From a97c641e3e90f3cc3247e44ac7bd1998f0f92069 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 8 Dec 2012 23:01:21 +0100 Subject: [PATCH] Doc: explicitly specify template specialization type. Currently the documentation looked like "who would ever want something else than 2D/3D objects", now it hints that the objects can be also on steroids, err.., doubles instead of floats. --- src/SceneGraph/AbstractCamera.h | 4 ++-- src/SceneGraph/Object.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/SceneGraph/AbstractCamera.h b/src/SceneGraph/AbstractCamera.h index 6340a86ff..b66369436 100644 --- a/src/SceneGraph/AbstractCamera.h +++ b/src/SceneGraph/AbstractCamera.h @@ -59,8 +59,8 @@ file to avoid linker errors. See also relevant sections in @ref Camera3D-explicit-specializations "Camera3D" class documentation or @ref compilation-speedup-hpp for more information. - - @ref AbstractCamera "AbstractCamera<2>" - - @ref AbstractCamera "AbstractCamera<3>" + - @ref AbstractCamera "AbstractCamera<2, GLfloat>" + - @ref AbstractCamera "AbstractCamera<3, GLfloat>" @see @ref scenegraph, Drawable, DrawableGroup, AbstractCamera2D, AbstractCamera3D */ diff --git a/src/SceneGraph/Object.h b/src/SceneGraph/Object.h index 0755cafe9..5c87c5a47 100644 --- a/src/SceneGraph/Object.h +++ b/src/SceneGraph/Object.h @@ -71,8 +71,8 @@ The following specialization are explicitly compiled into SceneGraph library. For other specializations you have to use Object.hpp implementation file to avoid linker errors. See @ref compilation-speedup-hpp for more information. - - @ref MatrixTransformation2D "Object>" - - @ref MatrixTransformation3D "Object>" + - @ref MatrixTransformation2D "Object>" + - @ref MatrixTransformation3D "Object>" @see Scene, AbstractFeature, AbstractTransformation */