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); + if(!_ptrc_glBeginQuery) numFailed++; + _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); + if(!_ptrc_glBindBuffer) numFailed++; + _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData"); + if(!_ptrc_glBufferData) numFailed++; + _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData"); + if(!_ptrc_glBufferSubData) numFailed++; + _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); + if(!_ptrc_glDeleteBuffers) numFailed++; + _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); + if(!_ptrc_glDeleteQueries) numFailed++; + _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); + if(!_ptrc_glEndQuery) numFailed++; + _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); + if(!_ptrc_glGenBuffers) numFailed++; + _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); + if(!_ptrc_glGenQueries) numFailed++; + _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); + if(!_ptrc_glGetBufferParameteriv) numFailed++; + _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv"); + if(!_ptrc_glGetBufferPointerv) numFailed++; + _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData"); + if(!_ptrc_glGetBufferSubData) numFailed++; + _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); + if(!_ptrc_glGetQueryObjectiv) numFailed++; + _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); + if(!_ptrc_glGetQueryObjectuiv) numFailed++; + _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); + if(!_ptrc_glGetQueryiv) numFailed++; + _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); + if(!_ptrc_glIsBuffer) numFailed++; + _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); + if(!_ptrc_glIsQuery) numFailed++; + _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); + if(!_ptrc_glMapBuffer) numFailed++; + _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); + if(!_ptrc_glUnmapBuffer) numFailed++; + _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); + if(!_ptrc_glAttachShader) numFailed++; + _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); + if(!_ptrc_glBindAttribLocation) numFailed++; + _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); + if(!_ptrc_glBlendEquationSeparate) numFailed++; + _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); + if(!_ptrc_glCompileShader) numFailed++; + _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram"); + if(!_ptrc_glCreateProgram) numFailed++; + _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); + if(!_ptrc_glCreateShader) numFailed++; + _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); + if(!_ptrc_glDeleteProgram) numFailed++; + _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); + if(!_ptrc_glDeleteShader) numFailed++; + _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); + if(!_ptrc_glDetachShader) numFailed++; + _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); + if(!_ptrc_glDisableVertexAttribArray) numFailed++; + _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); + if(!_ptrc_glDrawBuffers) numFailed++; + _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); + if(!_ptrc_glEnableVertexAttribArray) numFailed++; + _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); + if(!_ptrc_glGetActiveAttrib) numFailed++; + _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); + if(!_ptrc_glGetActiveUniform) numFailed++; + _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); + if(!_ptrc_glGetAttachedShaders) numFailed++; + _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); + if(!_ptrc_glGetAttribLocation) numFailed++; + _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); + if(!_ptrc_glGetProgramInfoLog) numFailed++; + _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); + if(!_ptrc_glGetProgramiv) numFailed++; + _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); + if(!_ptrc_glGetShaderInfoLog) numFailed++; + _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); + if(!_ptrc_glGetShaderSource) numFailed++; + _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); + if(!_ptrc_glGetShaderiv) numFailed++; + _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); + if(!_ptrc_glGetUniformLocation) numFailed++; + _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); + if(!_ptrc_glGetUniformfv) numFailed++; + _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); + if(!_ptrc_glGetUniformiv) numFailed++; + _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv"); + if(!_ptrc_glGetVertexAttribPointerv) numFailed++; + _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); + if(!_ptrc_glGetVertexAttribdv) numFailed++; + _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); + if(!_ptrc_glGetVertexAttribfv) numFailed++; + _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); + if(!_ptrc_glGetVertexAttribiv) numFailed++; + _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); + if(!_ptrc_glIsProgram) numFailed++; + _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); + if(!_ptrc_glIsShader) numFailed++; + _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); + if(!_ptrc_glLinkProgram) numFailed++; + _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); + if(!_ptrc_glShaderSource) numFailed++; + _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); + if(!_ptrc_glStencilFuncSeparate) numFailed++; + _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); + if(!_ptrc_glStencilMaskSeparate) numFailed++; + _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); + if(!_ptrc_glStencilOpSeparate) numFailed++; + _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); + if(!_ptrc_glUniform1f) numFailed++; + _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); + if(!_ptrc_glUniform1fv) numFailed++; + _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); + if(!_ptrc_glUniform1i) numFailed++; + _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); + if(!_ptrc_glUniform1iv) numFailed++; + _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); + if(!_ptrc_glUniform2f) numFailed++; + _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); + if(!_ptrc_glUniform2fv) numFailed++; + _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); + if(!_ptrc_glUniform2i) numFailed++; + _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); + if(!_ptrc_glUniform2iv) numFailed++; + _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); + if(!_ptrc_glUniform3f) numFailed++; + _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); + if(!_ptrc_glUniform3fv) numFailed++; + _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); + if(!_ptrc_glUniform3i) numFailed++; + _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); + if(!_ptrc_glUniform3iv) numFailed++; + _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); + if(!_ptrc_glUniform4f) numFailed++; + _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); + if(!_ptrc_glUniform4fv) numFailed++; + _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); + if(!_ptrc_glUniform4i) numFailed++; + _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); + if(!_ptrc_glUniform4iv) numFailed++; + _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); + if(!_ptrc_glUniformMatrix2fv) numFailed++; + _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); + if(!_ptrc_glUniformMatrix3fv) numFailed++; + _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); + if(!_ptrc_glUniformMatrix4fv) numFailed++; + _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); + if(!_ptrc_glUseProgram) numFailed++; + _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); + if(!_ptrc_glValidateProgram) numFailed++; + _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); + if(!_ptrc_glVertexAttrib1d) numFailed++; + _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); + if(!_ptrc_glVertexAttrib1dv) numFailed++; + _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); + if(!_ptrc_glVertexAttrib1f) numFailed++; + _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); + if(!_ptrc_glVertexAttrib1fv) numFailed++; + _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); + if(!_ptrc_glVertexAttrib1s) numFailed++; + _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); + if(!_ptrc_glVertexAttrib1sv) numFailed++; + _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); + if(!_ptrc_glVertexAttrib2d) numFailed++; + _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); + if(!_ptrc_glVertexAttrib2dv) numFailed++; + _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); + if(!_ptrc_glVertexAttrib2f) numFailed++; + _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); + if(!_ptrc_glVertexAttrib2fv) numFailed++; + _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); + if(!_ptrc_glVertexAttrib2s) numFailed++; + _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); + if(!_ptrc_glVertexAttrib2sv) numFailed++; + _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); + if(!_ptrc_glVertexAttrib3d) numFailed++; + _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); + if(!_ptrc_glVertexAttrib3dv) numFailed++; + _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); + if(!_ptrc_glVertexAttrib3f) numFailed++; + _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); + if(!_ptrc_glVertexAttrib3fv) numFailed++; + _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); + if(!_ptrc_glVertexAttrib3s) numFailed++; + _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); + if(!_ptrc_glVertexAttrib3sv) numFailed++; + _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); + if(!_ptrc_glVertexAttrib4Nbv) numFailed++; + _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); + if(!_ptrc_glVertexAttrib4Niv) numFailed++; + _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); + if(!_ptrc_glVertexAttrib4Nsv) numFailed++; + _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); + if(!_ptrc_glVertexAttrib4Nub) numFailed++; + _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); + if(!_ptrc_glVertexAttrib4Nubv) numFailed++; + _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); + if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; + _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); + if(!_ptrc_glVertexAttrib4Nusv) numFailed++; + _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); + if(!_ptrc_glVertexAttrib4bv) numFailed++; + _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); + if(!_ptrc_glVertexAttrib4d) numFailed++; + _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); + if(!_ptrc_glVertexAttrib4dv) numFailed++; + _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); + if(!_ptrc_glVertexAttrib4f) numFailed++; + _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); + if(!_ptrc_glVertexAttrib4fv) numFailed++; + _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); + if(!_ptrc_glVertexAttrib4iv) numFailed++; + _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); + if(!_ptrc_glVertexAttrib4s) numFailed++; + _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); + if(!_ptrc_glVertexAttrib4sv) numFailed++; + _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); + if(!_ptrc_glVertexAttrib4ubv) numFailed++; + _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); + if(!_ptrc_glVertexAttrib4uiv) numFailed++; + _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); + if(!_ptrc_glVertexAttrib4usv) numFailed++; + _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer"); + if(!_ptrc_glVertexAttribPointer) numFailed++; + _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); + if(!_ptrc_glUniformMatrix2x3fv) numFailed++; + _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); + if(!_ptrc_glUniformMatrix2x4fv) numFailed++; + _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); + if(!_ptrc_glUniformMatrix3x2fv) numFailed++; + _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); + if(!_ptrc_glUniformMatrix3x4fv) numFailed++; + _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); + if(!_ptrc_glUniformMatrix4x2fv) numFailed++; + _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); + if(!_ptrc_glUniformMatrix4x3fv) numFailed++; + _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); + if(!_ptrc_glBeginConditionalRender) numFailed++; + _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); + if(!_ptrc_glBeginTransformFeedback) numFailed++; + _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); + if(!_ptrc_glBindBufferBase) numFailed++; + _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); + if(!_ptrc_glBindBufferRange) numFailed++; + _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); + if(!_ptrc_glBindFragDataLocation) numFailed++; + _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); + if(!_ptrc_glBindFramebuffer) numFailed++; + _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); + if(!_ptrc_glBindRenderbuffer) numFailed++; + _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); + if(!_ptrc_glBindVertexArray) numFailed++; + _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); + if(!_ptrc_glBlitFramebuffer) numFailed++; + _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); + if(!_ptrc_glCheckFramebufferStatus) numFailed++; + _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); + if(!_ptrc_glClampColor) numFailed++; + _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); + if(!_ptrc_glClearBufferfi) numFailed++; + _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); + if(!_ptrc_glClearBufferfv) numFailed++; + _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); + if(!_ptrc_glClearBufferiv) numFailed++; + _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); + if(!_ptrc_glClearBufferuiv) numFailed++; + _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); + if(!_ptrc_glColorMaski) numFailed++; + _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); + if(!_ptrc_glDeleteFramebuffers) numFailed++; + _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); + if(!_ptrc_glDeleteRenderbuffers) numFailed++; + _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); + if(!_ptrc_glDeleteVertexArrays) numFailed++; + _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); + if(!_ptrc_glDisablei) numFailed++; + _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); + if(!_ptrc_glEnablei) numFailed++; + _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender"); + if(!_ptrc_glEndConditionalRender) numFailed++; + _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback"); + if(!_ptrc_glEndTransformFeedback) numFailed++; + _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); + if(!_ptrc_glFlushMappedBufferRange) numFailed++; + _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); + if(!_ptrc_glFramebufferRenderbuffer) numFailed++; + _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); + if(!_ptrc_glFramebufferTexture1D) numFailed++; + _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); + if(!_ptrc_glFramebufferTexture2D) numFailed++; + _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); + if(!_ptrc_glFramebufferTexture3D) numFailed++; + _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); + if(!_ptrc_glFramebufferTextureLayer) numFailed++; + _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); + if(!_ptrc_glGenFramebuffers) numFailed++; + _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); + if(!_ptrc_glGenRenderbuffers) numFailed++; + _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); + if(!_ptrc_glGenVertexArrays) numFailed++; + _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); + if(!_ptrc_glGenerateMipmap) numFailed++; + _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); + if(!_ptrc_glGetBooleani_v) numFailed++; + _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); + if(!_ptrc_glGetFragDataLocation) numFailed++; + _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); + if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; + _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); + if(!_ptrc_glGetIntegeri_v) numFailed++; + _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); + if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; + _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); + if(!_ptrc_glGetStringi) numFailed++; + _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); + if(!_ptrc_glGetTexParameterIiv) numFailed++; + _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); + if(!_ptrc_glGetTexParameterIuiv) numFailed++; + _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); + if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; + _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); + if(!_ptrc_glGetUniformuiv) numFailed++; + _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); + if(!_ptrc_glGetVertexAttribIiv) numFailed++; + _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); + if(!_ptrc_glGetVertexAttribIuiv) numFailed++; + _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); + if(!_ptrc_glIsEnabledi) numFailed++; + _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); + if(!_ptrc_glIsFramebuffer) numFailed++; + _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); + if(!_ptrc_glIsRenderbuffer) numFailed++; + _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); + if(!_ptrc_glIsVertexArray) numFailed++; + _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); + if(!_ptrc_glMapBufferRange) numFailed++; + _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); + if(!_ptrc_glRenderbufferStorage) numFailed++; + _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); + if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; + _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); + if(!_ptrc_glTexParameterIiv) numFailed++; + _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); + if(!_ptrc_glTexParameterIuiv) numFailed++; + _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); + if(!_ptrc_glTransformFeedbackVaryings) numFailed++; + _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); + if(!_ptrc_glUniform1ui) numFailed++; + _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); + if(!_ptrc_glUniform1uiv) numFailed++; + _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); + if(!_ptrc_glUniform2ui) numFailed++; + _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); + if(!_ptrc_glUniform2uiv) numFailed++; + _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); + if(!_ptrc_glUniform3ui) numFailed++; + _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); + if(!_ptrc_glUniform3uiv) numFailed++; + _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); + if(!_ptrc_glUniform4ui) numFailed++; + _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); + if(!_ptrc_glUniform4uiv) numFailed++; + _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); + if(!_ptrc_glVertexAttribI1i) numFailed++; + _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); + if(!_ptrc_glVertexAttribI1iv) numFailed++; + _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); + if(!_ptrc_glVertexAttribI1ui) numFailed++; + _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); + if(!_ptrc_glVertexAttribI1uiv) numFailed++; + _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); + if(!_ptrc_glVertexAttribI2i) numFailed++; + _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); + if(!_ptrc_glVertexAttribI2iv) numFailed++; + _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); + if(!_ptrc_glVertexAttribI2ui) numFailed++; + _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); + if(!_ptrc_glVertexAttribI2uiv) numFailed++; + _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); + if(!_ptrc_glVertexAttribI3i) numFailed++; + _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); + if(!_ptrc_glVertexAttribI3iv) numFailed++; + _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); + if(!_ptrc_glVertexAttribI3ui) numFailed++; + _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); + if(!_ptrc_glVertexAttribI3uiv) numFailed++; + _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); + if(!_ptrc_glVertexAttribI4bv) numFailed++; + _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); + if(!_ptrc_glVertexAttribI4i) numFailed++; + _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); + if(!_ptrc_glVertexAttribI4iv) numFailed++; + _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); + if(!_ptrc_glVertexAttribI4sv) numFailed++; + _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); + if(!_ptrc_glVertexAttribI4ubv) numFailed++; + _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); + if(!_ptrc_glVertexAttribI4ui) numFailed++; + _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); + if(!_ptrc_glVertexAttribI4uiv) numFailed++; + _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); + if(!_ptrc_glVertexAttribI4usv) numFailed++; + _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer"); + if(!_ptrc_glVertexAttribIPointer) numFailed++; + _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); + if(!_ptrc_glCopyBufferSubData) numFailed++; + _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); + if(!_ptrc_glDrawArraysInstanced) numFailed++; + _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); + if(!_ptrc_glDrawElementsInstanced) numFailed++; + _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); + if(!_ptrc_glGetActiveUniformBlockName) numFailed++; + _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); + if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; + _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); + if(!_ptrc_glGetActiveUniformName) numFailed++; + _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); + if(!_ptrc_glGetActiveUniformsiv) numFailed++; + _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); + if(!_ptrc_glGetUniformBlockIndex) numFailed++; + _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); + if(!_ptrc_glGetUniformIndices) numFailed++; + _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); + if(!_ptrc_glPrimitiveRestartIndex) numFailed++; + _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); + if(!_ptrc_glTexBuffer) numFailed++; + _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); + if(!_ptrc_glUniformBlockBinding) numFailed++; + _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); + if(!_ptrc_glClientWaitSync) numFailed++; + _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); + if(!_ptrc_glDeleteSync) numFailed++; + _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); + if(!_ptrc_glDrawElementsBaseVertex) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); + if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; + _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); + if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; + _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); + if(!_ptrc_glFenceSync) numFailed++; + _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); + if(!_ptrc_glFramebufferTexture) numFailed++; + _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); + if(!_ptrc_glGetBufferParameteri64v) numFailed++; + _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); + if(!_ptrc_glGetInteger64i_v) numFailed++; + _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); + if(!_ptrc_glGetInteger64v) numFailed++; + _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); + if(!_ptrc_glGetMultisamplefv) numFailed++; + _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); + if(!_ptrc_glGetSynciv) numFailed++; + _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); + if(!_ptrc_glIsSync) numFailed++; + _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); + if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; + _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); + if(!_ptrc_glProvokingVertex) numFailed++; + _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); + if(!_ptrc_glSampleMaski) numFailed++; + _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); + if(!_ptrc_glTexImage2DMultisample) numFailed++; + _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); + if(!_ptrc_glTexImage3DMultisample) numFailed++; + _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); + if(!_ptrc_glWaitSync) numFailed++; + _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); + if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; + _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); + if(!_ptrc_glBindSampler) numFailed++; + _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); + if(!_ptrc_glDeleteSamplers) numFailed++; + _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); + if(!_ptrc_glGenSamplers) numFailed++; + _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); + if(!_ptrc_glGetFragDataIndex) numFailed++; + _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); + if(!_ptrc_glGetQueryObjecti64v) numFailed++; + _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); + if(!_ptrc_glGetQueryObjectui64v) numFailed++; + _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); + if(!_ptrc_glGetSamplerParameterIiv) numFailed++; + _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); + if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; + _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); + if(!_ptrc_glGetSamplerParameterfv) numFailed++; + _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); + if(!_ptrc_glGetSamplerParameteriv) numFailed++; + _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); + if(!_ptrc_glIsSampler) numFailed++; + _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); + if(!_ptrc_glQueryCounter) numFailed++; + _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); + if(!_ptrc_glSamplerParameterIiv) numFailed++; + _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); + if(!_ptrc_glSamplerParameterIuiv) numFailed++; + _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); + if(!_ptrc_glSamplerParameterf) numFailed++; + _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); + if(!_ptrc_glSamplerParameterfv) numFailed++; + _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); + if(!_ptrc_glSamplerParameteri) numFailed++; + _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); + if(!_ptrc_glSamplerParameteriv) numFailed++; + _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); + if(!_ptrc_glVertexAttribDivisor) numFailed++; + _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); + if(!_ptrc_glVertexAttribP1ui) numFailed++; + _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); + if(!_ptrc_glVertexAttribP1uiv) numFailed++; + _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); + if(!_ptrc_glVertexAttribP2ui) numFailed++; + _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); + if(!_ptrc_glVertexAttribP2uiv) numFailed++; + _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); + if(!_ptrc_glVertexAttribP3ui) numFailed++; + _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); + if(!_ptrc_glVertexAttribP3uiv) numFailed++; + _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); + if(!_ptrc_glVertexAttribP4ui) numFailed++; + _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); + if(!_ptrc_glVertexAttribP4uiv) numFailed++; + _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); + if(!_ptrc_glBeginQueryIndexed) numFailed++; + _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); + if(!_ptrc_glBindTransformFeedback) numFailed++; + _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); + if(!_ptrc_glBlendEquationSeparatei) numFailed++; + _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); + if(!_ptrc_glBlendEquationi) numFailed++; + _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); + if(!_ptrc_glBlendFuncSeparatei) numFailed++; + _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); + if(!_ptrc_glBlendFunci) numFailed++; + _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); + if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; + _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); + if(!_ptrc_glDrawArraysIndirect) numFailed++; + _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); + if(!_ptrc_glDrawElementsIndirect) numFailed++; + _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); + if(!_ptrc_glDrawTransformFeedback) numFailed++; + _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); + if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; + _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); + if(!_ptrc_glEndQueryIndexed) numFailed++; + _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); + if(!_ptrc_glGenTransformFeedbacks) numFailed++; + _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); + if(!_ptrc_glGetActiveSubroutineName) numFailed++; + _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); + if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; + _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); + if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; + _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); + if(!_ptrc_glGetProgramStageiv) numFailed++; + _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); + if(!_ptrc_glGetQueryIndexediv) numFailed++; + _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); + if(!_ptrc_glGetSubroutineIndex) numFailed++; + _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); + if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; + _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); + if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; + _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); + if(!_ptrc_glGetUniformdv) numFailed++; + _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); + if(!_ptrc_glIsTransformFeedback) numFailed++; + _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); + if(!_ptrc_glMinSampleShading) numFailed++; + _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); + if(!_ptrc_glPatchParameterfv) numFailed++; + _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); + if(!_ptrc_glPatchParameteri) numFailed++; + _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); + if(!_ptrc_glPauseTransformFeedback) numFailed++; + _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); + if(!_ptrc_glResumeTransformFeedback) numFailed++; + _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); + if(!_ptrc_glUniform1d) numFailed++; + _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); + if(!_ptrc_glUniform1dv) numFailed++; + _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); + if(!_ptrc_glUniform2d) numFailed++; + _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); + if(!_ptrc_glUniform2dv) numFailed++; + _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); + if(!_ptrc_glUniform3d) numFailed++; + _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); + if(!_ptrc_glUniform3dv) numFailed++; + _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); + if(!_ptrc_glUniform4d) numFailed++; + _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); + if(!_ptrc_glUniform4dv) numFailed++; + _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); + if(!_ptrc_glUniformMatrix2dv) numFailed++; + _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); + if(!_ptrc_glUniformMatrix2x3dv) numFailed++; + _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); + if(!_ptrc_glUniformMatrix2x4dv) numFailed++; + _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); + if(!_ptrc_glUniformMatrix3dv) numFailed++; + _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); + if(!_ptrc_glUniformMatrix3x2dv) numFailed++; + _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); + if(!_ptrc_glUniformMatrix3x4dv) numFailed++; + _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); + if(!_ptrc_glUniformMatrix4dv) numFailed++; + _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); + if(!_ptrc_glUniformMatrix4x2dv) numFailed++; + _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); + if(!_ptrc_glUniformMatrix4x3dv) numFailed++; + _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); + if(!_ptrc_glUniformSubroutinesuiv) numFailed++; + _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); + if(!_ptrc_glActiveShaderProgram) numFailed++; + _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); + if(!_ptrc_glBindProgramPipeline) numFailed++; + _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); + if(!_ptrc_glClearDepthf) numFailed++; + _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); + if(!_ptrc_glCreateShaderProgramv) numFailed++; + _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); + if(!_ptrc_glDeleteProgramPipelines) numFailed++; + _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); + if(!_ptrc_glDepthRangeArrayv) numFailed++; + _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); + if(!_ptrc_glDepthRangeIndexed) numFailed++; + _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); + if(!_ptrc_glDepthRangef) numFailed++; + _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); + if(!_ptrc_glGenProgramPipelines) numFailed++; + _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); + if(!_ptrc_glGetDoublei_v) numFailed++; + _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); + if(!_ptrc_glGetFloati_v) numFailed++; + _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); + if(!_ptrc_glGetProgramBinary) numFailed++; + _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); + if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; + _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); + if(!_ptrc_glGetProgramPipelineiv) numFailed++; + _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); + if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; + _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); + if(!_ptrc_glGetVertexAttribLdv) numFailed++; + _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); + if(!_ptrc_glIsProgramPipeline) numFailed++; + _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); + if(!_ptrc_glProgramBinary) numFailed++; + _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); + if(!_ptrc_glProgramParameteri) numFailed++; + _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); + if(!_ptrc_glProgramUniform1d) numFailed++; + _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); + if(!_ptrc_glProgramUniform1dv) numFailed++; + _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); + if(!_ptrc_glProgramUniform1f) numFailed++; + _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); + if(!_ptrc_glProgramUniform1fv) numFailed++; + _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); + if(!_ptrc_glProgramUniform1i) numFailed++; + _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); + if(!_ptrc_glProgramUniform1iv) numFailed++; + _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); + if(!_ptrc_glProgramUniform1ui) numFailed++; + _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); + if(!_ptrc_glProgramUniform1uiv) numFailed++; + _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); + if(!_ptrc_glProgramUniform2d) numFailed++; + _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); + if(!_ptrc_glProgramUniform2dv) numFailed++; + _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); + if(!_ptrc_glProgramUniform2f) numFailed++; + _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); + if(!_ptrc_glProgramUniform2fv) numFailed++; + _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); + if(!_ptrc_glProgramUniform2i) numFailed++; + _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); + if(!_ptrc_glProgramUniform2iv) numFailed++; + _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); + if(!_ptrc_glProgramUniform2ui) numFailed++; + _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); + if(!_ptrc_glProgramUniform2uiv) numFailed++; + _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); + if(!_ptrc_glProgramUniform3d) numFailed++; + _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); + if(!_ptrc_glProgramUniform3dv) numFailed++; + _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); + if(!_ptrc_glProgramUniform3f) numFailed++; + _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); + if(!_ptrc_glProgramUniform3fv) numFailed++; + _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); + if(!_ptrc_glProgramUniform3i) numFailed++; + _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); + if(!_ptrc_glProgramUniform3iv) numFailed++; + _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); + if(!_ptrc_glProgramUniform3ui) numFailed++; + _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); + if(!_ptrc_glProgramUniform3uiv) numFailed++; + _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); + if(!_ptrc_glProgramUniform4d) numFailed++; + _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); + if(!_ptrc_glProgramUniform4dv) numFailed++; + _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); + if(!_ptrc_glProgramUniform4f) numFailed++; + _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); + if(!_ptrc_glProgramUniform4fv) numFailed++; + _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); + if(!_ptrc_glProgramUniform4i) numFailed++; + _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); + if(!_ptrc_glProgramUniform4iv) numFailed++; + _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); + if(!_ptrc_glProgramUniform4ui) numFailed++; + _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); + if(!_ptrc_glProgramUniform4uiv) numFailed++; + _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); + if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; + _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); + if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; + _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); + if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; + _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); + if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; + _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); + if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; + _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); + if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; + _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); + if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; + _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); + if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; + _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); + if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; + _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); + if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; + _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); + if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; + _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); + if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; + _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); + if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; + _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); + if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; + _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); + if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; + _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); + if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; + _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); + if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; + _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); + if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; + _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); + if(!_ptrc_glReleaseShaderCompiler) numFailed++; + _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); + if(!_ptrc_glScissorArrayv) numFailed++; + _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); + if(!_ptrc_glScissorIndexed) numFailed++; + _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); + if(!_ptrc_glScissorIndexedv) numFailed++; + _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); + if(!_ptrc_glShaderBinary) numFailed++; + _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); + if(!_ptrc_glUseProgramStages) numFailed++; + _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); + if(!_ptrc_glValidateProgramPipeline) numFailed++; + _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); + if(!_ptrc_glVertexAttribL1d) numFailed++; + _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); + if(!_ptrc_glVertexAttribL1dv) numFailed++; + _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); + if(!_ptrc_glVertexAttribL2d) numFailed++; + _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); + if(!_ptrc_glVertexAttribL2dv) numFailed++; + _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); + if(!_ptrc_glVertexAttribL3d) numFailed++; + _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); + if(!_ptrc_glVertexAttribL3dv) numFailed++; + _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); + if(!_ptrc_glVertexAttribL4d) numFailed++; + _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); + if(!_ptrc_glVertexAttribL4dv) numFailed++; + _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); + if(!_ptrc_glVertexAttribLPointer) numFailed++; + _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); + if(!_ptrc_glViewportArrayv) numFailed++; + _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); + if(!_ptrc_glViewportIndexedf) numFailed++; + _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); + if(!_ptrc_glViewportIndexedfv) numFailed++; + _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); + if(!_ptrc_glBindImageTexture) numFailed++; + _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); + if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; + _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); + if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; + _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); + if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; + _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); + if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; + _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); + if(!_ptrc_glGetInternalformati64v) numFailed++; + _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); + if(!_ptrc_glMemoryBarrier) numFailed++; + _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); + if(!_ptrc_glTexStorage1D) numFailed++; + _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); + if(!_ptrc_glTexStorage2D) numFailed++; + _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); + if(!_ptrc_glTexStorage3D) numFailed++; + _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); + if(!_ptrc_glBindVertexBuffer) numFailed++; + _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); + if(!_ptrc_glClearBufferData) numFailed++; + _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); + if(!_ptrc_glClearBufferSubData) numFailed++; + _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); + if(!_ptrc_glCopyImageSubData) numFailed++; + _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); + if(!_ptrc_glDebugMessageCallback) numFailed++; + _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); + if(!_ptrc_glDebugMessageControl) numFailed++; + _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); + if(!_ptrc_glDebugMessageInsert) numFailed++; + _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); + if(!_ptrc_glDispatchCompute) numFailed++; + _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); + if(!_ptrc_glDispatchComputeIndirect) numFailed++; + _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); + if(!_ptrc_glFramebufferParameteri) numFailed++; + _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); + if(!_ptrc_glGetDebugMessageLog) numFailed++; + _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); + if(!_ptrc_glGetFramebufferParameteriv) numFailed++; + _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); + if(!_ptrc_glGetObjectLabel) numFailed++; + _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); + if(!_ptrc_glGetObjectPtrLabel) numFailed++; + _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); + if(!_ptrc_glGetProgramInterfaceiv) numFailed++; + _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); + if(!_ptrc_glGetProgramResourceIndex) numFailed++; + _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); + if(!_ptrc_glGetProgramResourceLocation) numFailed++; + _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); + if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; + _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); + if(!_ptrc_glGetProgramResourceName) numFailed++; + _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); + if(!_ptrc_glGetProgramResourceiv) numFailed++; + _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); + if(!_ptrc_glInvalidateBufferData) numFailed++; + _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); + if(!_ptrc_glInvalidateBufferSubData) numFailed++; + _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); + if(!_ptrc_glInvalidateFramebuffer) numFailed++; + _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); + if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; + _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); + if(!_ptrc_glInvalidateTexImage) numFailed++; + _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); + if(!_ptrc_glInvalidateTexSubImage) numFailed++; + _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); + if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; + _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); + if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; + _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); + if(!_ptrc_glObjectLabel) numFailed++; + _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); + if(!_ptrc_glObjectPtrLabel) numFailed++; + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); + if(!_ptrc_glPopDebugGroup) numFailed++; + _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); + if(!_ptrc_glPushDebugGroup) numFailed++; + _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); + if(!_ptrc_glShaderStorageBlockBinding) numFailed++; + _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); + if(!_ptrc_glTexBufferRange) numFailed++; + _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); + if(!_ptrc_glTexStorage2DMultisample) numFailed++; + _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); + if(!_ptrc_glTexStorage3DMultisample) numFailed++; + _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); + if(!_ptrc_glTextureView) numFailed++; + _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); + if(!_ptrc_glVertexAttribBinding) numFailed++; + _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); + if(!_ptrc_glVertexAttribFormat) numFailed++; + _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); + if(!_ptrc_glVertexAttribIFormat) numFailed++; + _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); + if(!_ptrc_glVertexAttribLFormat) numFailed++; + _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); + if(!_ptrc_glVertexBindingDivisor) numFailed++; + _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); + if(!_ptrc_glBindBuffersBase) numFailed++; + _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); + if(!_ptrc_glBindBuffersRange) numFailed++; + _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); + if(!_ptrc_glBindImageTextures) numFailed++; + _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); + if(!_ptrc_glBindSamplers) numFailed++; + _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); + if(!_ptrc_glBindTextures) numFailed++; + _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); + if(!_ptrc_glBindVertexBuffers) numFailed++; + _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); + if(!_ptrc_glBufferStorage) numFailed++; + _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); + if(!_ptrc_glClearTexImage) numFailed++; + _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); + if(!_ptrc_glClearTexSubImage) numFailed++; + return numFailed; +} + +typedef int (*PFN_LOADFUNCPOINTERS)(); +typedef struct ogl_StrToExtMap_s +{ + char *extensionName; + int *extensionVariable; + PFN_LOADFUNCPOINTERS LoadExtension; +} ogl_StrToExtMap; + +static ogl_StrToExtMap ExtensionMap[8] = { + {"GL_AMD_vertex_shader_layer", &ogl_ext_AMD_vertex_shader_layer, NULL}, + {"GL_AMD_shader_trinary_minmax", &ogl_ext_AMD_shader_trinary_minmax, NULL}, + {"GL_ARB_robustness", &ogl_ext_ARB_robustness, Load_ARB_robustness}, + {"GL_ATI_texture_mirror_once", &ogl_ext_ATI_texture_mirror_once, NULL}, + {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, + {"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL}, + {"GL_EXT_direct_state_access", &ogl_ext_EXT_direct_state_access, Load_EXT_direct_state_access}, + {"GL_GREMEDY_string_marker", &ogl_ext_GREMEDY_string_marker, Load_GREMEDY_string_marker}, +}; + +static int g_extensionMapSize = 8; + +static ogl_StrToExtMap *FindExtEntry(const char *extensionName) +{ + int loop; + ogl_StrToExtMap *currLoc = ExtensionMap; + for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) + { + if(strcmp(extensionName, currLoc->extensionName) == 0) + return currLoc; + } + + return NULL; +} + +static void ClearExtensionVars() +{ + ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; + ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; + ogl_ext_ARB_robustness = ogl_LOAD_FAILED; + ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; + ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; + ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; +} + + +static void LoadExtByName(const char *extensionName) +{ + ogl_StrToExtMap *entry = NULL; + entry = FindExtEntry(extensionName); + if(entry) + { + if(entry->LoadExtension) + { + int numFailed = entry->LoadExtension(); + if(numFailed == 0) + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; + } + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + } +} + + +static void ProcExtsFromExtString(const char *strExtList) +{ + size_t iExtListLen = strlen(strExtList); + const char *strExtListEnd = strExtList + iExtListLen; + const char *strCurrPos = strExtList; + char strWorkBuff[256]; + + while(*strCurrPos) + { + /*Get the extension at our position.*/ + int iStrLen = 0; + const char *strEndStr = strchr(strCurrPos, ' '); + int iStop = 0; + if(strEndStr == NULL) + { + strEndStr = strExtListEnd; + iStop = 1; + } + + iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos); + + if(iStrLen > 255) + return; + + strncpy(strWorkBuff, strCurrPos, iStrLen); + strWorkBuff[iStrLen] = '\0'; + + LoadExtByName(strWorkBuff); + + strCurrPos = strEndStr + 1; + if(iStop) break; + } +} + +int ogl_LoadFunctions() +{ + int numFailed = 0; + ClearExtensionVars(); + + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if(!_ptrc_glGetString) return ogl_LOAD_FAILED; + + ProcExtsFromExtString((const char *)_ptrc_glGetString(GL_EXTENSIONS)); + numFailed = Load_Version_4_4(); + + if(numFailed == 0) + return ogl_LOAD_SUCCEEDED; + else + return ogl_LOAD_SUCCEEDED + numFailed; +} + +static int g_major_version = 0; +static int g_minor_version = 0; + +static void GetGLVersion() +{ + glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); + glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); +} + +int ogl_GetMajorVersion() +{ + if(g_major_version == 0) + GetGLVersion(); + return g_major_version; +} + +int ogl_GetMinorVersion() +{ + if(g_major_version == 0) //Yes, check the major version to get the minor one. + GetGLVersion(); + return g_minor_version; +} + +int ogl_IsVersionGEQ(int majorVersion, int minorVersion) +{ + if(g_major_version == 0) + GetGLVersion(); + + if(majorVersion > g_major_version) return 1; + if(majorVersion < g_major_version) return 0; + if(minorVersion >= g_minor_version) return 1; + return 0; +} + diff --git a/external/OpenGL/GL/gl_magnum.h b/external/OpenGL/GL/gl_magnum.h new file mode 100644 index 000000000..4ad800e15 --- /dev/null +++ b/external/OpenGL/GL/gl_magnum.h @@ -0,0 +1,3178 @@ +#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H +#define POINTER_C_GENERATED_HEADER_OPENGL_H + +#if defined(__glew_h__) || defined(__GLEW_H__) +#error Attempt to include auto-generated header after including glew.h +#endif +#if defined(__gl_h_) || defined(__GL_H__) +#error Attempt to include auto-generated header after including gl.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error Attempt to include auto-generated header after including glext.h +#endif +#if defined(__gltypes_h_) +#error Attempt to include auto-generated header after gltypes.h +#endif +#if defined(__gl_ATI_h_) +#error Attempt to include auto-generated header after including glATI.h +#endif + +#define __glew_h__ +#define __GLEW_H__ +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gltypes_h_ +#define __gl_ATI_h_ + +#ifndef APIENTRY + #if defined(__MINGW32__) + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN 1 + #endif + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include + #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN 1 + #endif + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include + #else + #define APIENTRY + #endif +#endif /*APIENTRY*/ + +#ifndef CODEGEN_FUNCPTR + #define CODEGEN_REMOVE_FUNCPTR + #if defined(_WIN32) + #define CODEGEN_FUNCPTR APIENTRY + #else + #define CODEGEN_FUNCPTR + #endif +#endif /*CODEGEN_FUNCPTR*/ + +#ifndef GLAPI + #define GLAPI extern +#endif + + +#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS +#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS + + +#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ + + +#include +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef void GLvoid; + typedef signed char GLbyte; + typedef short GLshort; + typedef int GLint; + typedef unsigned char GLubyte; + typedef unsigned short GLushort; + typedef unsigned int GLuint; + typedef int GLsizei; + typedef float GLfloat; + typedef float GLclampf; + typedef double GLdouble; + typedef double GLclampd; + typedef char GLchar; + typedef char GLcharARB; + #ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + typedef unsigned short GLhalfARB; + typedef unsigned short GLhalf; + typedef GLint GLfixed; + typedef ptrdiff_t GLintptr; + typedef ptrdiff_t GLsizeiptr; + typedef int64_t GLint64; + typedef uint64_t GLuint64; + typedef ptrdiff_t GLintptrARB; + typedef ptrdiff_t GLsizeiptrARB; + typedef int64_t GLint64EXT; + typedef uint64_t GLuint64EXT; + typedef struct __GLsync *GLsync; + struct _cl_context; + struct _cl_event; + typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + typedef unsigned short GLhalfNV; + typedef GLintptr GLvdpauSurfaceNV; + +#ifdef __cplusplus +extern "C" { +#endif /*__cplusplus*/ + +extern int ogl_ext_AMD_vertex_shader_layer; +extern int ogl_ext_AMD_shader_trinary_minmax; +extern int ogl_ext_ARB_robustness; +extern int ogl_ext_ATI_texture_mirror_once; +extern int ogl_ext_EXT_texture_filter_anisotropic; +extern int ogl_ext_EXT_texture_mirror_clamp; +extern int ogl_ext_EXT_direct_state_access; +extern int ogl_ext_GREMEDY_string_marker; + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E + +#define GL_ALPHA 0x1906 +#define GL_ALWAYS 0x0207 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLUE 0x1905 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLEAR 0x1500 +#define GL_COLOR 0x1800 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CW 0x0900 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FILL 0x1B02 +#define GL_FLOAT 0x1406 +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_INCR 0x1E02 +#define GL_INT 0x1404 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NOTEQUAL 0x0205 +/*Copied GL_NO_ERROR From: ARB_robustness*/ +#define GL_ONE 1 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_QUADS 0x0007 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_RED 0x1903 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RIGHT 0x0407 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SET 0x150F +#define GL_SHORT 0x1402 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VIEWPORT 0x0BA2 +#define GL_XOR 0x1506 +#define GL_ZERO 0 + +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 + +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MULTISAMPLE 0x809D +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 + +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_DECR_WRAP 0x8508 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_INCR_WRAP 0x8507 +#define GL_MAX 0x8008 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MIN 0x8007 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_LOD_BIAS 0x8501 + +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_QUERY 0x8865 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_WRITE 0x88BA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_WRITE_ONLY 0x88B9 + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_SHADER 0x8B31 + +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 + +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FIXED_ONLY 0x891D +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_GREEN_INTEGER 0x8D95 +#define GL_HALF_FLOAT 0x140B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_MAJOR_VERSION 0x821B +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_WAIT 0x8E13 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RED_INTEGER 0x8D94 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD + +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_R16_SNORM 0x8F98 +#define GL_R8_SNORM 0x8F94 +#define GL_RG16_SNORM 0x8F99 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 + +#define GL_ALREADY_SIGNALED 0x911A +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_OBJECT_TYPE 0x9112 +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SIGNALED 0x9119 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_WAIT_FAILED 0x911D + +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_RGB10_A2UI 0x906F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SRC1_COLOR 0x88F9 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_ISOLINES 0x8E7A +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_FIXED 0x140C +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_RGB565 0x8D62 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 + +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_FILTER 0x829A +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FULL_SUPPORT 0x82B7 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_WIDTH 0x827E +#define GL_MIPMAP 0x8293 +#define GL_NAME_LENGTH 0x92F9 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_OFFSET 0x92FC +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_QUERY 0x82E3 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_SAMPLER 0x82E6 +#define GL_SHADER 0x82E1 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TYPE 0x92FA +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + + + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(); +#define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnColorTableARB _ptrc_glGetnColorTableARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *); +#define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnHistogramARB _ptrc_glGetnHistogramARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); +#define glGetnMapdvARB _ptrc_glGetnMapdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); +#define glGetnMapfvARB _ptrc_glGetnMapfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); +#define glGetnMapivARB _ptrc_glGetnMapivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnMinmaxARB _ptrc_glGetnMinmaxARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); +#define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); +#define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); +#define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *); +#define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *); +#define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnTexImageARB _ptrc_glGetnTexImageARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); +#define glGetnUniformdvARB _ptrc_glGetnUniformdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); +#define glGetnUniformfvARB _ptrc_glGetnUniformfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); +#define glGetnUniformivARB _ptrc_glGetnUniformivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); +#define glGetnUniformuivARB _ptrc_glGetnUniformuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *); +#define glReadnPixelsARB _ptrc_glReadnPixelsARB +#endif /*GL_ARB_robustness*/ + + + + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint); +#define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum); +#define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); +#define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *); +#define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield); +#define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint); +#define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint); +#define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); +#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint); +#define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum); +#define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint); +#define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint); +#define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); +#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint); +#define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum); +#define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); +#define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum); +#define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); +#define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum); +#define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum); +#define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum); +#define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); +#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *); +#define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *); +#define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloati_vEXT _ptrc_glGetFloati_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); +#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); +#define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); +#define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); +#define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); +#define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **); +#define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *); +#define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); +#define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); +#define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); +#define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); +#define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *); +#define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **); +#define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **); +#define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetTextureImageEXT _ptrc_glGetTextureImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); +#define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); +#define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); +#define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); +#define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **); +#define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **); +#define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); +#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum); +#define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); +#define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum); +#define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *); +#define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *); +#define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *); +#define glMatrixMultdEXT _ptrc_glMatrixMultdEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *); +#define glMatrixMultfEXT _ptrc_glMatrixMultfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum); +#define glMatrixPopEXT _ptrc_glMatrixPopEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum); +#define glMatrixPushEXT _ptrc_glMatrixPushEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixScaledEXT _ptrc_glMatrixScaledEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixScalefEXT _ptrc_glMatrixScalefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); +#define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *); +#define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); +#define glMultiTexGendEXT _ptrc_glMultiTexGendEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); +#define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); +#define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); +#define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum); +#define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *); +#define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); +#define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); +#define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); +#define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); +#define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); +#define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); +#define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); +#define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); +#define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); +#define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); +#define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); +#define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); +#define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *); +#define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble); +#define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat); +#define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint); +#define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint); +#define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); +#define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); +#define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield); +#define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glTextureBufferEXT _ptrc_glTextureBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage1DEXT _ptrc_glTextureImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage2DEXT _ptrc_glTextureImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage3DEXT _ptrc_glTextureImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); +#define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); +#define glTextureParameterfEXT _ptrc_glTextureParameterfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); +#define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); +#define glTextureParameteriEXT _ptrc_glTextureParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterivEXT _ptrc_glTextureParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint); +#define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); +#define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint); +#define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); +#define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); +#define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); +#define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT +#endif /*GL_EXT_direct_state_access*/ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *); +#define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY +#endif /*GL_GREMEDY_string_marker*/ + +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); +#define glBlendFunc _ptrc_glBlendFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); +#define glClear _ptrc_glClear +extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glClearColor _ptrc_glClearColor +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); +#define glClearDepth _ptrc_glClearDepth +extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); +#define glClearStencil _ptrc_glClearStencil +extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); +#define glColorMask _ptrc_glColorMask +extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); +#define glCullFace _ptrc_glCullFace +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); +#define glDepthFunc _ptrc_glDepthFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); +#define glDepthMask _ptrc_glDepthMask +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); +#define glDepthRange _ptrc_glDepthRange +extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); +#define glDisable _ptrc_glDisable +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); +#define glDrawBuffer _ptrc_glDrawBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); +#define glEnable _ptrc_glEnable +extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); +#define glFinish _ptrc_glFinish +extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); +#define glFlush _ptrc_glFlush +extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); +#define glFrontFace _ptrc_glFrontFace +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); +#define glGetBooleanv _ptrc_glGetBooleanv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); +#define glGetDoublev _ptrc_glGetDoublev +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); +#define glGetError _ptrc_glGetError +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); +#define glGetFloatv _ptrc_glGetFloatv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); +#define glGetIntegerv _ptrc_glGetIntegerv +extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); +#define glGetString _ptrc_glGetString +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetTexImage _ptrc_glGetTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); +#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); +#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); +#define glGetTexParameterfv _ptrc_glGetTexParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); +#define glGetTexParameteriv _ptrc_glGetTexParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); +#define glHint _ptrc_glHint +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); +#define glIsEnabled _ptrc_glIsEnabled +extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); +#define glLineWidth _ptrc_glLineWidth +extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); +#define glLogicOp _ptrc_glLogicOp +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); +#define glPixelStoref _ptrc_glPixelStoref +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); +#define glPixelStorei _ptrc_glPixelStorei +extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); +#define glPointSize _ptrc_glPointSize +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); +#define glPolygonMode _ptrc_glPolygonMode +extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); +#define glReadBuffer _ptrc_glReadBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); +#define glReadPixels _ptrc_glReadPixels +extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); +#define glScissor _ptrc_glScissor +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); +#define glStencilFunc _ptrc_glStencilFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); +#define glStencilMask _ptrc_glStencilMask +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); +#define glStencilOp _ptrc_glStencilOp +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage1D _ptrc_glTexImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage2D _ptrc_glTexImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); +#define glTexParameterf _ptrc_glTexParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); +#define glTexParameterfv _ptrc_glTexParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); +#define glTexParameteri _ptrc_glTexParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); +#define glTexParameteriv _ptrc_glTexParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); +#define glViewport _ptrc_glViewport + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); +#define glBindTexture _ptrc_glBindTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyTexImage1D _ptrc_glCopyTexImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyTexImage2D _ptrc_glCopyTexImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); +#define glDeleteTextures _ptrc_glDeleteTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); +#define glDrawArrays _ptrc_glDrawArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); +#define glDrawElements _ptrc_glDrawElements +extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); +#define glGenTextures _ptrc_glGenTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); +#define glGetPointerv _ptrc_glGetPointerv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); +#define glIsTexture _ptrc_glIsTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); +#define glPolygonOffset _ptrc_glPolygonOffset +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage1D _ptrc_glTexSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage2D _ptrc_glTexSubImage2D + +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glBlendColor _ptrc_glBlendColor +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); +#define glBlendEquation _ptrc_glBlendEquation +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#define glDrawRangeElements _ptrc_glDrawRangeElements +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage3D _ptrc_glTexImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage3D _ptrc_glTexSubImage3D + +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); +#define glActiveTexture _ptrc_glActiveTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); +#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); +#define glSampleCoverage _ptrc_glSampleCoverage + +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); +#define glMultiDrawArrays _ptrc_glMultiDrawArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); +#define glMultiDrawElements _ptrc_glMultiDrawElements +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); +#define glPointParameterf _ptrc_glPointParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); +#define glPointParameterfv _ptrc_glPointParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); +#define glPointParameteri _ptrc_glPointParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); +#define glPointParameteriv _ptrc_glPointParameteriv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); +#define glBeginQuery _ptrc_glBeginQuery +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); +#define glBindBuffer _ptrc_glBindBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); +#define glBufferData _ptrc_glBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); +#define glBufferSubData _ptrc_glBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); +#define glDeleteBuffers _ptrc_glDeleteBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); +#define glDeleteQueries _ptrc_glDeleteQueries +extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); +#define glEndQuery _ptrc_glEndQuery +extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); +#define glGenBuffers _ptrc_glGenBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); +#define glGenQueries _ptrc_glGenQueries +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **); +#define glGetBufferPointerv _ptrc_glGetBufferPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); +#define glGetBufferSubData _ptrc_glGetBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); +#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); +#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); +#define glGetQueryiv _ptrc_glGetQueryiv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); +#define glIsBuffer _ptrc_glIsBuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); +#define glIsQuery _ptrc_glIsQuery +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); +#define glMapBuffer _ptrc_glMapBuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); +#define glUnmapBuffer _ptrc_glUnmapBuffer + +extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); +#define glAttachShader _ptrc_glAttachShader +extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); +#define glBindAttribLocation _ptrc_glBindAttribLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); +#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); +#define glCompileShader _ptrc_glCompileShader +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); +#define glCreateProgram _ptrc_glCreateProgram +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); +#define glCreateShader _ptrc_glCreateShader +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); +#define glDeleteProgram _ptrc_glDeleteProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); +#define glDeleteShader _ptrc_glDeleteShader +extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); +#define glDetachShader _ptrc_glDetachShader +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); +#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); +#define glDrawBuffers _ptrc_glDrawBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); +#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +#define glGetActiveAttrib _ptrc_glGetActiveAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +#define glGetActiveUniform _ptrc_glGetActiveUniform +extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); +#define glGetAttachedShaders _ptrc_glGetAttachedShaders +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); +#define glGetAttribLocation _ptrc_glGetAttribLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); +#define glGetProgramiv _ptrc_glGetProgramiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetShaderSource _ptrc_glGetShaderSource +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); +#define glGetShaderiv _ptrc_glGetShaderiv +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); +#define glGetUniformLocation _ptrc_glGetUniformLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); +#define glGetUniformfv _ptrc_glGetUniformfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); +#define glGetUniformiv _ptrc_glGetUniformiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); +#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); +#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); +#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); +#define glIsProgram _ptrc_glIsProgram +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); +#define glIsShader _ptrc_glIsShader +extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); +#define glLinkProgram _ptrc_glLinkProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); +#define glShaderSource _ptrc_glShaderSource +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); +#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); +#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +#define glStencilOpSeparate _ptrc_glStencilOpSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); +#define glUniform1f _ptrc_glUniform1f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); +#define glUniform1fv _ptrc_glUniform1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); +#define glUniform1i _ptrc_glUniform1i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); +#define glUniform1iv _ptrc_glUniform1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); +#define glUniform2f _ptrc_glUniform2f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); +#define glUniform2fv _ptrc_glUniform2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); +#define glUniform2i _ptrc_glUniform2i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); +#define glUniform2iv _ptrc_glUniform2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +#define glUniform3f _ptrc_glUniform3f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); +#define glUniform3fv _ptrc_glUniform3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); +#define glUniform3i _ptrc_glUniform3i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); +#define glUniform3iv _ptrc_glUniform3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glUniform4f _ptrc_glUniform4f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); +#define glUniform4fv _ptrc_glUniform4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); +#define glUniform4i _ptrc_glUniform4i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); +#define glUniform4iv _ptrc_glUniform4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); +#define glUseProgram _ptrc_glUseProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); +#define glValidateProgram _ptrc_glValidateProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); +#define glVertexAttrib1d _ptrc_glVertexAttrib1d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); +#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); +#define glVertexAttrib1f _ptrc_glVertexAttrib1f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); +#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); +#define glVertexAttrib1s _ptrc_glVertexAttrib1s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); +#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); +#define glVertexAttrib2d _ptrc_glVertexAttrib2d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); +#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); +#define glVertexAttrib2f _ptrc_glVertexAttrib2f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); +#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); +#define glVertexAttrib2s _ptrc_glVertexAttrib2s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); +#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib3d _ptrc_glVertexAttrib3d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); +#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib3f _ptrc_glVertexAttrib3f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); +#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); +#define glVertexAttrib3s _ptrc_glVertexAttrib3s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); +#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); +#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); +#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); +#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); +#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); +#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); +#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); +#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib4d _ptrc_glVertexAttrib4d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); +#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib4f _ptrc_glVertexAttrib4f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); +#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); +#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define glVertexAttrib4s _ptrc_glVertexAttrib4s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); +#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); +#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); +#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); +#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#define glVertexAttribPointer _ptrc_glVertexAttribPointer + +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); +#define glBeginConditionalRender _ptrc_glBeginConditionalRender +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); +#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); +#define glBindBufferBase _ptrc_glBindBufferBase +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +#define glBindBufferRange _ptrc_glBindBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); +#define glBindFragDataLocation _ptrc_glBindFragDataLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); +#define glBindFramebuffer _ptrc_glBindFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); +#define glBindRenderbuffer _ptrc_glBindRenderbuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); +#define glBindVertexArray _ptrc_glBindVertexArray +extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +#define glBlitFramebuffer _ptrc_glBlitFramebuffer +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); +#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus +extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); +#define glClampColor _ptrc_glClampColor +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); +#define glClearBufferfi _ptrc_glClearBufferfi +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); +#define glClearBufferfv _ptrc_glClearBufferfv +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); +#define glClearBufferiv _ptrc_glClearBufferiv +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); +#define glClearBufferuiv _ptrc_glClearBufferuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +#define glColorMaski _ptrc_glColorMaski +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); +#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); +#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); +#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); +#define glDisablei _ptrc_glDisablei +extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); +#define glEnablei _ptrc_glEnablei +extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); +#define glEndConditionalRender _ptrc_glEndConditionalRender +extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); +#define glEndTransformFeedback _ptrc_glEndTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); +#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); +#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer +extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); +#define glGenFramebuffers _ptrc_glGenFramebuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); +#define glGenRenderbuffers _ptrc_glGenRenderbuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); +#define glGenVertexArrays _ptrc_glGenVertexArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); +#define glGenerateMipmap _ptrc_glGenerateMipmap +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); +#define glGetBooleani_v _ptrc_glGetBooleani_v +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); +#define glGetFragDataLocation _ptrc_glGetFragDataLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); +#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); +#define glGetIntegeri_v _ptrc_glGetIntegeri_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv +extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); +#define glGetStringi _ptrc_glGetStringi +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); +#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); +#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); +#define glGetUniformuiv _ptrc_glGetUniformuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); +#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); +#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); +#define glIsEnabledi _ptrc_glIsEnabledi +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); +#define glIsFramebuffer _ptrc_glIsFramebuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); +#define glIsRenderbuffer _ptrc_glIsRenderbuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); +#define glIsVertexArray _ptrc_glIsVertexArray +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); +#define glMapBufferRange _ptrc_glMapBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorage _ptrc_glRenderbufferStorage +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); +#define glTexParameterIiv _ptrc_glTexParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); +#define glTexParameterIuiv _ptrc_glTexParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); +#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); +#define glUniform1ui _ptrc_glUniform1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); +#define glUniform1uiv _ptrc_glUniform1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); +#define glUniform2ui _ptrc_glUniform2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); +#define glUniform2uiv _ptrc_glUniform2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); +#define glUniform3ui _ptrc_glUniform3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); +#define glUniform3uiv _ptrc_glUniform3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); +#define glUniform4ui _ptrc_glUniform4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); +#define glUniform4uiv _ptrc_glUniform4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); +#define glVertexAttribI1i _ptrc_glVertexAttribI1i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); +#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); +#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); +#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); +#define glVertexAttribI2i _ptrc_glVertexAttribI2i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); +#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); +#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); +#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); +#define glVertexAttribI3i _ptrc_glVertexAttribI3i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); +#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); +#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); +#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); +#define glVertexAttribI4i _ptrc_glVertexAttribI4i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); +#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); +#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); +#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); +#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); +#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer + +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); +#define glCopyBufferSubData _ptrc_glCopyBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); +#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformName _ptrc_glGetActiveUniformName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); +#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); +#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); +#define glGetUniformIndices _ptrc_glGetUniformIndices +extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); +#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); +#define glTexBuffer _ptrc_glTexBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); +#define glUniformBlockBinding _ptrc_glUniformBlockBinding + +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); +#define glClientWaitSync _ptrc_glClientWaitSync +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); +#define glDeleteSync _ptrc_glDeleteSync +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); +#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); +#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); +#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex +extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); +#define glFenceSync _ptrc_glFenceSync +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture _ptrc_glFramebufferTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); +#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); +#define glGetInteger64i_v _ptrc_glGetInteger64i_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); +#define glGetInteger64v _ptrc_glGetInteger64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); +#define glGetMultisamplefv _ptrc_glGetMultisamplefv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); +#define glGetSynciv _ptrc_glGetSynciv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); +#define glIsSync _ptrc_glIsSync +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); +#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); +#define glProvokingVertex _ptrc_glProvokingVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); +#define glSampleMaski _ptrc_glSampleMaski +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); +#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); +#define glWaitSync _ptrc_glWaitSync + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); +#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); +#define glBindSampler _ptrc_glBindSampler +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); +#define glDeleteSamplers _ptrc_glDeleteSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); +#define glGenSamplers _ptrc_glGenSamplers +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); +#define glGetFragDataIndex _ptrc_glGetFragDataIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); +#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); +#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); +#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); +#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); +#define glIsSampler _ptrc_glIsSampler +extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); +#define glQueryCounter _ptrc_glQueryCounter +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); +#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); +#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); +#define glSamplerParameterf _ptrc_glSamplerParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); +#define glSamplerParameterfv _ptrc_glSamplerParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); +#define glSamplerParameteri _ptrc_glSamplerParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); +#define glSamplerParameteriv _ptrc_glSamplerParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); +#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); +#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); +#define glBindTransformFeedback _ptrc_glBindTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum); +#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum); +#define glBlendEquationi _ptrc_glBlendEquationi +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum); +#define glBlendFunci _ptrc_glBlendFunci +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); +#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *); +#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *); +#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); +#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); +#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream +extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); +#define glEndQueryIndexed _ptrc_glEndQueryIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); +#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); +#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramStageiv _ptrc_glGetProgramStageiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); +#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); +#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); +#define glGetUniformdv _ptrc_glGetUniformdv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); +#define glIsTransformFeedback _ptrc_glIsTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat); +#define glMinSampleShading _ptrc_glMinSampleShading +extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); +#define glPatchParameterfv _ptrc_glPatchParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); +#define glPatchParameteri _ptrc_glPatchParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); +#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); +#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); +#define glUniform1d _ptrc_glUniform1d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); +#define glUniform1dv _ptrc_glUniform1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); +#define glUniform2d _ptrc_glUniform2d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); +#define glUniform2dv _ptrc_glUniform2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); +#define glUniform3d _ptrc_glUniform3d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); +#define glUniform3dv _ptrc_glUniform3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glUniform4d _ptrc_glUniform4d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); +#define glUniform4dv _ptrc_glUniform4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); +#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv + +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); +#define glActiveShaderProgram _ptrc_glActiveShaderProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); +#define glBindProgramPipeline _ptrc_glBindProgramPipeline +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); +#define glClearDepthf _ptrc_glClearDepthf +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); +#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); +#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); +#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); +#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); +#define glDepthRangef _ptrc_glDepthRangef +extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); +#define glGenProgramPipelines _ptrc_glGenProgramPipelines +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_v _ptrc_glGetDoublei_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); +#define glGetFloati_v _ptrc_glGetFloati_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); +#define glGetProgramBinary _ptrc_glGetProgramBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); +#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); +#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); +#define glIsProgramPipeline _ptrc_glIsProgramPipeline +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); +#define glProgramBinary _ptrc_glProgramBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); +#define glProgramParameteri _ptrc_glProgramParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); +#define glProgramUniform1d _ptrc_glProgramUniform1d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform1dv _ptrc_glProgramUniform1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); +#define glProgramUniform1f _ptrc_glProgramUniform1f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fv _ptrc_glProgramUniform1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); +#define glProgramUniform1i _ptrc_glProgramUniform1i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1iv _ptrc_glProgramUniform1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); +#define glProgramUniform1ui _ptrc_glProgramUniform1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); +#define glProgramUniform2d _ptrc_glProgramUniform2d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform2dv _ptrc_glProgramUniform2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2f _ptrc_glProgramUniform2f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fv _ptrc_glProgramUniform2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2i _ptrc_glProgramUniform2i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2iv _ptrc_glProgramUniform2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2ui _ptrc_glProgramUniform2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); +#define glProgramUniform3d _ptrc_glProgramUniform3d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform3dv _ptrc_glProgramUniform3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3f _ptrc_glProgramUniform3f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fv _ptrc_glProgramUniform3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3i _ptrc_glProgramUniform3i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3iv _ptrc_glProgramUniform3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3ui _ptrc_glProgramUniform3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramUniform4d _ptrc_glProgramUniform4d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform4dv _ptrc_glProgramUniform4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4f _ptrc_glProgramUniform4f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fv _ptrc_glProgramUniform4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4i _ptrc_glProgramUniform4i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4iv _ptrc_glProgramUniform4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4ui _ptrc_glProgramUniform4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); +#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); +#define glScissorArrayv _ptrc_glScissorArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); +#define glScissorIndexed _ptrc_glScissorIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); +#define glScissorIndexedv _ptrc_glScissorIndexedv +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); +#define glShaderBinary _ptrc_glShaderBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); +#define glUseProgramStages _ptrc_glUseProgramStages +extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); +#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); +#define glVertexAttribL1d _ptrc_glVertexAttribL1d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); +#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); +#define glVertexAttribL2d _ptrc_glVertexAttribL2d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); +#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL3d _ptrc_glVertexAttribL3d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); +#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL4d _ptrc_glVertexAttribL4d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); +#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); +#define glViewportArrayv _ptrc_glViewportArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glViewportIndexedf _ptrc_glViewportIndexedf +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); +#define glViewportIndexedfv _ptrc_glViewportIndexedfv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); +#define glBindImageTexture _ptrc_glBindImageTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); +#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); +#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); +#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); +#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); +#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); +#define glGetInternalformati64v _ptrc_glGetInternalformati64v +extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); +#define glMemoryBarrier _ptrc_glMemoryBarrier +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); +#define glTexStorage1D _ptrc_glTexStorage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTexStorage2D _ptrc_glTexStorage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTexStorage3D _ptrc_glTexStorage3D + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); +#define glBindVertexBuffer _ptrc_glBindVertexBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); +#define glClearBufferData _ptrc_glClearBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); +#define glClearBufferSubData _ptrc_glClearBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glCopyImageSubData _ptrc_glCopyImageSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); +#define glDebugMessageCallback _ptrc_glDebugMessageCallback +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); +#define glDebugMessageControl _ptrc_glDebugMessageControl +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); +#define glDebugMessageInsert _ptrc_glDebugMessageInsert +extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); +#define glDispatchCompute _ptrc_glDispatchCompute +extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); +#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); +#define glFramebufferParameteri _ptrc_glFramebufferParameteri +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); +#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetObjectLabel _ptrc_glGetObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); +#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramResourceName _ptrc_glGetProgramResourceName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); +#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); +#define glInvalidateBufferData _ptrc_glInvalidateBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); +#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); +#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); +#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); +#define glInvalidateTexImage _ptrc_glInvalidateTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); +#define glObjectLabel _ptrc_glObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); +#define glObjectPtrLabel _ptrc_glObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); +#define glPopDebugGroup _ptrc_glPopDebugGroup +extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); +#define glPushDebugGroup _ptrc_glPushDebugGroup +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); +#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTexBufferRange _ptrc_glTexBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); +#define glTextureView _ptrc_glTextureView +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); +#define glVertexAttribBinding _ptrc_glVertexAttribBinding +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexAttribFormat _ptrc_glVertexAttribFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); +#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); +#define glBindBuffersBase _ptrc_glBindBuffersBase +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); +#define glBindBuffersRange _ptrc_glBindBuffersRange +extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); +#define glBindImageTextures _ptrc_glBindImageTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); +#define glBindSamplers _ptrc_glBindSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); +#define glBindTextures _ptrc_glBindTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); +#define glBindVertexBuffers _ptrc_glBindVertexBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); +#define glBufferStorage _ptrc_glBufferStorage +extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); +#define glClearTexImage _ptrc_glClearTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glClearTexSubImage _ptrc_glClearTexSubImage + +enum ogl_LoadStatus +{ + ogl_LOAD_FAILED = 0, + ogl_LOAD_SUCCEEDED = 1, +}; + +int ogl_LoadFunctions(); + +int ogl_GetMinorVersion(); +int ogl_GetMajorVersion(); +int ogl_IsVersionGEQ(int majorVersion, int minorVersion); + +#ifdef __cplusplus +} +#endif /*__cplusplus*/ + +#endif //POINTER_C_GENERATED_HEADER_OPENGL_H diff --git a/external/OpenGL/GL/glloadgen.patch b/external/OpenGL/GL/glloadgen.patch new file mode 100644 index 000000000..094113371 --- /dev/null +++ b/external/OpenGL/GL/glloadgen.patch @@ -0,0 +1,17 @@ +diff --git a/modules/Specs.lua b/modules/Specs.lua +index df4f5d5..95e0b97 100644 +--- a/modules/Specs.lua ++++ b/modules/Specs.lua +@@ -116,9 +116,9 @@ function glx_spec.GetExtStringParamList(enumResolve) return "display, screen" en + -- Function name used to get an extension string. + -- Enumerator name used to get an extension string. + function gl_spec.GetIndexedExtStringFunc(options) +- if(tonumber(options.version) >= 3.0) then +- return {"GetIntegerv", "NUM_EXTENSIONS", "GetStringi", "EXTENSIONS"} +- end ++-- if(tonumber(options.version) >= 3.0) then ++-- return {"GetIntegerv", "NUM_EXTENSIONS", "GetStringi", "EXTENSIONS"} ++-- end + return nil + end + function wgl_spec.GetIndexedExtStringFunc(options) return nil end