mirror of https://github.com/mosra/magnum.git
Browse Source
Still source-compatible, next step is to merge the documentation and remove IndexedMesh stub altogether.pull/7/head
6 changed files with 19 additions and 105 deletions
@ -1,61 +0,0 @@
|
||||
/*
|
||||
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
This file is part of Magnum. |
||||
|
||||
Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
||||
|
||||
#include "IndexedMesh.h" |
||||
|
||||
#include "Buffer.h" |
||||
#include "Context.h" |
||||
#include "Extensions.h" |
||||
|
||||
namespace Magnum { |
||||
|
||||
IndexedMesh::BindIndexedImplementation IndexedMesh::bindIndexedImplementation = &IndexedMesh::bindIndexedImplementationDefault; |
||||
|
||||
void IndexedMesh::draw() { |
||||
if(!_indexCount) return; |
||||
|
||||
bind(); |
||||
|
||||
glDrawElements(static_cast<GLenum>(primitive()), _indexCount, static_cast<GLenum>(_indexType), nullptr); |
||||
|
||||
unbind(); |
||||
} |
||||
|
||||
void IndexedMesh::bind() { |
||||
Mesh::bind(); |
||||
(this->*bindIndexedImplementation)(); |
||||
} |
||||
|
||||
void IndexedMesh::initializeContextBasedFunctionality(Context* context) { |
||||
/** @todo VAOs are in ES 3.0 and as extension in ES 2.0, enable them when some extension wrangler is available */ |
||||
#ifndef MAGNUM_TARGET_GLES |
||||
if(context->isExtensionSupported<Extensions::GL::APPLE::vertex_array_object>()) { |
||||
Debug() << "IndexedMesh: using" << Extensions::GL::APPLE::vertex_array_object::string() << "features"; |
||||
|
||||
bindIndexedImplementation = &IndexedMesh::bindIndexedImplementationVAO; |
||||
} |
||||
#else |
||||
static_cast<void>(context); |
||||
#endif |
||||
} |
||||
|
||||
void IndexedMesh::bindIndexedImplementationDefault() { |
||||
if(_indexBuffer) _indexBuffer->bind(Buffer::Target::ElementArray); |
||||
else Buffer::unbind(Buffer::Target::ElementArray); |
||||
} |
||||
|
||||
void IndexedMesh::bindIndexedImplementationVAO() {} |
||||
|
||||
} |
||||
Loading…
Reference in new issue