I'm not sure why this fails only in the CI.
@ -224,7 +224,7 @@ AbstractTexture::~AbstractTexture() {
glDeleteTextures(1, &_id);
}
inline void AbstractTexture::createIfNotAlready() {
void AbstractTexture::createIfNotAlready() {
if(_flags & ObjectFlag::Created) return;
/* glGen*() does not create the object, just reserves the name. Some