diff --git a/CMakeLists.txt b/CMakeLists.txt index a0cb3b264..4909b4f95 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -36,6 +36,8 @@ option(TARGET_GLES "Build for OpenGL ES instead of desktop OpenGL" OFF) cmake_dependent_option(TARGET_GLES2 "Build for OpenGL ES 2" ON "TARGET_GLES" OFF) cmake_dependent_option(TARGET_DESKTOP_GLES "Build for OpenGL ES on desktop" OFF "TARGET_GLES" OFF) +option(WITH_FIND_MODULE "Install FindMagnum.cmake module into CMake's module dir (might require admin privileges)" OFF) + # Parts of the library option(WITH_AUDIO "Build Audio library" ON) option(WITH_DEBUGTOOLS "Build DebugTools library" ON) @@ -100,9 +102,6 @@ elseif(TARGET_GLES2) else() find_package(OpenGLES3 REQUIRED) endif() -if(NOT TARGET_GLES) - find_package(GLEW REQUIRED) -endif() # Configuration variables (saved later to corradeConfigure.h) if(TARGET_GLES) @@ -138,7 +137,7 @@ include(CorradeLibSuffix) set(MAGNUM_BINARY_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/bin) set(MAGNUM_LIBRARY_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}) set(MAGNUM_DATA_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/share/magnum) -set(MAGNUM_CMAKE_MODULE_INSTALL_DIR ${CMAKE_ROOT}/Modules) +set(MAGNUM_CMAKE_FIND_MODULE_INSTALL_DIR ${CMAKE_ROOT}/Modules) set(MAGNUM_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include/Magnum) add_subdirectory(external) diff --git a/PKGBUILD b/PKGBUILD index 196aa1c94..893f31af4 100644 --- a/PKGBUILD +++ b/PKGBUILD @@ -2,11 +2,11 @@ pkgname=magnum pkgver=dev pkgrel=1 -pkgdesc="OpenGL graphics engine" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine" arch=('i686' 'x86_64') url="https://github.com/mosra/magnum" license=('MIT') -depends=('corrade' 'glew' 'freeglut' 'sdl2') +depends=('corrade' 'openal' 'freeglut' 'sdl2') makedepends=('cmake') options=(!strip) provides=('magnum-git') diff --git a/PKGBUILD-es2 b/PKGBUILD-es2 index 5372804da..79dddbd32 100644 --- a/PKGBUILD-es2 +++ b/PKGBUILD-es2 @@ -2,11 +2,11 @@ pkgname=magnum pkgver=dev.es2 pkgrel=1 -pkgdesc="OpenGL graphics engine (OpenGL ES 2.0 version)" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine (OpenGL ES 2.0 version)" arch=('i686' 'x86_64') url="https://github.com/mosra/magnum" license=('MIT') -depends=('corrade' 'glew') +depends=('corrade' 'openal') makedepends=('cmake') options=(!strip) provides=('magnum-git') diff --git a/PKGBUILD-es2desktop b/PKGBUILD-es2desktop index 8467066d9..9b6eda6fc 100644 --- a/PKGBUILD-es2desktop +++ b/PKGBUILD-es2desktop @@ -2,11 +2,11 @@ pkgname=magnum pkgver=dev.es2desktop pkgrel=1 -pkgdesc="OpenGL graphics engine (desktop OpenGL ES 2.0 version)" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine (desktop OpenGL ES 2.0 version)" arch=('i686' 'x86_64') url="https://github.com/mosra/magnum" license=('MIT') -depends=('corrade' 'glew') +depends=('corrade' 'openal') makedepends=('cmake') options=(!strip) provides=('magnum-git') diff --git a/PKGBUILD-es3 b/PKGBUILD-es3 index 6c8a8aef6..d9297b4c7 100644 --- a/PKGBUILD-es3 +++ b/PKGBUILD-es3 @@ -2,11 +2,11 @@ pkgname=magnum pkgver=dev.es3 pkgrel=1 -pkgdesc="OpenGL graphics engine (OpenGL ES 3.0 version)" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine (OpenGL ES 3.0 version)" arch=('i686' 'x86_64') url="https://github.com/mosra/magnum" license=('MIT') -depends=('corrade' 'glew') +depends=('corrade' 'openal') makedepends=('cmake') options=(!strip) provides=('magnum-git') diff --git a/PKGBUILD-mingw32 b/PKGBUILD-mingw32 index 7d9526c8f..460c6f938 100644 --- a/PKGBUILD-mingw32 +++ b/PKGBUILD-mingw32 @@ -2,11 +2,11 @@ pkgname=mingw32-magnum pkgver=dev pkgrel=1 -pkgdesc="OpenGL graphics engine (mingw32)" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine (mingw32)" arch=('any') url="https://github.com/mosra/magnum" license=('MIT') -depends=('mingw32-runtime' 'mingw32-corrade' 'mingw32-glew' 'mingw32-freeglut') +depends=('mingw32-runtime' 'mingw32-corrade' 'mingw32-freeglut' 'mingw32-openal') makedepends=('mingw32-gcc' 'cmake' 'corrade') options=(!buildflags !strip) diff --git a/PKGBUILD-nacl-glibc b/PKGBUILD-nacl-glibc index dbe2bffb7..05fd46e88 100644 --- a/PKGBUILD-nacl-glibc +++ b/PKGBUILD-nacl-glibc @@ -2,7 +2,7 @@ pkgname=nacl-magnum pkgver=dev.glibc pkgrel=1 -pkgdesc="OpenGL graphics engine (NaCl glibc version)" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine (NaCl glibc version)" arch=('any') url="https://github.com/mosra/magnum" license=('MIT') diff --git a/PKGBUILD-nacl-newlib b/PKGBUILD-nacl-newlib index 32fe07066..35b96cf8d 100644 --- a/PKGBUILD-nacl-newlib +++ b/PKGBUILD-nacl-newlib @@ -2,7 +2,7 @@ pkgname=nacl-magnum pkgver=dev.newlib pkgrel=1 -pkgdesc="OpenGL graphics engine (NaCl newlib version)" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine (NaCl newlib version)" arch=('any') url="https://github.com/mosra/magnum" license=('MIT') diff --git a/PKGBUILD-release b/PKGBUILD-release index 80453d0f9..8d46bfea6 100644 --- a/PKGBUILD-release +++ b/PKGBUILD-release @@ -2,11 +2,11 @@ pkgname=magnum pkgver=dev.release pkgrel=1 -pkgdesc="OpenGL graphics engine" +pkgdesc="C++11 and OpenGL 2D/3D graphics engine" arch=('i686' 'x86_64') url="https://github.com/mosra/magnum" license=('MIT') -depends=('corrade' 'glew' 'sdl-hg' 'freeglut') +depends=('corrade' 'openal' 'sdl2' 'freeglut') makedepends=('cmake') provides=('magnum-git') diff --git a/doc/building.dox b/doc/building.dox index 7de021c2e..ea73c04ec 100644 --- a/doc/building.dox +++ b/doc/building.dox @@ -41,7 +41,6 @@ Minimal set of tools and libraries required for building is: >= 3.1. On Windows you can use **MinGW**, Visual Studio compiler still lacks some needed features. - **CMake** >= 2.8.8 -- **GLEW** - OpenGL extension wrangler (only if targeting desktop OpenGL) - **Corrade** - Plugin management and utility library. See @ref building-corrade "Corrade download and installation guide" for more information. @@ -118,12 +117,6 @@ have installed them to MinGW directory, point to `CMAKE_FIND_ROOT_PATH` to MinGW installation prefix, e.g. specify `-DCMAKE_FIND_ROOT_PATH=C:/MinGW/` CMake parameter. -If building fails with GLEW linking errors (`undefined reference to glew...`), -you have to set `GLEW_LIBRARY_DLL` and `GLEW_LIBRARY_LIB` CMake variables -manually. One of them should point to `glew32.dll` and the other to -`glew32.lib`. CMake currently isn't able to distinguish between them and in -most cases points both to the same location. - See also Corrade's @ref building-corrade-windows-troubleshooting "troubleshooting section". @subsection building-features Enabling or disabling features @@ -251,12 +244,11 @@ flags. this system there is also prepared `mingw32-magnum` development package in root, named `PKGBUILD-mingw32`. -You will need MinGW32 versions of the compiler and all libraries (GLEW, -Corrade), i.e. these ArchLinux packages: +You will need MinGW32 versions of the compiler and all dependent libraries +(Corrade), i.e. these ArchLinux packages: - `mingw32-gcc`, which depends on `mingw32-w32api` containing OpenGL headers - `mingw32-runtime` -- `mingw32-glew` - `mingw32-corrade` Make sure you have `toolchains` submodule updated, as diff --git a/doc/cmake.dox b/doc/cmake.dox index 6ebd791d6..6493356b5 100644 --- a/doc/cmake.dox +++ b/doc/cmake.dox @@ -47,7 +47,7 @@ variables: - `MAGNUM_PLUGINS_IMPORTER_DIR` -- Directory with importer plugins However, this command will try to find only the base library, not the optional -components. The base library depends on %Corrade, OpenGL and GLEW libraries (or +components. The base library depends on %Corrade and OpenGL libraries (or OpenGL ES libraries). Additional dependencies are specified by the components. The optional components are: diff --git a/doc/getting-started.dox b/doc/getting-started.dox index d98af28d5..bb9f4366a 100644 --- a/doc/getting-started.dox +++ b/doc/getting-started.dox @@ -58,7 +58,6 @@ CMake build system, see @ref cmake for more information. modules/FindCorrade.cmake modules/FindMagnum.cmake - modules/FindGLEW.cmake src/MyApplication.cpp src/CMakeLists.txt CMakeLists.txt @@ -100,7 +99,9 @@ class MyApplication: public Platform::Application { void drawEvent() override; }; -MyApplication::MyApplication(const Arguments& arguments): Platform::Application(arguments) {} +MyApplication::MyApplication(const Arguments& arguments): Platform::Application(arguments) { + // TODO: Add your initialization code here +} void MyApplication::viewportEvent(const Vector2i& size) { defaultFramebuffer.setViewport({{}, size}); @@ -108,6 +109,9 @@ void MyApplication::viewportEvent(const Vector2i& size) { void MyApplication::drawEvent() { defaultFramebuffer.clear(FramebufferClear::Color); + + // TODO: Add your drawing code here + swapBuffers(); } diff --git a/external/OpenGL/GL/CMakeLists.txt b/external/OpenGL/GL/CMakeLists.txt index ef834c7d4..5af8720ab 100644 --- a/external/OpenGL/GL/CMakeLists.txt +++ b/external/OpenGL/GL/CMakeLists.txt @@ -22,4 +22,7 @@ # DEALINGS IN THE SOFTWARE. # -install(FILES glcorearb.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/OpenGL/GL) +add_library(MagnumGLLoadGenObjects OBJECT gl_magnum.c) +set_target_properties(MagnumGLLoadGenObjects PROPERTIES COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS} -fvisibility=hidden -DGLLoadGen_EXPORTS") + +install(FILES gl_magnum.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/OpenGL/GL) diff --git a/external/OpenGL/GL/README.md b/external/OpenGL/GL/README.md new file mode 100644 index 000000000..c1d29cfd4 --- /dev/null +++ b/external/OpenGL/GL/README.md @@ -0,0 +1,12 @@ +OpenGL header and extension loader is generated using glLoadGen, originally +from [BitBucket](https://bitbucket.org/alfonse/glloadgen), with Magnum-related +changes at [](https://github.com/mosra/glloadgen.git). + +See `extensions.txt` for a list of requested non-core extensions. Copy the file +into glLoadGen directory and generate the files using Lua: + + lua LoadGen.lua -style=pointer_c -indent=space -spec=gl -version=4.4 -profile=core -extfile=extensions.txt magnum + +Then copy generated `gl_magnum.c` and `gl_magnum.h` to this directory. You may +want to remove trailing spaces to make the diff cleaner. Be sure to check the +diff for suspicious changes. diff --git a/external/OpenGL/GL/extensions.txt b/external/OpenGL/GL/extensions.txt new file mode 100644 index 000000000..9baf6b203 --- /dev/null +++ b/external/OpenGL/GL/extensions.txt @@ -0,0 +1,12 @@ +// The following output is taken from `magnum-info` with removed `GL_` +// suffixes. Only vendor extensions are needed, everything else is pulled in +// with OpenGL 4.4. + + AMD_vertex_shader_layer + AMD_shader_trinary_minmax + ARB_robustness + ATI_texture_mirror_once + EXT_texture_filter_anisotropic + EXT_texture_mirror_clamp + EXT_direct_state_access + GREMEDY_string_marker diff --git a/external/OpenGL/GL/gl_magnum.c b/external/OpenGL/GL/gl_magnum.c new file mode 100644 index 000000000..d1d89afb6 --- /dev/null +++ b/external/OpenGL/GL/gl_magnum.c @@ -0,0 +1,2756 @@ +#include +#include +#include +#include "gl_magnum.h" + +#if defined(__APPLE__) +#include + +static void* AppleGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + return symbol ? NSAddressOfSymbol(symbol) : NULL; +} +#endif /* __APPLE__ */ + +#if defined(__sgi) || defined (__sun) +#include +#include + +static void* SunGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun */ + +#if defined(_WIN32) + +#ifdef _MSC_VER +#pragma warning(disable: 4055) +#pragma warning(disable: 4054) +#endif + +static int TestPointer(const PROC pTest) +{ + ptrdiff_t iTest; + if(!pTest) return 0; + iTest = (ptrdiff_t)pTest; + + if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; + + return 1; +} + +static PROC WinGetProcAddress(const char *name) +{ + HMODULE glMod = NULL; + PROC pFunc = wglGetProcAddress((LPCSTR)name); + if(TestPointer(pFunc)) + { + return pFunc; + } + glMod = GetModuleHandleA("OpenGL32.dll"); + return (PROC)GetProcAddress(glMod, (LPCSTR)name); +} + +#define IntGetProcAddress(name) WinGetProcAddress(name) +#else + #if defined(__APPLE__) + #define IntGetProcAddress(name) AppleGLGetProcAddress(name) + #else + #if defined(__sgi) || defined(__sun) + #define IntGetProcAddress(name) SunGetProcAddress(name) + #else /* GLX */ + #include + + #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) + #endif + #endif +#endif + +int ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; +int ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; +int ogl_ext_ARB_robustness = ogl_LOAD_FAILED; +int ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; +int ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; +int ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; + +GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *) = NULL; + +static int Load_ARB_robustness() +{ + int numFailed = 0; + _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetGraphicsResetStatusARB"); + if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++; + _ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnColorTableARB"); + if(!_ptrc_glGetnColorTableARB) numFailed++; + _ptrc_glGetnCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLvoid *))IntGetProcAddress("glGetnCompressedTexImageARB"); + if(!_ptrc_glGetnCompressedTexImageARB) numFailed++; + _ptrc_glGetnConvolutionFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnConvolutionFilterARB"); + if(!_ptrc_glGetnConvolutionFilterARB) numFailed++; + _ptrc_glGetnHistogramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnHistogramARB"); + if(!_ptrc_glGetnHistogramARB) numFailed++; + _ptrc_glGetnMapdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLdouble *))IntGetProcAddress("glGetnMapdvARB"); + if(!_ptrc_glGetnMapdvARB) numFailed++; + _ptrc_glGetnMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnMapfvARB"); + if(!_ptrc_glGetnMapfvARB) numFailed++; + _ptrc_glGetnMapivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetnMapivARB"); + if(!_ptrc_glGetnMapivARB) numFailed++; + _ptrc_glGetnMinmaxARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnMinmaxARB"); + if(!_ptrc_glGetnMinmaxARB) numFailed++; + _ptrc_glGetnPixelMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnPixelMapfvARB"); + if(!_ptrc_glGetnPixelMapfvARB) numFailed++; + _ptrc_glGetnPixelMapuivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glGetnPixelMapuivARB"); + if(!_ptrc_glGetnPixelMapuivARB) numFailed++; + _ptrc_glGetnPixelMapusvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLushort *))IntGetProcAddress("glGetnPixelMapusvARB"); + if(!_ptrc_glGetnPixelMapusvARB) numFailed++; + _ptrc_glGetnPolygonStippleARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLubyte *))IntGetProcAddress("glGetnPolygonStippleARB"); + if(!_ptrc_glGetnPolygonStippleARB) numFailed++; + _ptrc_glGetnSeparableFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *))IntGetProcAddress("glGetnSeparableFilterARB"); + if(!_ptrc_glGetnSeparableFilterARB) numFailed++; + _ptrc_glGetnTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnTexImageARB"); + if(!_ptrc_glGetnTexImageARB) numFailed++; + _ptrc_glGetnUniformdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdvARB"); + if(!_ptrc_glGetnUniformdvARB) numFailed++; + _ptrc_glGetnUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfvARB"); + if(!_ptrc_glGetnUniformfvARB) numFailed++; + _ptrc_glGetnUniformivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformivARB"); + if(!_ptrc_glGetnUniformivARB) numFailed++; + _ptrc_glGetnUniformuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuivARB"); + if(!_ptrc_glGetnUniformuivARB) numFailed++; + _ptrc_glReadnPixelsARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glReadnPixelsARB"); + if(!_ptrc_glReadnPixelsARB) numFailed++; + return numFailed; +} + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; + +static int Load_EXT_direct_state_access() +{ + int numFailed = 0; + _ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT"); + if(!_ptrc_glBindMultiTextureEXT) numFailed++; + _ptrc_glCheckNamedFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatusEXT"); + if(!_ptrc_glCheckNamedFramebufferStatusEXT) numFailed++; + _ptrc_glClearNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferDataEXT"); + if(!_ptrc_glClearNamedBufferDataEXT) numFailed++; + _ptrc_glClearNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *))IntGetProcAddress("glClearNamedBufferSubDataEXT"); + if(!_ptrc_glClearNamedBufferSubDataEXT) numFailed++; + _ptrc_glClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClientAttribDefaultEXT"); + if(!_ptrc_glClientAttribDefaultEXT) numFailed++; + _ptrc_glCompressedMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage1DEXT"); + if(!_ptrc_glCompressedMultiTexImage1DEXT) numFailed++; + _ptrc_glCompressedMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage2DEXT"); + if(!_ptrc_glCompressedMultiTexImage2DEXT) numFailed++; + _ptrc_glCompressedMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage3DEXT"); + if(!_ptrc_glCompressedMultiTexImage3DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage1DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage1DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage2DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage2DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage3DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage3DEXT) numFailed++; + _ptrc_glCompressedTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage1DEXT"); + if(!_ptrc_glCompressedTextureImage1DEXT) numFailed++; + _ptrc_glCompressedTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage2DEXT"); + if(!_ptrc_glCompressedTextureImage2DEXT) numFailed++; + _ptrc_glCompressedTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage3DEXT"); + if(!_ptrc_glCompressedTextureImage3DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage1DEXT"); + if(!_ptrc_glCompressedTextureSubImage1DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage2DEXT"); + if(!_ptrc_glCompressedTextureSubImage2DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage3DEXT"); + if(!_ptrc_glCompressedTextureSubImage3DEXT) numFailed++; + _ptrc_glCopyMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage1DEXT"); + if(!_ptrc_glCopyMultiTexImage1DEXT) numFailed++; + _ptrc_glCopyMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage2DEXT"); + if(!_ptrc_glCopyMultiTexImage2DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage1DEXT"); + if(!_ptrc_glCopyMultiTexSubImage1DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage2DEXT"); + if(!_ptrc_glCopyMultiTexSubImage2DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage3DEXT"); + if(!_ptrc_glCopyMultiTexSubImage3DEXT) numFailed++; + _ptrc_glCopyTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage1DEXT"); + if(!_ptrc_glCopyTextureImage1DEXT) numFailed++; + _ptrc_glCopyTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage2DEXT"); + if(!_ptrc_glCopyTextureImage2DEXT) numFailed++; + _ptrc_glCopyTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1DEXT"); + if(!_ptrc_glCopyTextureSubImage1DEXT) numFailed++; + _ptrc_glCopyTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2DEXT"); + if(!_ptrc_glCopyTextureSubImage2DEXT) numFailed++; + _ptrc_glCopyTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3DEXT"); + if(!_ptrc_glCopyTextureSubImage3DEXT) numFailed++; + _ptrc_glDisableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateIndexedEXT"); + if(!_ptrc_glDisableClientStateIndexedEXT) numFailed++; + _ptrc_glDisableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateiEXT"); + if(!_ptrc_glDisableClientStateiEXT) numFailed++; + _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); + if(!_ptrc_glDisableIndexedEXT) numFailed++; + _ptrc_glDisableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttribEXT"); + if(!_ptrc_glDisableVertexArrayAttribEXT) numFailed++; + _ptrc_glDisableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexArrayEXT"); + if(!_ptrc_glDisableVertexArrayEXT) numFailed++; + _ptrc_glEnableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateIndexedEXT"); + if(!_ptrc_glEnableClientStateIndexedEXT) numFailed++; + _ptrc_glEnableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateiEXT"); + if(!_ptrc_glEnableClientStateiEXT) numFailed++; + _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); + if(!_ptrc_glEnableIndexedEXT) numFailed++; + _ptrc_glEnableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttribEXT"); + if(!_ptrc_glEnableVertexArrayAttribEXT) numFailed++; + _ptrc_glEnableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexArrayEXT"); + if(!_ptrc_glEnableVertexArrayEXT) numFailed++; + _ptrc_glFlushMappedNamedBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRangeEXT"); + if(!_ptrc_glFlushMappedNamedBufferRangeEXT) numFailed++; + _ptrc_glFramebufferDrawBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferDrawBufferEXT"); + if(!_ptrc_glFramebufferDrawBufferEXT) numFailed++; + _ptrc_glFramebufferDrawBuffersEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glFramebufferDrawBuffersEXT"); + if(!_ptrc_glFramebufferDrawBuffersEXT) numFailed++; + _ptrc_glFramebufferReadBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferReadBufferEXT"); + if(!_ptrc_glFramebufferReadBufferEXT) numFailed++; + _ptrc_glGenerateMultiTexMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glGenerateMultiTexMipmapEXT"); + if(!_ptrc_glGenerateMultiTexMipmapEXT) numFailed++; + _ptrc_glGenerateTextureMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glGenerateTextureMipmapEXT"); + if(!_ptrc_glGenerateTextureMipmapEXT) numFailed++; + _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); + if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; + _ptrc_glGetCompressedMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedMultiTexImageEXT"); + if(!_ptrc_glGetCompressedMultiTexImageEXT) numFailed++; + _ptrc_glGetCompressedTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTextureImageEXT"); + if(!_ptrc_glGetCompressedTextureImageEXT) numFailed++; + _ptrc_glGetDoubleIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoubleIndexedvEXT"); + if(!_ptrc_glGetDoubleIndexedvEXT) numFailed++; + _ptrc_glGetDoublei_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_vEXT"); + if(!_ptrc_glGetDoublei_vEXT) numFailed++; + _ptrc_glGetFloatIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloatIndexedvEXT"); + if(!_ptrc_glGetFloatIndexedvEXT) numFailed++; + _ptrc_glGetFloati_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_vEXT"); + if(!_ptrc_glGetFloati_vEXT) numFailed++; + _ptrc_glGetFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameterivEXT"); + if(!_ptrc_glGetFramebufferParameterivEXT) numFailed++; + _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); + if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; + _ptrc_glGetMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexEnvfvEXT"); + if(!_ptrc_glGetMultiTexEnvfvEXT) numFailed++; + _ptrc_glGetMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexEnvivEXT"); + if(!_ptrc_glGetMultiTexEnvivEXT) numFailed++; + _ptrc_glGetMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMultiTexGendvEXT"); + if(!_ptrc_glGetMultiTexGendvEXT) numFailed++; + _ptrc_glGetMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexGenfvEXT"); + if(!_ptrc_glGetMultiTexGenfvEXT) numFailed++; + _ptrc_glGetMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexGenivEXT"); + if(!_ptrc_glGetMultiTexGenivEXT) numFailed++; + _ptrc_glGetMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMultiTexImageEXT"); + if(!_ptrc_glGetMultiTexImageEXT) numFailed++; + _ptrc_glGetMultiTexLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexLevelParameterfvEXT"); + if(!_ptrc_glGetMultiTexLevelParameterfvEXT) numFailed++; + _ptrc_glGetMultiTexLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetMultiTexLevelParameterivEXT"); + if(!_ptrc_glGetMultiTexLevelParameterivEXT) numFailed++; + _ptrc_glGetMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterIivEXT"); + if(!_ptrc_glGetMultiTexParameterIivEXT) numFailed++; + _ptrc_glGetMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetMultiTexParameterIuivEXT"); + if(!_ptrc_glGetMultiTexParameterIuivEXT) numFailed++; + _ptrc_glGetMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexParameterfvEXT"); + if(!_ptrc_glGetMultiTexParameterfvEXT) numFailed++; + _ptrc_glGetMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterivEXT"); + if(!_ptrc_glGetMultiTexParameterivEXT) numFailed++; + _ptrc_glGetNamedBufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameterivEXT"); + if(!_ptrc_glGetNamedBufferParameterivEXT) numFailed++; + _ptrc_glGetNamedBufferPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetNamedBufferPointervEXT"); + if(!_ptrc_glGetNamedBufferPointervEXT) numFailed++; + _ptrc_glGetNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetNamedBufferSubDataEXT"); + if(!_ptrc_glGetNamedBufferSubDataEXT) numFailed++; + _ptrc_glGetNamedFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); + if(!_ptrc_glGetNamedFramebufferAttachmentParameterivEXT) numFailed++; + _ptrc_glGetNamedFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameterivEXT"); + if(!_ptrc_glGetNamedFramebufferParameterivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterIivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint *))IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterIuivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterdvEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterfvEXT) numFailed++; + _ptrc_glGetNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetNamedProgramStringEXT"); + if(!_ptrc_glGetNamedProgramStringEXT) numFailed++; + _ptrc_glGetNamedProgramivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedProgramivEXT"); + if(!_ptrc_glGetNamedProgramivEXT) numFailed++; + _ptrc_glGetNamedRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameterivEXT"); + if(!_ptrc_glGetNamedRenderbufferParameterivEXT) numFailed++; + _ptrc_glGetPointerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointerIndexedvEXT"); + if(!_ptrc_glGetPointerIndexedvEXT) numFailed++; + _ptrc_glGetPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointeri_vEXT"); + if(!_ptrc_glGetPointeri_vEXT) numFailed++; + _ptrc_glGetTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTextureImageEXT"); + if(!_ptrc_glGetTextureImageEXT) numFailed++; + _ptrc_glGetTextureLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfvEXT"); + if(!_ptrc_glGetTextureLevelParameterfvEXT) numFailed++; + _ptrc_glGetTextureLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameterivEXT"); + if(!_ptrc_glGetTextureLevelParameterivEXT) numFailed++; + _ptrc_glGetTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIivEXT"); + if(!_ptrc_glGetTextureParameterIivEXT) numFailed++; + _ptrc_glGetTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuivEXT"); + if(!_ptrc_glGetTextureParameterIuivEXT) numFailed++; + _ptrc_glGetTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfvEXT"); + if(!_ptrc_glGetTextureParameterfvEXT) numFailed++; + _ptrc_glGetTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterivEXT"); + if(!_ptrc_glGetTextureParameterivEXT) numFailed++; + _ptrc_glGetVertexArrayIntegeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegeri_vEXT"); + if(!_ptrc_glGetVertexArrayIntegeri_vEXT) numFailed++; + _ptrc_glGetVertexArrayIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegervEXT"); + if(!_ptrc_glGetVertexArrayIntegervEXT) numFailed++; + _ptrc_glGetVertexArrayPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointeri_vEXT"); + if(!_ptrc_glGetVertexArrayPointeri_vEXT) numFailed++; + _ptrc_glGetVertexArrayPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointervEXT"); + if(!_ptrc_glGetVertexArrayPointervEXT) numFailed++; + _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); + if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; + _ptrc_glMapNamedBufferEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBufferEXT"); + if(!_ptrc_glMapNamedBufferEXT) numFailed++; + _ptrc_glMapNamedBufferRangeEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRangeEXT"); + if(!_ptrc_glMapNamedBufferRangeEXT) numFailed++; + _ptrc_glMatrixFrustumEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixFrustumEXT"); + if(!_ptrc_glMatrixFrustumEXT) numFailed++; + _ptrc_glMatrixLoadIdentityEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixLoadIdentityEXT"); + if(!_ptrc_glMatrixLoadIdentityEXT) numFailed++; + _ptrc_glMatrixLoadTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoadTransposedEXT"); + if(!_ptrc_glMatrixLoadTransposedEXT) numFailed++; + _ptrc_glMatrixLoadTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadTransposefEXT"); + if(!_ptrc_glMatrixLoadTransposefEXT) numFailed++; + _ptrc_glMatrixLoaddEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoaddEXT"); + if(!_ptrc_glMatrixLoaddEXT) numFailed++; + _ptrc_glMatrixLoadfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadfEXT"); + if(!_ptrc_glMatrixLoadfEXT) numFailed++; + _ptrc_glMatrixMultTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultTransposedEXT"); + if(!_ptrc_glMatrixMultTransposedEXT) numFailed++; + _ptrc_glMatrixMultTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultTransposefEXT"); + if(!_ptrc_glMatrixMultTransposefEXT) numFailed++; + _ptrc_glMatrixMultdEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultdEXT"); + if(!_ptrc_glMatrixMultdEXT) numFailed++; + _ptrc_glMatrixMultfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultfEXT"); + if(!_ptrc_glMatrixMultfEXT) numFailed++; + _ptrc_glMatrixOrthoEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixOrthoEXT"); + if(!_ptrc_glMatrixOrthoEXT) numFailed++; + _ptrc_glMatrixPopEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPopEXT"); + if(!_ptrc_glMatrixPopEXT) numFailed++; + _ptrc_glMatrixPushEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPushEXT"); + if(!_ptrc_glMatrixPushEXT) numFailed++; + _ptrc_glMatrixRotatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixRotatedEXT"); + if(!_ptrc_glMatrixRotatedEXT) numFailed++; + _ptrc_glMatrixRotatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixRotatefEXT"); + if(!_ptrc_glMatrixRotatefEXT) numFailed++; + _ptrc_glMatrixScaledEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixScaledEXT"); + if(!_ptrc_glMatrixScaledEXT) numFailed++; + _ptrc_glMatrixScalefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixScalefEXT"); + if(!_ptrc_glMatrixScalefEXT) numFailed++; + _ptrc_glMatrixTranslatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixTranslatedEXT"); + if(!_ptrc_glMatrixTranslatedEXT) numFailed++; + _ptrc_glMatrixTranslatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixTranslatefEXT"); + if(!_ptrc_glMatrixTranslatefEXT) numFailed++; + _ptrc_glMultiTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexBufferEXT"); + if(!_ptrc_glMultiTexBufferEXT) numFailed++; + _ptrc_glMultiTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMultiTexCoordPointerEXT"); + if(!_ptrc_glMultiTexCoordPointerEXT) numFailed++; + _ptrc_glMultiTexEnvfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexEnvfEXT"); + if(!_ptrc_glMultiTexEnvfEXT) numFailed++; + _ptrc_glMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexEnvfvEXT"); + if(!_ptrc_glMultiTexEnvfvEXT) numFailed++; + _ptrc_glMultiTexEnviEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexEnviEXT"); + if(!_ptrc_glMultiTexEnviEXT) numFailed++; + _ptrc_glMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexEnvivEXT"); + if(!_ptrc_glMultiTexEnvivEXT) numFailed++; + _ptrc_glMultiTexGendEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble))IntGetProcAddress("glMultiTexGendEXT"); + if(!_ptrc_glMultiTexGendEXT) numFailed++; + _ptrc_glMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLdouble *))IntGetProcAddress("glMultiTexGendvEXT"); + if(!_ptrc_glMultiTexGendvEXT) numFailed++; + _ptrc_glMultiTexGenfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexGenfEXT"); + if(!_ptrc_glMultiTexGenfEXT) numFailed++; + _ptrc_glMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexGenfvEXT"); + if(!_ptrc_glMultiTexGenfvEXT) numFailed++; + _ptrc_glMultiTexGeniEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexGeniEXT"); + if(!_ptrc_glMultiTexGeniEXT) numFailed++; + _ptrc_glMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexGenivEXT"); + if(!_ptrc_glMultiTexGenivEXT) numFailed++; + _ptrc_glMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage1DEXT"); + if(!_ptrc_glMultiTexImage1DEXT) numFailed++; + _ptrc_glMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage2DEXT"); + if(!_ptrc_glMultiTexImage2DEXT) numFailed++; + _ptrc_glMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage3DEXT"); + if(!_ptrc_glMultiTexImage3DEXT) numFailed++; + _ptrc_glMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterIivEXT"); + if(!_ptrc_glMultiTexParameterIivEXT) numFailed++; + _ptrc_glMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexParameterIuivEXT"); + if(!_ptrc_glMultiTexParameterIuivEXT) numFailed++; + _ptrc_glMultiTexParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexParameterfEXT"); + if(!_ptrc_glMultiTexParameterfEXT) numFailed++; + _ptrc_glMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexParameterfvEXT"); + if(!_ptrc_glMultiTexParameterfvEXT) numFailed++; + _ptrc_glMultiTexParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexParameteriEXT"); + if(!_ptrc_glMultiTexParameteriEXT) numFailed++; + _ptrc_glMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterivEXT"); + if(!_ptrc_glMultiTexParameterivEXT) numFailed++; + _ptrc_glMultiTexRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexRenderbufferEXT"); + if(!_ptrc_glMultiTexRenderbufferEXT) numFailed++; + _ptrc_glMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage1DEXT"); + if(!_ptrc_glMultiTexSubImage1DEXT) numFailed++; + _ptrc_glMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage2DEXT"); + if(!_ptrc_glMultiTexSubImage2DEXT) numFailed++; + _ptrc_glMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage3DEXT"); + if(!_ptrc_glMultiTexSubImage3DEXT) numFailed++; + _ptrc_glNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glNamedBufferDataEXT"); + if(!_ptrc_glNamedBufferDataEXT) numFailed++; + _ptrc_glNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glNamedBufferSubDataEXT"); + if(!_ptrc_glNamedBufferSubDataEXT) numFailed++; + _ptrc_glNamedCopyBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glNamedCopyBufferSubDataEXT"); + if(!_ptrc_glNamedCopyBufferSubDataEXT) numFailed++; + _ptrc_glNamedFramebufferParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteriEXT"); + if(!_ptrc_glNamedFramebufferParameteriEXT) numFailed++; + _ptrc_glNamedFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbufferEXT"); + if(!_ptrc_glNamedFramebufferRenderbufferEXT) numFailed++; + _ptrc_glNamedFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture1DEXT"); + if(!_ptrc_glNamedFramebufferTexture1DEXT) numFailed++; + _ptrc_glNamedFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture2DEXT"); + if(!_ptrc_glNamedFramebufferTexture2DEXT) numFailed++; + _ptrc_glNamedFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTexture3DEXT"); + if(!_ptrc_glNamedFramebufferTexture3DEXT) numFailed++; + _ptrc_glNamedFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTextureEXT"); + if(!_ptrc_glNamedFramebufferTextureEXT) numFailed++; + _ptrc_glNamedFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glNamedFramebufferTextureFaceEXT"); + if(!_ptrc_glNamedFramebufferTextureFaceEXT) numFailed++; + _ptrc_glNamedFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayerEXT"); + if(!_ptrc_glNamedFramebufferTextureLayerEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNamedProgramLocalParameter4dEXT"); + if(!_ptrc_glNamedProgramLocalParameter4dEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLdouble *))IntGetProcAddress("glNamedProgramLocalParameter4dvEXT"); + if(!_ptrc_glNamedProgramLocalParameter4dvEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNamedProgramLocalParameter4fEXT"); + if(!_ptrc_glNamedProgramLocalParameter4fEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameter4fvEXT"); + if(!_ptrc_glNamedProgramLocalParameter4fvEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glNamedProgramLocalParameterI4iEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4iEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLint *))IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4ivEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4uiEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLuint *))IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4uivEXT) numFailed++; + _ptrc_glNamedProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameters4fvEXT"); + if(!_ptrc_glNamedProgramLocalParameters4fvEXT) numFailed++; + _ptrc_glNamedProgramLocalParametersI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT"); + if(!_ptrc_glNamedProgramLocalParametersI4ivEXT) numFailed++; + _ptrc_glNamedProgramLocalParametersI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT"); + if(!_ptrc_glNamedProgramLocalParametersI4uivEXT) numFailed++; + _ptrc_glNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNamedProgramStringEXT"); + if(!_ptrc_glNamedProgramStringEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageEXT"); + if(!_ptrc_glNamedRenderbufferStorageEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); + if(!_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); + if(!_ptrc_glNamedRenderbufferStorageMultisampleEXT) numFailed++; + _ptrc_glProgramUniform1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1dEXT"); + if(!_ptrc_glProgramUniform1dEXT) numFailed++; + _ptrc_glProgramUniform1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dvEXT"); + if(!_ptrc_glProgramUniform1dvEXT) numFailed++; + _ptrc_glProgramUniform1fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1fEXT"); + if(!_ptrc_glProgramUniform1fEXT) numFailed++; + _ptrc_glProgramUniform1fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fvEXT"); + if(!_ptrc_glProgramUniform1fvEXT) numFailed++; + _ptrc_glProgramUniform1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1iEXT"); + if(!_ptrc_glProgramUniform1iEXT) numFailed++; + _ptrc_glProgramUniform1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1ivEXT"); + if(!_ptrc_glProgramUniform1ivEXT) numFailed++; + _ptrc_glProgramUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1uiEXT"); + if(!_ptrc_glProgramUniform1uiEXT) numFailed++; + _ptrc_glProgramUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uivEXT"); + if(!_ptrc_glProgramUniform1uivEXT) numFailed++; + _ptrc_glProgramUniform2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2dEXT"); + if(!_ptrc_glProgramUniform2dEXT) numFailed++; + _ptrc_glProgramUniform2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dvEXT"); + if(!_ptrc_glProgramUniform2dvEXT) numFailed++; + _ptrc_glProgramUniform2fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2fEXT"); + if(!_ptrc_glProgramUniform2fEXT) numFailed++; + _ptrc_glProgramUniform2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fvEXT"); + if(!_ptrc_glProgramUniform2fvEXT) numFailed++; + _ptrc_glProgramUniform2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2iEXT"); + if(!_ptrc_glProgramUniform2iEXT) numFailed++; + _ptrc_glProgramUniform2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2ivEXT"); + if(!_ptrc_glProgramUniform2ivEXT) numFailed++; + _ptrc_glProgramUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2uiEXT"); + if(!_ptrc_glProgramUniform2uiEXT) numFailed++; + _ptrc_glProgramUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uivEXT"); + if(!_ptrc_glProgramUniform2uivEXT) numFailed++; + _ptrc_glProgramUniform3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3dEXT"); + if(!_ptrc_glProgramUniform3dEXT) numFailed++; + _ptrc_glProgramUniform3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dvEXT"); + if(!_ptrc_glProgramUniform3dvEXT) numFailed++; + _ptrc_glProgramUniform3fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3fEXT"); + if(!_ptrc_glProgramUniform3fEXT) numFailed++; + _ptrc_glProgramUniform3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fvEXT"); + if(!_ptrc_glProgramUniform3fvEXT) numFailed++; + _ptrc_glProgramUniform3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3iEXT"); + if(!_ptrc_glProgramUniform3iEXT) numFailed++; + _ptrc_glProgramUniform3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3ivEXT"); + if(!_ptrc_glProgramUniform3ivEXT) numFailed++; + _ptrc_glProgramUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3uiEXT"); + if(!_ptrc_glProgramUniform3uiEXT) numFailed++; + _ptrc_glProgramUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uivEXT"); + if(!_ptrc_glProgramUniform3uivEXT) numFailed++; + _ptrc_glProgramUniform4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4dEXT"); + if(!_ptrc_glProgramUniform4dEXT) numFailed++; + _ptrc_glProgramUniform4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dvEXT"); + if(!_ptrc_glProgramUniform4dvEXT) numFailed++; + _ptrc_glProgramUniform4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4fEXT"); + if(!_ptrc_glProgramUniform4fEXT) numFailed++; + _ptrc_glProgramUniform4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fvEXT"); + if(!_ptrc_glProgramUniform4fvEXT) numFailed++; + _ptrc_glProgramUniform4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4iEXT"); + if(!_ptrc_glProgramUniform4iEXT) numFailed++; + _ptrc_glProgramUniform4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4ivEXT"); + if(!_ptrc_glProgramUniform4ivEXT) numFailed++; + _ptrc_glProgramUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4uiEXT"); + if(!_ptrc_glProgramUniform4uiEXT) numFailed++; + _ptrc_glProgramUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uivEXT"); + if(!_ptrc_glProgramUniform4uivEXT) numFailed++; + _ptrc_glProgramUniformMatrix2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dvEXT"); + if(!_ptrc_glProgramUniformMatrix2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fvEXT"); + if(!_ptrc_glProgramUniformMatrix2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dvEXT"); + if(!_ptrc_glProgramUniformMatrix2x3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fvEXT"); + if(!_ptrc_glProgramUniformMatrix2x3fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dvEXT"); + if(!_ptrc_glProgramUniformMatrix2x4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fvEXT"); + if(!_ptrc_glProgramUniformMatrix2x4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dvEXT"); + if(!_ptrc_glProgramUniformMatrix3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fvEXT"); + if(!_ptrc_glProgramUniformMatrix3fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dvEXT"); + if(!_ptrc_glProgramUniformMatrix3x2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fvEXT"); + if(!_ptrc_glProgramUniformMatrix3x2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dvEXT"); + if(!_ptrc_glProgramUniformMatrix3x4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fvEXT"); + if(!_ptrc_glProgramUniformMatrix3x4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dvEXT"); + if(!_ptrc_glProgramUniformMatrix4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fvEXT"); + if(!_ptrc_glProgramUniformMatrix4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dvEXT"); + if(!_ptrc_glProgramUniformMatrix4x2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fvEXT"); + if(!_ptrc_glProgramUniformMatrix4x2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dvEXT"); + if(!_ptrc_glProgramUniformMatrix4x3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fvEXT"); + if(!_ptrc_glProgramUniformMatrix4x3fvEXT) numFailed++; + _ptrc_glPushClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttribDefaultEXT"); + if(!_ptrc_glPushClientAttribDefaultEXT) numFailed++; + _ptrc_glTextureBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glTextureBufferEXT"); + if(!_ptrc_glTextureBufferEXT) numFailed++; + _ptrc_glTextureBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRangeEXT"); + if(!_ptrc_glTextureBufferRangeEXT) numFailed++; + _ptrc_glTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage1DEXT"); + if(!_ptrc_glTextureImage1DEXT) numFailed++; + _ptrc_glTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage2DEXT"); + if(!_ptrc_glTextureImage2DEXT) numFailed++; + _ptrc_glTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage3DEXT"); + if(!_ptrc_glTextureImage3DEXT) numFailed++; + _ptrc_glTexturePageCommitmentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexturePageCommitmentEXT"); + if(!_ptrc_glTexturePageCommitmentEXT) numFailed++; + _ptrc_glTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIivEXT"); + if(!_ptrc_glTextureParameterIivEXT) numFailed++; + _ptrc_glTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuivEXT"); + if(!_ptrc_glTextureParameterIuivEXT) numFailed++; + _ptrc_glTextureParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat))IntGetProcAddress("glTextureParameterfEXT"); + if(!_ptrc_glTextureParameterfEXT) numFailed++; + _ptrc_glTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfvEXT"); + if(!_ptrc_glTextureParameterfvEXT) numFailed++; + _ptrc_glTextureParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint))IntGetProcAddress("glTextureParameteriEXT"); + if(!_ptrc_glTextureParameteriEXT) numFailed++; + _ptrc_glTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterivEXT"); + if(!_ptrc_glTextureParameterivEXT) numFailed++; + _ptrc_glTextureRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureRenderbufferEXT"); + if(!_ptrc_glTextureRenderbufferEXT) numFailed++; + _ptrc_glTextureStorage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1DEXT"); + if(!_ptrc_glTextureStorage1DEXT) numFailed++; + _ptrc_glTextureStorage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2DEXT"); + if(!_ptrc_glTextureStorage2DEXT) numFailed++; + _ptrc_glTextureStorage2DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisampleEXT"); + if(!_ptrc_glTextureStorage2DMultisampleEXT) numFailed++; + _ptrc_glTextureStorage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3DEXT"); + if(!_ptrc_glTextureStorage3DEXT) numFailed++; + _ptrc_glTextureStorage3DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisampleEXT"); + if(!_ptrc_glTextureStorage3DMultisampleEXT) numFailed++; + _ptrc_glTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage1DEXT"); + if(!_ptrc_glTextureSubImage1DEXT) numFailed++; + _ptrc_glTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage2DEXT"); + if(!_ptrc_glTextureSubImage2DEXT) numFailed++; + _ptrc_glTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage3DEXT"); + if(!_ptrc_glTextureSubImage3DEXT) numFailed++; + _ptrc_glUnmapNamedBufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBufferEXT"); + if(!_ptrc_glUnmapNamedBufferEXT) numFailed++; + _ptrc_glVertexArrayBindVertexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayBindVertexBufferEXT"); + if(!_ptrc_glVertexArrayBindVertexBufferEXT) numFailed++; + _ptrc_glVertexArrayColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayColorOffsetEXT"); + if(!_ptrc_glVertexArrayColorOffsetEXT) numFailed++; + _ptrc_glVertexArrayEdgeFlagOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT"); + if(!_ptrc_glVertexArrayEdgeFlagOffsetEXT) numFailed++; + _ptrc_glVertexArrayFogCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayFogCoordOffsetEXT"); + if(!_ptrc_glVertexArrayFogCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayIndexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayIndexOffsetEXT"); + if(!_ptrc_glVertexArrayIndexOffsetEXT) numFailed++; + _ptrc_glVertexArrayMultiTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT"); + if(!_ptrc_glVertexArrayMultiTexCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayNormalOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayNormalOffsetEXT"); + if(!_ptrc_glVertexArrayNormalOffsetEXT) numFailed++; + _ptrc_glVertexArraySecondaryColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT"); + if(!_ptrc_glVertexArraySecondaryColorOffsetEXT) numFailed++; + _ptrc_glVertexArrayTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayTexCoordOffsetEXT"); + if(!_ptrc_glVertexArrayTexCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribBindingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribBindingEXT"); + if(!_ptrc_glVertexArrayVertexAttribBindingEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayVertexAttribFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribIFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribIFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribIOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribIOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribLFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribLFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribLOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribLOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexBindingDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT"); + if(!_ptrc_glVertexArrayVertexBindingDivisorEXT) numFailed++; + _ptrc_glVertexArrayVertexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexOffsetEXT"); + if(!_ptrc_glVertexArrayVertexOffsetEXT) numFailed++; + return numFailed; +} + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *) = NULL; + +static int Load_GREMEDY_string_marker() +{ + int numFailed = 0; + _ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glStringMarkerGREMEDY"); + if(!_ptrc_glStringMarkerGREMEDY) numFailed++; + return numFailed; +} + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL; +GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL; +GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL; +GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)() = NULL; +GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL; +GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; +GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL; +GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; +GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; + +GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL; +GLLOADGEN_EXPORT GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL; +GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; +GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL; +GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; +GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL; +GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL; +GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; + +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; +GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; + +static int Load_Version_4_4() +{ + int numFailed = 0; + _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); + if(!_ptrc_glBlendFunc) numFailed++; + _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); + if(!_ptrc_glClear) numFailed++; + _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); + if(!_ptrc_glClearColor) numFailed++; + _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); + if(!_ptrc_glClearDepth) numFailed++; + _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); + if(!_ptrc_glClearStencil) numFailed++; + _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); + if(!_ptrc_glColorMask) numFailed++; + _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); + if(!_ptrc_glCullFace) numFailed++; + _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); + if(!_ptrc_glDepthFunc) numFailed++; + _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); + if(!_ptrc_glDepthMask) numFailed++; + _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); + if(!_ptrc_glDepthRange) numFailed++; + _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); + if(!_ptrc_glDisable) numFailed++; + _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); + if(!_ptrc_glDrawBuffer) numFailed++; + _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); + if(!_ptrc_glEnable) numFailed++; + _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish"); + if(!_ptrc_glFinish) numFailed++; + _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush"); + if(!_ptrc_glFlush) numFailed++; + _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); + if(!_ptrc_glFrontFace) numFailed++; + _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); + if(!_ptrc_glGetBooleanv) numFailed++; + _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); + if(!_ptrc_glGetDoublev) numFailed++; + _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError"); + if(!_ptrc_glGetError) numFailed++; + _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); + if(!_ptrc_glGetFloatv) numFailed++; + _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); + if(!_ptrc_glGetIntegerv) numFailed++; + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if(!_ptrc_glGetString) numFailed++; + _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage"); + if(!_ptrc_glGetTexImage) numFailed++; + _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); + if(!_ptrc_glGetTexLevelParameterfv) numFailed++; + _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); + if(!_ptrc_glGetTexLevelParameteriv) numFailed++; + _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); + if(!_ptrc_glGetTexParameterfv) numFailed++; + _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); + if(!_ptrc_glGetTexParameteriv) numFailed++; + _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); + if(!_ptrc_glHint) numFailed++; + _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); + if(!_ptrc_glIsEnabled) numFailed++; + _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); + if(!_ptrc_glLineWidth) numFailed++; + _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); + if(!_ptrc_glLogicOp) numFailed++; + _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); + if(!_ptrc_glPixelStoref) numFailed++; + _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); + if(!_ptrc_glPixelStorei) numFailed++; + _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); + if(!_ptrc_glPointSize) numFailed++; + _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); + if(!_ptrc_glPolygonMode) numFailed++; + _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); + if(!_ptrc_glReadBuffer) numFailed++; + _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels"); + if(!_ptrc_glReadPixels) numFailed++; + _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); + if(!_ptrc_glScissor) numFailed++; + _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); + if(!_ptrc_glStencilFunc) numFailed++; + _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); + if(!_ptrc_glStencilMask) numFailed++; + _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); + if(!_ptrc_glStencilOp) numFailed++; + _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D"); + if(!_ptrc_glTexImage1D) numFailed++; + _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D"); + if(!_ptrc_glTexImage2D) numFailed++; + _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); + if(!_ptrc_glTexParameterf) numFailed++; + _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); + if(!_ptrc_glTexParameterfv) numFailed++; + _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); + if(!_ptrc_glTexParameteri) numFailed++; + _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); + if(!_ptrc_glTexParameteriv) numFailed++; + _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); + if(!_ptrc_glViewport) numFailed++; + _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); + if(!_ptrc_glBindTexture) numFailed++; + _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); + if(!_ptrc_glCopyTexImage1D) numFailed++; + _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); + if(!_ptrc_glCopyTexImage2D) numFailed++; + _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); + if(!_ptrc_glCopyTexSubImage1D) numFailed++; + _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); + if(!_ptrc_glCopyTexSubImage2D) numFailed++; + _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); + if(!_ptrc_glDeleteTextures) numFailed++; + _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); + if(!_ptrc_glDrawArrays) numFailed++; + _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements"); + if(!_ptrc_glDrawElements) numFailed++; + _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); + if(!_ptrc_glGenTextures) numFailed++; + _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); + if(!_ptrc_glGetPointerv) numFailed++; + _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); + if(!_ptrc_glIsTexture) numFailed++; + _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); + if(!_ptrc_glPolygonOffset) numFailed++; + _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D"); + if(!_ptrc_glTexSubImage1D) numFailed++; + _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D"); + if(!_ptrc_glTexSubImage2D) numFailed++; + _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); + if(!_ptrc_glBlendColor) numFailed++; + _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); + if(!_ptrc_glBlendEquation) numFailed++; + _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); + if(!_ptrc_glCopyTexSubImage3D) numFailed++; + _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements"); + if(!_ptrc_glDrawRangeElements) numFailed++; + _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D"); + if(!_ptrc_glTexImage3D) numFailed++; + _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D"); + if(!_ptrc_glTexSubImage3D) numFailed++; + _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); + if(!_ptrc_glActiveTexture) numFailed++; + _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D"); + if(!_ptrc_glCompressedTexImage1D) numFailed++; + _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D"); + if(!_ptrc_glCompressedTexImage2D) numFailed++; + _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D"); + if(!_ptrc_glCompressedTexImage3D) numFailed++; + _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D"); + if(!_ptrc_glCompressedTexSubImage1D) numFailed++; + _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D"); + if(!_ptrc_glCompressedTexSubImage2D) numFailed++; + _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D"); + if(!_ptrc_glCompressedTexSubImage3D) numFailed++; + _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage"); + if(!_ptrc_glGetCompressedTexImage) numFailed++; + _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); + if(!_ptrc_glSampleCoverage) numFailed++; + _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); + if(!_ptrc_glBlendFuncSeparate) numFailed++; + _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); + if(!_ptrc_glMultiDrawArrays) numFailed++; + _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); + if(!_ptrc_glMultiDrawElements) numFailed++; + _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); + if(!_ptrc_glPointParameterf) numFailed++; + _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); + if(!_ptrc_glPointParameterfv) numFailed++; + _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); + if(!_ptrc_glPointParameteri) numFailed++; + _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); + if(!_ptrc_glPointParameteriv) numFailed++; + _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); + if(!_ptrc_glBeginQuery) numFailed++; + _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); + if(!_ptrc_glBindBuffer) numFailed++; + _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData"); + if(!_ptrc_glBufferData) numFailed++; + _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData"); + if(!_ptrc_glBufferSubData) numFailed++; + _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); + if(!_ptrc_glDeleteBuffers) numFailed++; + _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); + if(!_ptrc_glDeleteQueries) numFailed++; + _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); + if(!_ptrc_glEndQuery) numFailed++; + _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); + if(!_ptrc_glGenBuffers) numFailed++; + _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); + if(!_ptrc_glGenQueries) numFailed++; + _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); + if(!_ptrc_glGetBufferParameteriv) numFailed++; + _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv"); + if(!_ptrc_glGetBufferPointerv) numFailed++; + _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData"); + if(!_ptrc_glGetBufferSubData) numFailed++; + _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); + if(!_ptrc_glGetQueryObjectiv) numFailed++; + _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); + if(!_ptrc_glGetQueryObjectuiv) numFailed++; + _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); + if(!_ptrc_glGetQueryiv) numFailed++; + _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); + if(!_ptrc_glIsBuffer) numFailed++; + _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); + if(!_ptrc_glIsQuery) numFailed++; + _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); + if(!_ptrc_glMapBuffer) numFailed++; + _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); + if(!_ptrc_glUnmapBuffer) numFailed++; + _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); + if(!_ptrc_glAttachShader) numFailed++; + _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); + if(!_ptrc_glBindAttribLocation) numFailed++; + _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); + if(!_ptrc_glBlendEquationSeparate) numFailed++; + _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); + if(!_ptrc_glCompileShader) numFailed++; + _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram"); + if(!_ptrc_glCreateProgram) numFailed++; + _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); + if(!_ptrc_glCreateShader) numFailed++; + _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); + if(!_ptrc_glDeleteProgram) numFailed++; + _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); + if(!_ptrc_glDeleteShader) numFailed++; + _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); + if(!_ptrc_glDetachShader) numFailed++; + _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); + if(!_ptrc_glDisableVertexAttribArray) numFailed++; + _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); + if(!_ptrc_glDrawBuffers) numFailed++; + _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); + if(!_ptrc_glEnableVertexAttribArray) numFailed++; + _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); + if(!_ptrc_glGetActiveAttrib) numFailed++; + _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); + if(!_ptrc_glGetActiveUniform) numFailed++; + _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); + if(!_ptrc_glGetAttachedShaders) numFailed++; + _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); + if(!_ptrc_glGetAttribLocation) numFailed++; + _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); + if(!_ptrc_glGetProgramInfoLog) numFailed++; + _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); + if(!_ptrc_glGetProgramiv) numFailed++; + _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); + if(!_ptrc_glGetShaderInfoLog) numFailed++; + _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); + if(!_ptrc_glGetShaderSource) numFailed++; + _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); + if(!_ptrc_glGetShaderiv) numFailed++; + _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); + if(!_ptrc_glGetUniformLocation) numFailed++; + _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); + if(!_ptrc_glGetUniformfv) numFailed++; + _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); + if(!_ptrc_glGetUniformiv) numFailed++; + _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv"); + if(!_ptrc_glGetVertexAttribPointerv) numFailed++; + _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); + if(!_ptrc_glGetVertexAttribdv) numFailed++; + _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); + if(!_ptrc_glGetVertexAttribfv) numFailed++; + _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); + if(!_ptrc_glGetVertexAttribiv) numFailed++; + _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); + if(!_ptrc_glIsProgram) numFailed++; + _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); + if(!_ptrc_glIsShader) numFailed++; + _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); + if(!_ptrc_glLinkProgram) numFailed++; + _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); + if(!_ptrc_glShaderSource) numFailed++; + _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); + if(!_ptrc_glStencilFuncSeparate) numFailed++; + _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); + if(!_ptrc_glStencilMaskSeparate) numFailed++; + _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); + if(!_ptrc_glStencilOpSeparate) numFailed++; + _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); + if(!_ptrc_glUniform1f) numFailed++; + _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); + if(!_ptrc_glUniform1fv) numFailed++; + _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); + if(!_ptrc_glUniform1i) numFailed++; + _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); + if(!_ptrc_glUniform1iv) numFailed++; + _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); + if(!_ptrc_glUniform2f) numFailed++; + _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); + if(!_ptrc_glUniform2fv) numFailed++; + _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); + if(!_ptrc_glUniform2i) numFailed++; + _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); + if(!_ptrc_glUniform2iv) numFailed++; + _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); + if(!_ptrc_glUniform3f) numFailed++; + _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); + if(!_ptrc_glUniform3fv) numFailed++; + _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); + if(!_ptrc_glUniform3i) numFailed++; + _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); + if(!_ptrc_glUniform3iv) numFailed++; + _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); + if(!_ptrc_glUniform4f) numFailed++; + _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); + if(!_ptrc_glUniform4fv) numFailed++; + _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); + if(!_ptrc_glUniform4i) numFailed++; + _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); + if(!_ptrc_glUniform4iv) numFailed++; + _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); + if(!_ptrc_glUniformMatrix2fv) numFailed++; + _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); + if(!_ptrc_glUniformMatrix3fv) numFailed++; + _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); + if(!_ptrc_glUniformMatrix4fv) numFailed++; + _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); + if(!_ptrc_glUseProgram) numFailed++; + _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); + if(!_ptrc_glValidateProgram) numFailed++; + _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); + if(!_ptrc_glVertexAttrib1d) numFailed++; + _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); + if(!_ptrc_glVertexAttrib1dv) numFailed++; + _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); + if(!_ptrc_glVertexAttrib1f) numFailed++; + _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); + if(!_ptrc_glVertexAttrib1fv) numFailed++; + _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); + if(!_ptrc_glVertexAttrib1s) numFailed++; + _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); + if(!_ptrc_glVertexAttrib1sv) numFailed++; + _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); + if(!_ptrc_glVertexAttrib2d) numFailed++; + _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); + if(!_ptrc_glVertexAttrib2dv) numFailed++; + _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); + if(!_ptrc_glVertexAttrib2f) numFailed++; + _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); + if(!_ptrc_glVertexAttrib2fv) numFailed++; + _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); + if(!_ptrc_glVertexAttrib2s) numFailed++; + _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); + if(!_ptrc_glVertexAttrib2sv) numFailed++; + _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); + if(!_ptrc_glVertexAttrib3d) numFailed++; + _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); + if(!_ptrc_glVertexAttrib3dv) numFailed++; + _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); + if(!_ptrc_glVertexAttrib3f) numFailed++; + _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); + if(!_ptrc_glVertexAttrib3fv) numFailed++; + _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); + if(!_ptrc_glVertexAttrib3s) numFailed++; + _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); + if(!_ptrc_glVertexAttrib3sv) numFailed++; + _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); + if(!_ptrc_glVertexAttrib4Nbv) numFailed++; + _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); + if(!_ptrc_glVertexAttrib4Niv) numFailed++; + _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); + if(!_ptrc_glVertexAttrib4Nsv) numFailed++; + _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); + if(!_ptrc_glVertexAttrib4Nub) numFailed++; + _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); + if(!_ptrc_glVertexAttrib4Nubv) numFailed++; + _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); + if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; + _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); + if(!_ptrc_glVertexAttrib4Nusv) numFailed++; + _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); + if(!_ptrc_glVertexAttrib4bv) numFailed++; + _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); + if(!_ptrc_glVertexAttrib4d) numFailed++; + _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); + if(!_ptrc_glVertexAttrib4dv) numFailed++; + _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); + if(!_ptrc_glVertexAttrib4f) numFailed++; + _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); + if(!_ptrc_glVertexAttrib4fv) numFailed++; + _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); + if(!_ptrc_glVertexAttrib4iv) numFailed++; + _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); + if(!_ptrc_glVertexAttrib4s) numFailed++; + _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); + if(!_ptrc_glVertexAttrib4sv) numFailed++; + _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); + if(!_ptrc_glVertexAttrib4ubv) numFailed++; + _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); + if(!_ptrc_glVertexAttrib4uiv) numFailed++; + _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); + if(!_ptrc_glVertexAttrib4usv) numFailed++; + _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer"); + if(!_ptrc_glVertexAttribPointer) numFailed++; + _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); + if(!_ptrc_glUniformMatrix2x3fv) numFailed++; + _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); + if(!_ptrc_glUniformMatrix2x4fv) numFailed++; + _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); + if(!_ptrc_glUniformMatrix3x2fv) numFailed++; + _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); + if(!_ptrc_glUniformMatrix3x4fv) numFailed++; + _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); + if(!_ptrc_glUniformMatrix4x2fv) numFailed++; + _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); + if(!_ptrc_glUniformMatrix4x3fv) numFailed++; + _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); + if(!_ptrc_glBeginConditionalRender) numFailed++; + _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); + if(!_ptrc_glBeginTransformFeedback) numFailed++; + _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); + if(!_ptrc_glBindBufferBase) numFailed++; + _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); + if(!_ptrc_glBindBufferRange) numFailed++; + _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); + if(!_ptrc_glBindFragDataLocation) numFailed++; + _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); + if(!_ptrc_glBindFramebuffer) numFailed++; + _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); + if(!_ptrc_glBindRenderbuffer) numFailed++; + _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); + if(!_ptrc_glBindVertexArray) numFailed++; + _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); + if(!_ptrc_glBlitFramebuffer) numFailed++; + _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); + if(!_ptrc_glCheckFramebufferStatus) numFailed++; + _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); + if(!_ptrc_glClampColor) numFailed++; + _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); + if(!_ptrc_glClearBufferfi) numFailed++; + _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); + if(!_ptrc_glClearBufferfv) numFailed++; + _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); + if(!_ptrc_glClearBufferiv) numFailed++; + _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); + if(!_ptrc_glClearBufferuiv) numFailed++; + _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); + if(!_ptrc_glColorMaski) numFailed++; + _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); + if(!_ptrc_glDeleteFramebuffers) numFailed++; + _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); + if(!_ptrc_glDeleteRenderbuffers) numFailed++; + _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); + if(!_ptrc_glDeleteVertexArrays) numFailed++; + _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); + if(!_ptrc_glDisablei) numFailed++; + _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); + if(!_ptrc_glEnablei) numFailed++; + _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender"); + if(!_ptrc_glEndConditionalRender) numFailed++; + _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback"); + if(!_ptrc_glEndTransformFeedback) numFailed++; + _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); + if(!_ptrc_glFlushMappedBufferRange) numFailed++; + _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); + if(!_ptrc_glFramebufferRenderbuffer) numFailed++; + _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); + if(!_ptrc_glFramebufferTexture1D) numFailed++; + _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); + if(!_ptrc_glFramebufferTexture2D) numFailed++; + _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); + if(!_ptrc_glFramebufferTexture3D) numFailed++; + _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); + if(!_ptrc_glFramebufferTextureLayer) numFailed++; + _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); + if(!_ptrc_glGenFramebuffers) numFailed++; + _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); + if(!_ptrc_glGenRenderbuffers) numFailed++; + _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); + if(!_ptrc_glGenVertexArrays) numFailed++; + _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); + if(!_ptrc_glGenerateMipmap) numFailed++; + _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); + if(!_ptrc_glGetBooleani_v) numFailed++; + _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); + if(!_ptrc_glGetFragDataLocation) numFailed++; + _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); + if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; + _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); + if(!_ptrc_glGetIntegeri_v) numFailed++; + _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); + if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; + _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); + if(!_ptrc_glGetStringi) numFailed++; + _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); + if(!_ptrc_glGetTexParameterIiv) numFailed++; + _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); + if(!_ptrc_glGetTexParameterIuiv) numFailed++; + _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); + if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; + _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); + if(!_ptrc_glGetUniformuiv) numFailed++; + _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); + if(!_ptrc_glGetVertexAttribIiv) numFailed++; + _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); + if(!_ptrc_glGetVertexAttribIuiv) numFailed++; + _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); + if(!_ptrc_glIsEnabledi) numFailed++; + _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); + if(!_ptrc_glIsFramebuffer) numFailed++; + _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); + if(!_ptrc_glIsRenderbuffer) numFailed++; + _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); + if(!_ptrc_glIsVertexArray) numFailed++; + _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); + if(!_ptrc_glMapBufferRange) numFailed++; + _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); + if(!_ptrc_glRenderbufferStorage) numFailed++; + _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); + if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; + _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); + if(!_ptrc_glTexParameterIiv) numFailed++; + _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); + if(!_ptrc_glTexParameterIuiv) numFailed++; + _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); + if(!_ptrc_glTransformFeedbackVaryings) numFailed++; + _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); + if(!_ptrc_glUniform1ui) numFailed++; + _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); + if(!_ptrc_glUniform1uiv) numFailed++; + _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); + if(!_ptrc_glUniform2ui) numFailed++; + _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); + if(!_ptrc_glUniform2uiv) numFailed++; + _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); + if(!_ptrc_glUniform3ui) numFailed++; + _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); + if(!_ptrc_glUniform3uiv) numFailed++; + _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); + if(!_ptrc_glUniform4ui) numFailed++; + _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); + if(!_ptrc_glUniform4uiv) numFailed++; + _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); + if(!_ptrc_glVertexAttribI1i) numFailed++; + _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); + if(!_ptrc_glVertexAttribI1iv) numFailed++; + _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); + if(!_ptrc_glVertexAttribI1ui) numFailed++; + _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); + if(!_ptrc_glVertexAttribI1uiv) numFailed++; + _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); + if(!_ptrc_glVertexAttribI2i) numFailed++; + _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); + if(!_ptrc_glVertexAttribI2iv) numFailed++; + _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); + if(!_ptrc_glVertexAttribI2ui) numFailed++; + _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); + if(!_ptrc_glVertexAttribI2uiv) numFailed++; + _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); + if(!_ptrc_glVertexAttribI3i) numFailed++; + _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); + if(!_ptrc_glVertexAttribI3iv) numFailed++; + _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); + if(!_ptrc_glVertexAttribI3ui) numFailed++; + _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); + if(!_ptrc_glVertexAttribI3uiv) numFailed++; + _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); + if(!_ptrc_glVertexAttribI4bv) numFailed++; + _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); + if(!_ptrc_glVertexAttribI4i) numFailed++; + _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); + if(!_ptrc_glVertexAttribI4iv) numFailed++; + _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); + if(!_ptrc_glVertexAttribI4sv) numFailed++; + _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); + if(!_ptrc_glVertexAttribI4ubv) numFailed++; + _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); + if(!_ptrc_glVertexAttribI4ui) numFailed++; + _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); + if(!_ptrc_glVertexAttribI4uiv) numFailed++; + _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); + if(!_ptrc_glVertexAttribI4usv) numFailed++; + _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer"); + if(!_ptrc_glVertexAttribIPointer) numFailed++; + _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); + if(!_ptrc_glCopyBufferSubData) numFailed++; + _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); + if(!_ptrc_glDrawArraysInstanced) numFailed++; + _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); + if(!_ptrc_glDrawElementsInstanced) numFailed++; + _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); + if(!_ptrc_glGetActiveUniformBlockName) numFailed++; + _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); + if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; + _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); + if(!_ptrc_glGetActiveUniformName) numFailed++; + _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); + if(!_ptrc_glGetActiveUniformsiv) numFailed++; + _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); + if(!_ptrc_glGetUniformBlockIndex) numFailed++; + _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); + if(!_ptrc_glGetUniformIndices) numFailed++; + _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); + if(!_ptrc_glPrimitiveRestartIndex) numFailed++; + _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); + if(!_ptrc_glTexBuffer) numFailed++; + _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); + if(!_ptrc_glUniformBlockBinding) numFailed++; + _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); + if(!_ptrc_glClientWaitSync) numFailed++; + _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); + if(!_ptrc_glDeleteSync) numFailed++; + _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); + if(!_ptrc_glDrawElementsBaseVertex) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); + if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; + _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); + if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; + _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); + if(!_ptrc_glFenceSync) numFailed++; + _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); + if(!_ptrc_glFramebufferTexture) numFailed++; + _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); + if(!_ptrc_glGetBufferParameteri64v) numFailed++; + _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); + if(!_ptrc_glGetInteger64i_v) numFailed++; + _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); + if(!_ptrc_glGetInteger64v) numFailed++; + _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); + if(!_ptrc_glGetMultisamplefv) numFailed++; + _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); + if(!_ptrc_glGetSynciv) numFailed++; + _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); + if(!_ptrc_glIsSync) numFailed++; + _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); + if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; + _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); + if(!_ptrc_glProvokingVertex) numFailed++; + _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); + if(!_ptrc_glSampleMaski) numFailed++; + _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); + if(!_ptrc_glTexImage2DMultisample) numFailed++; + _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); + if(!_ptrc_glTexImage3DMultisample) numFailed++; + _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); + if(!_ptrc_glWaitSync) numFailed++; + _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); + if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; + _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); + if(!_ptrc_glBindSampler) numFailed++; + _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); + if(!_ptrc_glDeleteSamplers) numFailed++; + _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); + if(!_ptrc_glGenSamplers) numFailed++; + _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); + if(!_ptrc_glGetFragDataIndex) numFailed++; + _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); + if(!_ptrc_glGetQueryObjecti64v) numFailed++; + _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); + if(!_ptrc_glGetQueryObjectui64v) numFailed++; + _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); + if(!_ptrc_glGetSamplerParameterIiv) numFailed++; + _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); + if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; + _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); + if(!_ptrc_glGetSamplerParameterfv) numFailed++; + _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); + if(!_ptrc_glGetSamplerParameteriv) numFailed++; + _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); + if(!_ptrc_glIsSampler) numFailed++; + _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); + if(!_ptrc_glQueryCounter) numFailed++; + _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); + if(!_ptrc_glSamplerParameterIiv) numFailed++; + _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); + if(!_ptrc_glSamplerParameterIuiv) numFailed++; + _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); + if(!_ptrc_glSamplerParameterf) numFailed++; + _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); + if(!_ptrc_glSamplerParameterfv) numFailed++; + _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); + if(!_ptrc_glSamplerParameteri) numFailed++; + _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); + if(!_ptrc_glSamplerParameteriv) numFailed++; + _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); + if(!_ptrc_glVertexAttribDivisor) numFailed++; + _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); + if(!_ptrc_glVertexAttribP1ui) numFailed++; + _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); + if(!_ptrc_glVertexAttribP1uiv) numFailed++; + _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); + if(!_ptrc_glVertexAttribP2ui) numFailed++; + _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); + if(!_ptrc_glVertexAttribP2uiv) numFailed++; + _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); + if(!_ptrc_glVertexAttribP3ui) numFailed++; + _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); + if(!_ptrc_glVertexAttribP3uiv) numFailed++; + _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); + if(!_ptrc_glVertexAttribP4ui) numFailed++; + _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); + if(!_ptrc_glVertexAttribP4uiv) numFailed++; + _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); + if(!_ptrc_glBeginQueryIndexed) numFailed++; + _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); + if(!_ptrc_glBindTransformFeedback) numFailed++; + _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); + if(!_ptrc_glBlendEquationSeparatei) numFailed++; + _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); + if(!_ptrc_glBlendEquationi) numFailed++; + _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); + if(!_ptrc_glBlendFuncSeparatei) numFailed++; + _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); + if(!_ptrc_glBlendFunci) numFailed++; + _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); + if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; + _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); + if(!_ptrc_glDrawArraysIndirect) numFailed++; + _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); + if(!_ptrc_glDrawElementsIndirect) numFailed++; + _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); + if(!_ptrc_glDrawTransformFeedback) numFailed++; + _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); + if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; + _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); + if(!_ptrc_glEndQueryIndexed) numFailed++; + _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); + if(!_ptrc_glGenTransformFeedbacks) numFailed++; + _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); + if(!_ptrc_glGetActiveSubroutineName) numFailed++; + _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); + if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; + _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); + if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; + _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); + if(!_ptrc_glGetProgramStageiv) numFailed++; + _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); + if(!_ptrc_glGetQueryIndexediv) numFailed++; + _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); + if(!_ptrc_glGetSubroutineIndex) numFailed++; + _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); + if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; + _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); + if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; + _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); + if(!_ptrc_glGetUniformdv) numFailed++; + _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); + if(!_ptrc_glIsTransformFeedback) numFailed++; + _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); + if(!_ptrc_glMinSampleShading) numFailed++; + _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); + if(!_ptrc_glPatchParameterfv) numFailed++; + _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); + if(!_ptrc_glPatchParameteri) numFailed++; + _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); + if(!_ptrc_glPauseTransformFeedback) numFailed++; + _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); + if(!_ptrc_glResumeTransformFeedback) numFailed++; + _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); + if(!_ptrc_glUniform1d) numFailed++; + _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); + if(!_ptrc_glUniform1dv) numFailed++; + _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); + if(!_ptrc_glUniform2d) numFailed++; + _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); + if(!_ptrc_glUniform2dv) numFailed++; + _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); + if(!_ptrc_glUniform3d) numFailed++; + _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); + if(!_ptrc_glUniform3dv) numFailed++; + _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); + if(!_ptrc_glUniform4d) numFailed++; + _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); + if(!_ptrc_glUniform4dv) numFailed++; + _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); + if(!_ptrc_glUniformMatrix2dv) numFailed++; + _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); + if(!_ptrc_glUniformMatrix2x3dv) numFailed++; + _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); + if(!_ptrc_glUniformMatrix2x4dv) numFailed++; + _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); + if(!_ptrc_glUniformMatrix3dv) numFailed++; + _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); + if(!_ptrc_glUniformMatrix3x2dv) numFailed++; + _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); + if(!_ptrc_glUniformMatrix3x4dv) numFailed++; + _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); + if(!_ptrc_glUniformMatrix4dv) numFailed++; + _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); + if(!_ptrc_glUniformMatrix4x2dv) numFailed++; + _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); + if(!_ptrc_glUniformMatrix4x3dv) numFailed++; + _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); + if(!_ptrc_glUniformSubroutinesuiv) numFailed++; + _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); + if(!_ptrc_glActiveShaderProgram) numFailed++; + _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); + if(!_ptrc_glBindProgramPipeline) numFailed++; + _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); + if(!_ptrc_glClearDepthf) numFailed++; + _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); + if(!_ptrc_glCreateShaderProgramv) numFailed++; + _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); + if(!_ptrc_glDeleteProgramPipelines) numFailed++; + _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); + if(!_ptrc_glDepthRangeArrayv) numFailed++; + _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); + if(!_ptrc_glDepthRangeIndexed) numFailed++; + _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); + if(!_ptrc_glDepthRangef) numFailed++; + _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); + if(!_ptrc_glGenProgramPipelines) numFailed++; + _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); + if(!_ptrc_glGetDoublei_v) numFailed++; + _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); + if(!_ptrc_glGetFloati_v) numFailed++; + _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); + if(!_ptrc_glGetProgramBinary) numFailed++; + _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); + if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; + _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); + if(!_ptrc_glGetProgramPipelineiv) numFailed++; + _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); + if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; + _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); + if(!_ptrc_glGetVertexAttribLdv) numFailed++; + _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); + if(!_ptrc_glIsProgramPipeline) numFailed++; + _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); + if(!_ptrc_glProgramBinary) numFailed++; + _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); + if(!_ptrc_glProgramParameteri) numFailed++; + _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); + if(!_ptrc_glProgramUniform1d) numFailed++; + _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); + if(!_ptrc_glProgramUniform1dv) numFailed++; + _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); + if(!_ptrc_glProgramUniform1f) numFailed++; + _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); + if(!_ptrc_glProgramUniform1fv) numFailed++; + _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); + if(!_ptrc_glProgramUniform1i) numFailed++; + _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); + if(!_ptrc_glProgramUniform1iv) numFailed++; + _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); + if(!_ptrc_glProgramUniform1ui) numFailed++; + _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); + if(!_ptrc_glProgramUniform1uiv) numFailed++; + _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); + if(!_ptrc_glProgramUniform2d) numFailed++; + _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); + if(!_ptrc_glProgramUniform2dv) numFailed++; + _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); + if(!_ptrc_glProgramUniform2f) numFailed++; + _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); + if(!_ptrc_glProgramUniform2fv) numFailed++; + _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); + if(!_ptrc_glProgramUniform2i) numFailed++; + _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); + if(!_ptrc_glProgramUniform2iv) numFailed++; + _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); + if(!_ptrc_glProgramUniform2ui) numFailed++; + _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); + if(!_ptrc_glProgramUniform2uiv) numFailed++; + _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); + if(!_ptrc_glProgramUniform3d) numFailed++; + _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); + if(!_ptrc_glProgramUniform3dv) numFailed++; + _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); + if(!_ptrc_glProgramUniform3f) numFailed++; + _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); + if(!_ptrc_glProgramUniform3fv) numFailed++; + _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); + if(!_ptrc_glProgramUniform3i) numFailed++; + _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); + if(!_ptrc_glProgramUniform3iv) numFailed++; + _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); + if(!_ptrc_glProgramUniform3ui) numFailed++; + _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); + if(!_ptrc_glProgramUniform3uiv) numFailed++; + _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); + if(!_ptrc_glProgramUniform4d) numFailed++; + _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); + if(!_ptrc_glProgramUniform4dv) numFailed++; + _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); + if(!_ptrc_glProgramUniform4f) numFailed++; + _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); + if(!_ptrc_glProgramUniform4fv) numFailed++; + _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); + if(!_ptrc_glProgramUniform4i) numFailed++; + _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); + if(!_ptrc_glProgramUniform4iv) numFailed++; + _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); + if(!_ptrc_glProgramUniform4ui) numFailed++; + _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); + if(!_ptrc_glProgramUniform4uiv) numFailed++; + _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); + if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; + _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); + if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; + _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); + if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; + _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); + if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; + _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); + if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; + _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); + if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; + _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); + if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; + _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); + if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; + _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); + if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; + _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); + if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; + _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); + if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; + _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); + if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; + _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); + if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; + _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); + if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; + _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); + if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; + _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); + if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; + _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); + if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; + _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); + if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; + _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); + if(!_ptrc_glReleaseShaderCompiler) numFailed++; + _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); + if(!_ptrc_glScissorArrayv) numFailed++; + _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); + if(!_ptrc_glScissorIndexed) numFailed++; + _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); + if(!_ptrc_glScissorIndexedv) numFailed++; + _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); + if(!_ptrc_glShaderBinary) numFailed++; + _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); + if(!_ptrc_glUseProgramStages) numFailed++; + _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); + if(!_ptrc_glValidateProgramPipeline) numFailed++; + _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); + if(!_ptrc_glVertexAttribL1d) numFailed++; + _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); + if(!_ptrc_glVertexAttribL1dv) numFailed++; + _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); + if(!_ptrc_glVertexAttribL2d) numFailed++; + _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); + if(!_ptrc_glVertexAttribL2dv) numFailed++; + _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); + if(!_ptrc_glVertexAttribL3d) numFailed++; + _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); + if(!_ptrc_glVertexAttribL3dv) numFailed++; + _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); + if(!_ptrc_glVertexAttribL4d) numFailed++; + _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); + if(!_ptrc_glVertexAttribL4dv) numFailed++; + _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); + if(!_ptrc_glVertexAttribLPointer) numFailed++; + _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); + if(!_ptrc_glViewportArrayv) numFailed++; + _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); + if(!_ptrc_glViewportIndexedf) numFailed++; + _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); + if(!_ptrc_glViewportIndexedfv) numFailed++; + _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); + if(!_ptrc_glBindImageTexture) numFailed++; + _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); + if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; + _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); + if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; + _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); + if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; + _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); + if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; + _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); + if(!_ptrc_glGetInternalformati64v) numFailed++; + _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); + if(!_ptrc_glMemoryBarrier) numFailed++; + _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); + if(!_ptrc_glTexStorage1D) numFailed++; + _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); + if(!_ptrc_glTexStorage2D) numFailed++; + _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); + if(!_ptrc_glTexStorage3D) numFailed++; + _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); + if(!_ptrc_glBindVertexBuffer) numFailed++; + _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); + if(!_ptrc_glClearBufferData) numFailed++; + _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); + if(!_ptrc_glClearBufferSubData) numFailed++; + _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); + if(!_ptrc_glCopyImageSubData) numFailed++; + _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); + if(!_ptrc_glDebugMessageCallback) numFailed++; + _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); + if(!_ptrc_glDebugMessageControl) numFailed++; + _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); + if(!_ptrc_glDebugMessageInsert) numFailed++; + _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); + if(!_ptrc_glDispatchCompute) numFailed++; + _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); + if(!_ptrc_glDispatchComputeIndirect) numFailed++; + _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); + if(!_ptrc_glFramebufferParameteri) numFailed++; + _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); + if(!_ptrc_glGetDebugMessageLog) numFailed++; + _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); + if(!_ptrc_glGetFramebufferParameteriv) numFailed++; + _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); + if(!_ptrc_glGetObjectLabel) numFailed++; + _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); + if(!_ptrc_glGetObjectPtrLabel) numFailed++; + _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); + if(!_ptrc_glGetProgramInterfaceiv) numFailed++; + _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); + if(!_ptrc_glGetProgramResourceIndex) numFailed++; + _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); + if(!_ptrc_glGetProgramResourceLocation) numFailed++; + _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); + if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; + _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); + if(!_ptrc_glGetProgramResourceName) numFailed++; + _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); + if(!_ptrc_glGetProgramResourceiv) numFailed++; + _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); + if(!_ptrc_glInvalidateBufferData) numFailed++; + _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); + if(!_ptrc_glInvalidateBufferSubData) numFailed++; + _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); + if(!_ptrc_glInvalidateFramebuffer) numFailed++; + _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); + if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; + _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); + if(!_ptrc_glInvalidateTexImage) numFailed++; + _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); + if(!_ptrc_glInvalidateTexSubImage) numFailed++; + _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); + if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; + _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); + if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; + _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); + if(!_ptrc_glObjectLabel) numFailed++; + _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); + if(!_ptrc_glObjectPtrLabel) numFailed++; + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); + if(!_ptrc_glPopDebugGroup) numFailed++; + _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); + if(!_ptrc_glPushDebugGroup) numFailed++; + _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); + if(!_ptrc_glShaderStorageBlockBinding) numFailed++; + _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); + if(!_ptrc_glTexBufferRange) numFailed++; + _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); + if(!_ptrc_glTexStorage2DMultisample) numFailed++; + _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); + if(!_ptrc_glTexStorage3DMultisample) numFailed++; + _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); + if(!_ptrc_glTextureView) numFailed++; + _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); + if(!_ptrc_glVertexAttribBinding) numFailed++; + _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); + if(!_ptrc_glVertexAttribFormat) numFailed++; + _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); + if(!_ptrc_glVertexAttribIFormat) numFailed++; + _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); + if(!_ptrc_glVertexAttribLFormat) numFailed++; + _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); + if(!_ptrc_glVertexBindingDivisor) numFailed++; + _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); + if(!_ptrc_glBindBuffersBase) numFailed++; + _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); + if(!_ptrc_glBindBuffersRange) numFailed++; + _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); + if(!_ptrc_glBindImageTextures) numFailed++; + _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); + if(!_ptrc_glBindSamplers) numFailed++; + _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); + if(!_ptrc_glBindTextures) numFailed++; + _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); + if(!_ptrc_glBindVertexBuffers) numFailed++; + _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); + if(!_ptrc_glBufferStorage) numFailed++; + _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); + if(!_ptrc_glClearTexImage) numFailed++; + _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); + if(!_ptrc_glClearTexSubImage) numFailed++; + return numFailed; +} + +typedef int (*PFN_LOADFUNCPOINTERS)(); +typedef struct ogl_StrToExtMap_s +{ + char *extensionName; + int *extensionVariable; + PFN_LOADFUNCPOINTERS LoadExtension; +} ogl_StrToExtMap; + +static ogl_StrToExtMap ExtensionMap[8] = { + {"GL_AMD_vertex_shader_layer", &ogl_ext_AMD_vertex_shader_layer, NULL}, + {"GL_AMD_shader_trinary_minmax", &ogl_ext_AMD_shader_trinary_minmax, NULL}, + {"GL_ARB_robustness", &ogl_ext_ARB_robustness, Load_ARB_robustness}, + {"GL_ATI_texture_mirror_once", &ogl_ext_ATI_texture_mirror_once, NULL}, + {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, + {"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL}, + {"GL_EXT_direct_state_access", &ogl_ext_EXT_direct_state_access, Load_EXT_direct_state_access}, + {"GL_GREMEDY_string_marker", &ogl_ext_GREMEDY_string_marker, Load_GREMEDY_string_marker}, +}; + +static int g_extensionMapSize = 8; + +static ogl_StrToExtMap *FindExtEntry(const char *extensionName) +{ + int loop; + ogl_StrToExtMap *currLoc = ExtensionMap; + for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) + { + if(strcmp(extensionName, currLoc->extensionName) == 0) + return currLoc; + } + + return NULL; +} + +static void ClearExtensionVars() +{ + ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; + ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; + ogl_ext_ARB_robustness = ogl_LOAD_FAILED; + ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; + ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; + ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; +} + + +static void LoadExtByName(const char *extensionName) +{ + ogl_StrToExtMap *entry = NULL; + entry = FindExtEntry(extensionName); + if(entry) + { + if(entry->LoadExtension) + { + int numFailed = entry->LoadExtension(); + if(numFailed == 0) + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; + } + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + } +} + + +static void ProcExtsFromExtString(const char *strExtList) +{ + size_t iExtListLen = strlen(strExtList); + const char *strExtListEnd = strExtList + iExtListLen; + const char *strCurrPos = strExtList; + char strWorkBuff[256]; + + while(*strCurrPos) + { + /*Get the extension at our position.*/ + int iStrLen = 0; + const char *strEndStr = strchr(strCurrPos, ' '); + int iStop = 0; + if(strEndStr == NULL) + { + strEndStr = strExtListEnd; + iStop = 1; + } + + iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos); + + if(iStrLen > 255) + return; + + strncpy(strWorkBuff, strCurrPos, iStrLen); + strWorkBuff[iStrLen] = '\0'; + + LoadExtByName(strWorkBuff); + + strCurrPos = strEndStr + 1; + if(iStop) break; + } +} + +int ogl_LoadFunctions() +{ + int numFailed = 0; + ClearExtensionVars(); + + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if(!_ptrc_glGetString) return ogl_LOAD_FAILED; + + ProcExtsFromExtString((const char *)_ptrc_glGetString(GL_EXTENSIONS)); + numFailed = Load_Version_4_4(); + + if(numFailed == 0) + return ogl_LOAD_SUCCEEDED; + else + return ogl_LOAD_SUCCEEDED + numFailed; +} + +static int g_major_version = 0; +static int g_minor_version = 0; + +static void GetGLVersion() +{ + glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); + glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); +} + +int ogl_GetMajorVersion() +{ + if(g_major_version == 0) + GetGLVersion(); + return g_major_version; +} + +int ogl_GetMinorVersion() +{ + if(g_major_version == 0) //Yes, check the major version to get the minor one. + GetGLVersion(); + return g_minor_version; +} + +int ogl_IsVersionGEQ(int majorVersion, int minorVersion) +{ + if(g_major_version == 0) + GetGLVersion(); + + if(majorVersion > g_major_version) return 1; + if(majorVersion < g_major_version) return 0; + if(minorVersion >= g_minor_version) return 1; + return 0; +} + diff --git a/external/OpenGL/GL/gl_magnum.h b/external/OpenGL/GL/gl_magnum.h new file mode 100644 index 000000000..567373bfb --- /dev/null +++ b/external/OpenGL/GL/gl_magnum.h @@ -0,0 +1,3188 @@ +#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H +#define POINTER_C_GENERATED_HEADER_OPENGL_H + +#if defined(__glew_h__) || defined(__GLEW_H__) +#error Attempt to include auto-generated header after including glew.h +#endif +#if defined(__gl_h_) || defined(__GL_H__) +#error Attempt to include auto-generated header after including gl.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error Attempt to include auto-generated header after including glext.h +#endif +#if defined(__gltypes_h_) +#error Attempt to include auto-generated header after gltypes.h +#endif +#if defined(__gl_ATI_h_) +#error Attempt to include auto-generated header after including glATI.h +#endif + +#define __glew_h__ +#define __GLEW_H__ +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gltypes_h_ +#define __gl_ATI_h_ + +#ifndef APIENTRY + #if defined(__MINGW32__) + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN 1 + #endif + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include + #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN 1 + #endif + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include + #else + #define APIENTRY + #endif +#endif /*APIENTRY*/ + +#ifndef CODEGEN_FUNCPTR + #define CODEGEN_REMOVE_FUNCPTR + #if defined(_WIN32) + #define CODEGEN_FUNCPTR APIENTRY + #else + #define CODEGEN_FUNCPTR + #endif +#endif /*CODEGEN_FUNCPTR*/ + +#ifdef _WIN32 + #ifdef GLLoadGen_EXPORTS + #define GLLOADGEN_EXPORT __declspec(dllexport) + #else + #define GLLOADGEN_EXPORT __declspec(dllimport) + #endif +#else + #define GLLOADGEN_EXPORT __attribute__ ((visibility ("default"))) +#endif + +#ifndef GLAPI + #define GLAPI extern +#endif + + +#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS +#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS + + +#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ + + +#include +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef void GLvoid; + typedef signed char GLbyte; + typedef short GLshort; + typedef int GLint; + typedef unsigned char GLubyte; + typedef unsigned short GLushort; + typedef unsigned int GLuint; + typedef int GLsizei; + typedef float GLfloat; + typedef float GLclampf; + typedef double GLdouble; + typedef double GLclampd; + typedef char GLchar; + typedef char GLcharARB; + #ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + typedef unsigned short GLhalfARB; + typedef unsigned short GLhalf; + typedef GLint GLfixed; + typedef ptrdiff_t GLintptr; + typedef ptrdiff_t GLsizeiptr; + typedef int64_t GLint64; + typedef uint64_t GLuint64; + typedef ptrdiff_t GLintptrARB; + typedef ptrdiff_t GLsizeiptrARB; + typedef int64_t GLint64EXT; + typedef uint64_t GLuint64EXT; + typedef struct __GLsync *GLsync; + struct _cl_context; + struct _cl_event; + typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + typedef unsigned short GLhalfNV; + typedef GLintptr GLvdpauSurfaceNV; + +#ifdef __cplusplus +extern "C" { +#endif /*__cplusplus*/ + +extern int ogl_ext_AMD_vertex_shader_layer; +extern int ogl_ext_AMD_shader_trinary_minmax; +extern int ogl_ext_ARB_robustness; +extern int ogl_ext_ATI_texture_mirror_once; +extern int ogl_ext_EXT_texture_filter_anisotropic; +extern int ogl_ext_EXT_texture_mirror_clamp; +extern int ogl_ext_EXT_direct_state_access; +extern int ogl_ext_GREMEDY_string_marker; + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E + +#define GL_ALPHA 0x1906 +#define GL_ALWAYS 0x0207 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLUE 0x1905 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLEAR 0x1500 +#define GL_COLOR 0x1800 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CW 0x0900 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FILL 0x1B02 +#define GL_FLOAT 0x1406 +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_INCR 0x1E02 +#define GL_INT 0x1404 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NOTEQUAL 0x0205 +/*Copied GL_NO_ERROR From: ARB_robustness*/ +#define GL_ONE 1 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_QUADS 0x0007 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_RED 0x1903 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RIGHT 0x0407 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SET 0x150F +#define GL_SHORT 0x1402 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VIEWPORT 0x0BA2 +#define GL_XOR 0x1506 +#define GL_ZERO 0 + +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 + +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MULTISAMPLE 0x809D +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 + +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_DECR_WRAP 0x8508 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_INCR_WRAP 0x8507 +#define GL_MAX 0x8008 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MIN 0x8007 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_LOD_BIAS 0x8501 + +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_QUERY 0x8865 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_WRITE 0x88BA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_WRITE_ONLY 0x88B9 + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_SHADER 0x8B31 + +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 + +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FIXED_ONLY 0x891D +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_GREEN_INTEGER 0x8D95 +#define GL_HALF_FLOAT 0x140B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_MAJOR_VERSION 0x821B +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_WAIT 0x8E13 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RED_INTEGER 0x8D94 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD + +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_R16_SNORM 0x8F98 +#define GL_R8_SNORM 0x8F94 +#define GL_RG16_SNORM 0x8F99 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 + +#define GL_ALREADY_SIGNALED 0x911A +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_OBJECT_TYPE 0x9112 +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SIGNALED 0x9119 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_WAIT_FAILED 0x911D + +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_RGB10_A2UI 0x906F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SRC1_COLOR 0x88F9 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_ISOLINES 0x8E7A +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_FIXED 0x140C +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_RGB565 0x8D62 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 + +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_FILTER 0x829A +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FULL_SUPPORT 0x82B7 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_WIDTH 0x827E +#define GL_MIPMAP 0x8293 +#define GL_NAME_LENGTH 0x92F9 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_OFFSET 0x92FC +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_QUERY 0x82E3 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_SAMPLER 0x82E6 +#define GL_SHADER 0x82E1 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TYPE 0x92FA +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + + + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(); +#define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnColorTableARB _ptrc_glGetnColorTableARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *); +#define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnHistogramARB _ptrc_glGetnHistogramARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); +#define glGetnMapdvARB _ptrc_glGetnMapdvARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); +#define glGetnMapfvARB _ptrc_glGetnMapfvARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); +#define glGetnMapivARB _ptrc_glGetnMapivARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnMinmaxARB _ptrc_glGetnMinmaxARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); +#define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); +#define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); +#define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *); +#define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *); +#define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnTexImageARB _ptrc_glGetnTexImageARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); +#define glGetnUniformdvARB _ptrc_glGetnUniformdvARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); +#define glGetnUniformfvARB _ptrc_glGetnUniformfvARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); +#define glGetnUniformivARB _ptrc_glGetnUniformivARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); +#define glGetnUniformuivARB _ptrc_glGetnUniformuivARB +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *); +#define glReadnPixelsARB _ptrc_glReadnPixelsARB +#endif /*GL_ARB_robustness*/ + + + + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint); +#define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT +extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum); +#define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); +#define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *); +#define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield); +#define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint); +#define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint); +#define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); +#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint); +#define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum); +#define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint); +#define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint); +#define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); +#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint); +#define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum); +#define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); +#define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum); +#define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); +#define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum); +#define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum); +#define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum); +#define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); +#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *); +#define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *); +#define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloati_vEXT _ptrc_glGetFloati_vEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); +#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); +#define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); +#define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); +#define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); +#define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **); +#define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *); +#define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); +#define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); +#define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); +#define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); +#define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *); +#define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **); +#define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **); +#define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetTextureImageEXT _ptrc_glGetTextureImageEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); +#define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); +#define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); +#define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); +#define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **); +#define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **); +#define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); +#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT +extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum); +#define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT +extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); +#define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum); +#define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *); +#define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *); +#define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *); +#define glMatrixMultdEXT _ptrc_glMatrixMultdEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *); +#define glMatrixMultfEXT _ptrc_glMatrixMultfEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum); +#define glMatrixPopEXT _ptrc_glMatrixPopEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum); +#define glMatrixPushEXT _ptrc_glMatrixPushEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixScaledEXT _ptrc_glMatrixScaledEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixScalefEXT _ptrc_glMatrixScalefEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); +#define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *); +#define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); +#define glMultiTexGendEXT _ptrc_glMultiTexGendEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); +#define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); +#define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); +#define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum); +#define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *); +#define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); +#define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); +#define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); +#define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); +#define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); +#define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); +#define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); +#define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); +#define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); +#define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); +#define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); +#define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); +#define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *); +#define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble); +#define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat); +#define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint); +#define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint); +#define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); +#define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); +#define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield); +#define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glTextureBufferEXT _ptrc_glTextureBufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage1DEXT _ptrc_glTextureImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage2DEXT _ptrc_glTextureImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage3DEXT _ptrc_glTextureImage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); +#define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); +#define glTextureParameterfEXT _ptrc_glTextureParameterfEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); +#define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); +#define glTextureParameteriEXT _ptrc_glTextureParameteriEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterivEXT _ptrc_glTextureParameterivEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint); +#define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); +#define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint); +#define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); +#define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); +#define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); +#define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT +#endif /*GL_EXT_direct_state_access*/ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *); +#define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY +#endif /*GL_GREMEDY_string_marker*/ + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); +#define glBlendFunc _ptrc_glBlendFunc +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); +#define glClear _ptrc_glClear +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glClearColor _ptrc_glClearColor +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); +#define glClearDepth _ptrc_glClearDepth +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); +#define glClearStencil _ptrc_glClearStencil +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); +#define glColorMask _ptrc_glColorMask +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); +#define glCullFace _ptrc_glCullFace +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); +#define glDepthFunc _ptrc_glDepthFunc +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); +#define glDepthMask _ptrc_glDepthMask +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); +#define glDepthRange _ptrc_glDepthRange +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); +#define glDisable _ptrc_glDisable +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); +#define glDrawBuffer _ptrc_glDrawBuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); +#define glEnable _ptrc_glEnable +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); +#define glFinish _ptrc_glFinish +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); +#define glFlush _ptrc_glFlush +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); +#define glFrontFace _ptrc_glFrontFace +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); +#define glGetBooleanv _ptrc_glGetBooleanv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); +#define glGetDoublev _ptrc_glGetDoublev +extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); +#define glGetError _ptrc_glGetError +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); +#define glGetFloatv _ptrc_glGetFloatv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); +#define glGetIntegerv _ptrc_glGetIntegerv +extern GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); +#define glGetString _ptrc_glGetString +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetTexImage _ptrc_glGetTexImage +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); +#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); +#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); +#define glGetTexParameterfv _ptrc_glGetTexParameterfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); +#define glGetTexParameteriv _ptrc_glGetTexParameteriv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); +#define glHint _ptrc_glHint +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); +#define glIsEnabled _ptrc_glIsEnabled +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); +#define glLineWidth _ptrc_glLineWidth +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); +#define glLogicOp _ptrc_glLogicOp +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); +#define glPixelStoref _ptrc_glPixelStoref +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); +#define glPixelStorei _ptrc_glPixelStorei +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); +#define glPointSize _ptrc_glPointSize +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); +#define glPolygonMode _ptrc_glPolygonMode +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); +#define glReadBuffer _ptrc_glReadBuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); +#define glReadPixels _ptrc_glReadPixels +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); +#define glScissor _ptrc_glScissor +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); +#define glStencilFunc _ptrc_glStencilFunc +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); +#define glStencilMask _ptrc_glStencilMask +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); +#define glStencilOp _ptrc_glStencilOp +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage1D _ptrc_glTexImage1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage2D _ptrc_glTexImage2D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); +#define glTexParameterf _ptrc_glTexParameterf +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); +#define glTexParameterfv _ptrc_glTexParameterfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); +#define glTexParameteri _ptrc_glTexParameteri +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); +#define glTexParameteriv _ptrc_glTexParameteriv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); +#define glViewport _ptrc_glViewport + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); +#define glBindTexture _ptrc_glBindTexture +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyTexImage1D _ptrc_glCopyTexImage1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyTexImage2D _ptrc_glCopyTexImage2D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); +#define glDeleteTextures _ptrc_glDeleteTextures +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); +#define glDrawArrays _ptrc_glDrawArrays +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); +#define glDrawElements _ptrc_glDrawElements +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); +#define glGenTextures _ptrc_glGenTextures +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); +#define glGetPointerv _ptrc_glGetPointerv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); +#define glIsTexture _ptrc_glIsTexture +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); +#define glPolygonOffset _ptrc_glPolygonOffset +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage1D _ptrc_glTexSubImage1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage2D _ptrc_glTexSubImage2D + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glBlendColor _ptrc_glBlendColor +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); +#define glBlendEquation _ptrc_glBlendEquation +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#define glDrawRangeElements _ptrc_glDrawRangeElements +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage3D _ptrc_glTexImage3D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage3D _ptrc_glTexSubImage3D + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); +#define glActiveTexture _ptrc_glActiveTexture +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); +#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); +#define glSampleCoverage _ptrc_glSampleCoverage + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); +#define glMultiDrawArrays _ptrc_glMultiDrawArrays +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); +#define glMultiDrawElements _ptrc_glMultiDrawElements +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); +#define glPointParameterf _ptrc_glPointParameterf +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); +#define glPointParameterfv _ptrc_glPointParameterfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); +#define glPointParameteri _ptrc_glPointParameteri +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); +#define glPointParameteriv _ptrc_glPointParameteriv + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); +#define glBeginQuery _ptrc_glBeginQuery +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); +#define glBindBuffer _ptrc_glBindBuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); +#define glBufferData _ptrc_glBufferData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); +#define glBufferSubData _ptrc_glBufferSubData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); +#define glDeleteBuffers _ptrc_glDeleteBuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); +#define glDeleteQueries _ptrc_glDeleteQueries +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); +#define glEndQuery _ptrc_glEndQuery +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); +#define glGenBuffers _ptrc_glGenBuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); +#define glGenQueries _ptrc_glGenQueries +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **); +#define glGetBufferPointerv _ptrc_glGetBufferPointerv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); +#define glGetBufferSubData _ptrc_glGetBufferSubData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); +#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); +#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); +#define glGetQueryiv _ptrc_glGetQueryiv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); +#define glIsBuffer _ptrc_glIsBuffer +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); +#define glIsQuery _ptrc_glIsQuery +extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); +#define glMapBuffer _ptrc_glMapBuffer +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); +#define glUnmapBuffer _ptrc_glUnmapBuffer + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); +#define glAttachShader _ptrc_glAttachShader +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); +#define glBindAttribLocation _ptrc_glBindAttribLocation +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); +#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); +#define glCompileShader _ptrc_glCompileShader +extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); +#define glCreateProgram _ptrc_glCreateProgram +extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); +#define glCreateShader _ptrc_glCreateShader +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); +#define glDeleteProgram _ptrc_glDeleteProgram +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); +#define glDeleteShader _ptrc_glDeleteShader +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); +#define glDetachShader _ptrc_glDetachShader +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); +#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); +#define glDrawBuffers _ptrc_glDrawBuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); +#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +#define glGetActiveAttrib _ptrc_glGetActiveAttrib +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +#define glGetActiveUniform _ptrc_glGetActiveUniform +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); +#define glGetAttachedShaders _ptrc_glGetAttachedShaders +extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); +#define glGetAttribLocation _ptrc_glGetAttribLocation +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); +#define glGetProgramiv _ptrc_glGetProgramiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetShaderSource _ptrc_glGetShaderSource +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); +#define glGetShaderiv _ptrc_glGetShaderiv +extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); +#define glGetUniformLocation _ptrc_glGetUniformLocation +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); +#define glGetUniformfv _ptrc_glGetUniformfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); +#define glGetUniformiv _ptrc_glGetUniformiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); +#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); +#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); +#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); +#define glIsProgram _ptrc_glIsProgram +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); +#define glIsShader _ptrc_glIsShader +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); +#define glLinkProgram _ptrc_glLinkProgram +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); +#define glShaderSource _ptrc_glShaderSource +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); +#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); +#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +#define glStencilOpSeparate _ptrc_glStencilOpSeparate +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); +#define glUniform1f _ptrc_glUniform1f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); +#define glUniform1fv _ptrc_glUniform1fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); +#define glUniform1i _ptrc_glUniform1i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); +#define glUniform1iv _ptrc_glUniform1iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); +#define glUniform2f _ptrc_glUniform2f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); +#define glUniform2fv _ptrc_glUniform2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); +#define glUniform2i _ptrc_glUniform2i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); +#define glUniform2iv _ptrc_glUniform2iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +#define glUniform3f _ptrc_glUniform3f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); +#define glUniform3fv _ptrc_glUniform3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); +#define glUniform3i _ptrc_glUniform3i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); +#define glUniform3iv _ptrc_glUniform3iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glUniform4f _ptrc_glUniform4f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); +#define glUniform4fv _ptrc_glUniform4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); +#define glUniform4i _ptrc_glUniform4i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); +#define glUniform4iv _ptrc_glUniform4iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); +#define glUseProgram _ptrc_glUseProgram +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); +#define glValidateProgram _ptrc_glValidateProgram +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); +#define glVertexAttrib1d _ptrc_glVertexAttrib1d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); +#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); +#define glVertexAttrib1f _ptrc_glVertexAttrib1f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); +#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); +#define glVertexAttrib1s _ptrc_glVertexAttrib1s +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); +#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); +#define glVertexAttrib2d _ptrc_glVertexAttrib2d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); +#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); +#define glVertexAttrib2f _ptrc_glVertexAttrib2f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); +#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); +#define glVertexAttrib2s _ptrc_glVertexAttrib2s +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); +#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib3d _ptrc_glVertexAttrib3d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); +#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib3f _ptrc_glVertexAttrib3f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); +#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); +#define glVertexAttrib3s _ptrc_glVertexAttrib3s +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); +#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); +#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); +#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); +#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); +#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); +#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); +#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); +#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib4d _ptrc_glVertexAttrib4d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); +#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib4f _ptrc_glVertexAttrib4f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); +#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); +#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define glVertexAttrib4s _ptrc_glVertexAttrib4s +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); +#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); +#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); +#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); +#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#define glVertexAttribPointer _ptrc_glVertexAttribPointer + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); +#define glBeginConditionalRender _ptrc_glBeginConditionalRender +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); +#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); +#define glBindBufferBase _ptrc_glBindBufferBase +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +#define glBindBufferRange _ptrc_glBindBufferRange +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); +#define glBindFragDataLocation _ptrc_glBindFragDataLocation +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); +#define glBindFramebuffer _ptrc_glBindFramebuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); +#define glBindRenderbuffer _ptrc_glBindRenderbuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); +#define glBindVertexArray _ptrc_glBindVertexArray +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +#define glBlitFramebuffer _ptrc_glBlitFramebuffer +extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); +#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); +#define glClampColor _ptrc_glClampColor +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); +#define glClearBufferfi _ptrc_glClearBufferfi +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); +#define glClearBufferfv _ptrc_glClearBufferfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); +#define glClearBufferiv _ptrc_glClearBufferiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); +#define glClearBufferuiv _ptrc_glClearBufferuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +#define glColorMaski _ptrc_glColorMaski +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); +#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); +#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); +#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); +#define glDisablei _ptrc_glDisablei +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); +#define glEnablei _ptrc_glEnablei +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); +#define glEndConditionalRender _ptrc_glEndConditionalRender +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); +#define glEndTransformFeedback _ptrc_glEndTransformFeedback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); +#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); +#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); +#define glGenFramebuffers _ptrc_glGenFramebuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); +#define glGenRenderbuffers _ptrc_glGenRenderbuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); +#define glGenVertexArrays _ptrc_glGenVertexArrays +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); +#define glGenerateMipmap _ptrc_glGenerateMipmap +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); +#define glGetBooleani_v _ptrc_glGetBooleani_v +extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); +#define glGetFragDataLocation _ptrc_glGetFragDataLocation +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); +#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); +#define glGetIntegeri_v _ptrc_glGetIntegeri_v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv +extern GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); +#define glGetStringi _ptrc_glGetStringi +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); +#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); +#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); +#define glGetUniformuiv _ptrc_glGetUniformuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); +#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); +#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); +#define glIsEnabledi _ptrc_glIsEnabledi +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); +#define glIsFramebuffer _ptrc_glIsFramebuffer +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); +#define glIsRenderbuffer _ptrc_glIsRenderbuffer +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); +#define glIsVertexArray _ptrc_glIsVertexArray +extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); +#define glMapBufferRange _ptrc_glMapBufferRange +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorage _ptrc_glRenderbufferStorage +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); +#define glTexParameterIiv _ptrc_glTexParameterIiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); +#define glTexParameterIuiv _ptrc_glTexParameterIuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); +#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); +#define glUniform1ui _ptrc_glUniform1ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); +#define glUniform1uiv _ptrc_glUniform1uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); +#define glUniform2ui _ptrc_glUniform2ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); +#define glUniform2uiv _ptrc_glUniform2uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); +#define glUniform3ui _ptrc_glUniform3ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); +#define glUniform3uiv _ptrc_glUniform3uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); +#define glUniform4ui _ptrc_glUniform4ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); +#define glUniform4uiv _ptrc_glUniform4uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); +#define glVertexAttribI1i _ptrc_glVertexAttribI1i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); +#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); +#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); +#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); +#define glVertexAttribI2i _ptrc_glVertexAttribI2i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); +#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); +#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); +#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); +#define glVertexAttribI3i _ptrc_glVertexAttribI3i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); +#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); +#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); +#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); +#define glVertexAttribI4i _ptrc_glVertexAttribI4i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); +#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); +#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); +#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); +#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); +#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); +#define glCopyBufferSubData _ptrc_glCopyBufferSubData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); +#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformName _ptrc_glGetActiveUniformName +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); +#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv +extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); +#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); +#define glGetUniformIndices _ptrc_glGetUniformIndices +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); +#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); +#define glTexBuffer _ptrc_glTexBuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); +#define glUniformBlockBinding _ptrc_glUniformBlockBinding + +extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); +#define glClientWaitSync _ptrc_glClientWaitSync +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); +#define glDeleteSync _ptrc_glDeleteSync +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); +#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); +#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); +#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex +extern GLLOADGEN_EXPORT GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); +#define glFenceSync _ptrc_glFenceSync +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture _ptrc_glFramebufferTexture +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); +#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); +#define glGetInteger64i_v _ptrc_glGetInteger64i_v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); +#define glGetInteger64v _ptrc_glGetInteger64v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); +#define glGetMultisamplefv _ptrc_glGetMultisamplefv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); +#define glGetSynciv _ptrc_glGetSynciv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); +#define glIsSync _ptrc_glIsSync +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); +#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); +#define glProvokingVertex _ptrc_glProvokingVertex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); +#define glSampleMaski _ptrc_glSampleMaski +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); +#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); +#define glWaitSync _ptrc_glWaitSync + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); +#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); +#define glBindSampler _ptrc_glBindSampler +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); +#define glDeleteSamplers _ptrc_glDeleteSamplers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); +#define glGenSamplers _ptrc_glGenSamplers +extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); +#define glGetFragDataIndex _ptrc_glGetFragDataIndex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); +#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); +#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); +#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); +#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); +#define glIsSampler _ptrc_glIsSampler +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); +#define glQueryCounter _ptrc_glQueryCounter +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); +#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); +#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); +#define glSamplerParameterf _ptrc_glSamplerParameterf +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); +#define glSamplerParameterfv _ptrc_glSamplerParameterfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); +#define glSamplerParameteri _ptrc_glSamplerParameteri +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); +#define glSamplerParameteriv _ptrc_glSamplerParameteriv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); +#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); +#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); +#define glBindTransformFeedback _ptrc_glBindTransformFeedback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum); +#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum); +#define glBlendEquationi _ptrc_glBlendEquationi +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum); +#define glBlendFunci _ptrc_glBlendFunci +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); +#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *); +#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *); +#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); +#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); +#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); +#define glEndQueryIndexed _ptrc_glEndQueryIndexed +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); +#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); +#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramStageiv _ptrc_glGetProgramStageiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); +#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv +extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex +extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); +#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); +#define glGetUniformdv _ptrc_glGetUniformdv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); +#define glIsTransformFeedback _ptrc_glIsTransformFeedback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat); +#define glMinSampleShading _ptrc_glMinSampleShading +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); +#define glPatchParameterfv _ptrc_glPatchParameterfv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); +#define glPatchParameteri _ptrc_glPatchParameteri +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); +#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); +#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); +#define glUniform1d _ptrc_glUniform1d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); +#define glUniform1dv _ptrc_glUniform1dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); +#define glUniform2d _ptrc_glUniform2d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); +#define glUniform2dv _ptrc_glUniform2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); +#define glUniform3d _ptrc_glUniform3d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); +#define glUniform3dv _ptrc_glUniform3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glUniform4d _ptrc_glUniform4d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); +#define glUniform4dv _ptrc_glUniform4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); +#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); +#define glActiveShaderProgram _ptrc_glActiveShaderProgram +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); +#define glBindProgramPipeline _ptrc_glBindProgramPipeline +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); +#define glClearDepthf _ptrc_glClearDepthf +extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); +#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); +#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); +#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); +#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); +#define glDepthRangef _ptrc_glDepthRangef +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); +#define glGenProgramPipelines _ptrc_glGenProgramPipelines +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_v _ptrc_glGetDoublei_v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); +#define glGetFloati_v _ptrc_glGetFloati_v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); +#define glGetProgramBinary _ptrc_glGetProgramBinary +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); +#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); +#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv +extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); +#define glIsProgramPipeline _ptrc_glIsProgramPipeline +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); +#define glProgramBinary _ptrc_glProgramBinary +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); +#define glProgramParameteri _ptrc_glProgramParameteri +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); +#define glProgramUniform1d _ptrc_glProgramUniform1d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform1dv _ptrc_glProgramUniform1dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); +#define glProgramUniform1f _ptrc_glProgramUniform1f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fv _ptrc_glProgramUniform1fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); +#define glProgramUniform1i _ptrc_glProgramUniform1i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1iv _ptrc_glProgramUniform1iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); +#define glProgramUniform1ui _ptrc_glProgramUniform1ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); +#define glProgramUniform2d _ptrc_glProgramUniform2d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform2dv _ptrc_glProgramUniform2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2f _ptrc_glProgramUniform2f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fv _ptrc_glProgramUniform2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2i _ptrc_glProgramUniform2i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2iv _ptrc_glProgramUniform2iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2ui _ptrc_glProgramUniform2ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); +#define glProgramUniform3d _ptrc_glProgramUniform3d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform3dv _ptrc_glProgramUniform3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3f _ptrc_glProgramUniform3f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fv _ptrc_glProgramUniform3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3i _ptrc_glProgramUniform3i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3iv _ptrc_glProgramUniform3iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3ui _ptrc_glProgramUniform3ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramUniform4d _ptrc_glProgramUniform4d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform4dv _ptrc_glProgramUniform4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4f _ptrc_glProgramUniform4f +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fv _ptrc_glProgramUniform4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4i _ptrc_glProgramUniform4i +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4iv _ptrc_glProgramUniform4iv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4ui _ptrc_glProgramUniform4ui +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); +#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); +#define glScissorArrayv _ptrc_glScissorArrayv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); +#define glScissorIndexed _ptrc_glScissorIndexed +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); +#define glScissorIndexedv _ptrc_glScissorIndexedv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); +#define glShaderBinary _ptrc_glShaderBinary +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); +#define glUseProgramStages _ptrc_glUseProgramStages +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); +#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); +#define glVertexAttribL1d _ptrc_glVertexAttribL1d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); +#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); +#define glVertexAttribL2d _ptrc_glVertexAttribL2d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); +#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL3d _ptrc_glVertexAttribL3d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); +#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL4d _ptrc_glVertexAttribL4d +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); +#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); +#define glViewportArrayv _ptrc_glViewportArrayv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glViewportIndexedf _ptrc_glViewportIndexedf +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); +#define glViewportIndexedfv _ptrc_glViewportIndexedfv + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); +#define glBindImageTexture _ptrc_glBindImageTexture +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); +#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); +#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); +#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); +#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); +#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); +#define glGetInternalformati64v _ptrc_glGetInternalformati64v +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); +#define glMemoryBarrier _ptrc_glMemoryBarrier +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); +#define glTexStorage1D _ptrc_glTexStorage1D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTexStorage2D _ptrc_glTexStorage2D +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTexStorage3D _ptrc_glTexStorage3D + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); +#define glBindVertexBuffer _ptrc_glBindVertexBuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); +#define glClearBufferData _ptrc_glClearBufferData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); +#define glClearBufferSubData _ptrc_glClearBufferSubData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glCopyImageSubData _ptrc_glCopyImageSubData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); +#define glDebugMessageCallback _ptrc_glDebugMessageCallback +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); +#define glDebugMessageControl _ptrc_glDebugMessageControl +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); +#define glDebugMessageInsert _ptrc_glDebugMessageInsert +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); +#define glDispatchCompute _ptrc_glDispatchCompute +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); +#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); +#define glFramebufferParameteri _ptrc_glFramebufferParameteri +extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); +#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetObjectLabel _ptrc_glGetObjectLabel +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); +#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv +extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex +extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation +extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramResourceName _ptrc_glGetProgramResourceName +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); +#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); +#define glInvalidateBufferData _ptrc_glInvalidateBufferData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); +#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); +#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); +#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); +#define glInvalidateTexImage _ptrc_glInvalidateTexImage +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); +#define glObjectLabel _ptrc_glObjectLabel +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); +#define glObjectPtrLabel _ptrc_glObjectPtrLabel +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); +#define glPopDebugGroup _ptrc_glPopDebugGroup +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); +#define glPushDebugGroup _ptrc_glPushDebugGroup +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); +#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTexBufferRange _ptrc_glTexBufferRange +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); +#define glTextureView _ptrc_glTextureView +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); +#define glVertexAttribBinding _ptrc_glVertexAttribBinding +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexAttribFormat _ptrc_glVertexAttribFormat +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); +#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor + +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); +#define glBindBuffersBase _ptrc_glBindBuffersBase +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); +#define glBindBuffersRange _ptrc_glBindBuffersRange +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); +#define glBindImageTextures _ptrc_glBindImageTextures +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); +#define glBindSamplers _ptrc_glBindSamplers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); +#define glBindTextures _ptrc_glBindTextures +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); +#define glBindVertexBuffers _ptrc_glBindVertexBuffers +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); +#define glBufferStorage _ptrc_glBufferStorage +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); +#define glClearTexImage _ptrc_glClearTexImage +extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glClearTexSubImage _ptrc_glClearTexSubImage + +enum ogl_LoadStatus +{ + ogl_LOAD_FAILED = 0, + ogl_LOAD_SUCCEEDED = 1, +}; + +int ogl_LoadFunctions(); + +int ogl_GetMinorVersion(); +int ogl_GetMajorVersion(); +int ogl_IsVersionGEQ(int majorVersion, int minorVersion); + +#ifdef __cplusplus +} +#endif /*__cplusplus*/ + +#endif //POINTER_C_GENERATED_HEADER_OPENGL_H diff --git a/external/OpenGL/GL/glcorearb.h b/external/OpenGL/GL/glcorearb.h deleted file mode 100644 index af7c4012d..000000000 --- a/external/OpenGL/GL/glcorearb.h +++ /dev/null @@ -1,3255 +0,0 @@ -#ifndef __glcorearb_h_ -#define __glcorearb_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision$ on $Date$ -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -/* glcorearb.h is for use with OpenGL core profile implementations. -** It should should be placed in the same directory as gl.h and -** included as . -** -** glcorearb.h includes only APIs in the latest OpenGL core profile -** implementation together with APIs in newer ARB extensions which -** can be supported by the core profile. It does not, and never will -** include functionality removed from the core profile, such as -** fixed-function vertex and fragment processing. -** -** Do not #include both and either of or -** in the same source file. -*/ - -/* Generated C header for: - * API: gl - * Profile: core - * Versions considered: .* - * Versions emitted: .* - * Default extensions included: glcore - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -typedef unsigned int GLenum; -typedef float GLfloat; -typedef int GLint; -typedef int GLsizei; -typedef void GLvoid; -typedef unsigned int GLbitfield; -typedef double GLdouble; -typedef unsigned int GLuint; -typedef unsigned char GLboolean; -typedef unsigned char GLubyte; -typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); -typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); -typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); -typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); -typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); -typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); -typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); -typedef void (APIENTRYP PFNGLFINISHPROC) (void); -typedef void (APIENTRYP PFNGLFLUSHPROC) (void); -typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); -typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); -typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); -typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params); -typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params); -typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); -typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); -typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far); -typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullFace (GLenum mode); -GLAPI void APIENTRY glFrontFace (GLenum mode); -GLAPI void APIENTRY glHint (GLenum target, GLenum mode); -GLAPI void APIENTRY glLineWidth (GLfloat width); -GLAPI void APIENTRY glPointSize (GLfloat size); -GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glDrawBuffer (GLenum mode); -GLAPI void APIENTRY glClear (GLbitfield mask); -GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glClearStencil (GLint s); -GLAPI void APIENTRY glClearDepth (GLdouble depth); -GLAPI void APIENTRY glStencilMask (GLuint mask); -GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void APIENTRY glDepthMask (GLboolean flag); -GLAPI void APIENTRY glDisable (GLenum cap); -GLAPI void APIENTRY glEnable (GLenum cap); -GLAPI void APIENTRY glFinish (void); -GLAPI void APIENTRY glFlush (void); -GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void APIENTRY glLogicOp (GLenum opcode); -GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY glDepthFunc (GLenum func); -GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void APIENTRY glReadBuffer (GLenum mode); -GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY glGetError (void); -GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI const GLubyte *APIENTRY glGetString (GLenum name); -GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); -GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far); -GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_VERSION_1_0 */ - -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 -typedef float GLclampf; -typedef double GLclampd; -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_DOUBLE 0x140A -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_REPEAT 0x2901 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid **params); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid **params); -GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); -#endif -#endif /* GL_VERSION_1_1 */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glBlendEquation (GLenum mode); -GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_VERSION_1_2 */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); -#endif -#endif /* GL_VERSION_1_3 */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const*indices, GLsizei drawcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const*indices, GLsizei drawcount); -GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); -#endif -#endif /* GL_VERSION_1_4 */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#include -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptr; -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQuery (GLuint id); -GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQuery (GLenum target); -GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); -GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params); -#endif -#endif /* GL_VERSION_1_5 */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -typedef char GLchar; -typedef short GLshort; -typedef signed char GLbyte; -typedef unsigned short GLushort; -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY glCompileShader (GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum type); -GLAPI void APIENTRY glDeleteProgram (GLuint program); -GLAPI void APIENTRY glDeleteShader (GLuint shader); -GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer); -GLAPI GLboolean APIENTRY glIsProgram (GLuint program); -GLAPI GLboolean APIENTRY glIsShader (GLuint shader); -GLAPI void APIENTRY glLinkProgram (GLuint program); -GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI void APIENTRY glUseProgram (GLuint program); -GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glValidateProgram (GLuint program); -GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -#endif -#endif /* GL_VERSION_2_0 */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_VERSION_2_1 */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -typedef unsigned short GLhalf; -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); -GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); -GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedback (void); -GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); -GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRender (void); -GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); -GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmap (GLenum target); -GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glBindVertexArray (GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); -#endif -#endif /* GL_VERSION_3_0 */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFFu -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); -typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); -GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); -GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); -GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#endif -#endif /* GL_VERSION_3_1 */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -typedef struct __GLsync *GLsync; -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif -typedef uint64_t GLuint64; -typedef int64_t GLint64; -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const*indices, GLsizei drawcount, const GLint *basevertex); -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); -typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); -GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI void APIENTRY glProvokingVertex (GLenum mode); -GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); -GLAPI GLboolean APIENTRY glIsSync (GLsync sync); -GLAPI void APIENTRY glDeleteSync (GLsync sync); -GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); -GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); -#endif -#endif /* GL_VERSION_3_2 */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); -GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); -GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); -GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); -GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); -GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); -GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); -GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); -GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); -GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -#endif -#endif /* GL_VERSION_3_3 */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); -typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShading (GLfloat value); -GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); -GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); -GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); -GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); -GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); -GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); -GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); -GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedback (void); -GLAPI void APIENTRY glResumeTransformFeedback (void); -GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); -GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); -GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); -GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); -GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_VERSION_4_0 */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReleaseShaderCompiler (void); -GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); -GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GLAPI void APIENTRY glClearDepthf (GLfloat d); -GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); -GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); -GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); -GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); -GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); -GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); -#endif -#endif /* GL_VERSION_4_1 */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); -GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); -GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#endif -#endif /* GL_VERSION_4_2 */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); -GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); -GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); -GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI void APIENTRY glPopDebugGroup (void); -GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_VERSION_4_3 */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); -GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#endif -#endif /* GL_VERSION_4_4 */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 -#endif /* GL_ARB_ES2_compatibility */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 -#endif /* GL_ARB_ES3_compatibility */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 -#endif /* GL_ARB_arrays_of_arrays */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 -#endif /* GL_ARB_base_instance */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 -typedef uint64_t GLuint64EXT; -#define GL_UNSIGNED_INT64_ARB 0x140F -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_ARB_bindless_texture */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 -#endif /* GL_ARB_blend_func_extended */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 -#endif /* GL_ARB_buffer_storage */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 -struct _cl_context; -struct _cl_event; -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#endif -#endif /* GL_ARB_cl_event */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 -#endif /* GL_ARB_clear_buffer_object */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 -#endif /* GL_ARB_clear_texture */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#endif /* GL_ARB_compute_shader */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#endif -#endif /* GL_ARB_compute_variable_group_size */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 -#endif /* GL_ARB_conservative_depth */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#endif /* GL_ARB_copy_buffer */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -#endif /* GL_ARB_copy_image */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#endif -#endif /* GL_ARB_debug_output */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 -#endif /* GL_ARB_depth_buffer_float */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 -#endif /* GL_ARB_depth_clamp */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif -#endif /* GL_ARB_draw_buffers_blend */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -#endif /* GL_ARB_draw_elements_base_vertex */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 -#endif /* GL_ARB_draw_indirect */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 -#endif /* GL_ARB_enhanced_layouts */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 -#endif /* GL_ARB_explicit_attrib_location */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 -#endif /* GL_ARB_explicit_uniform_location */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 -#endif /* GL_ARB_fragment_coord_conventions */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 -#endif /* GL_ARB_fragment_layer_viewport */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 -#endif /* GL_ARB_framebuffer_no_attachments */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -#endif /* GL_ARB_framebuffer_object */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 -#endif /* GL_ARB_framebuffer_sRGB */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 -#endif /* GL_ARB_get_program_binary */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 -#endif /* GL_ARB_gpu_shader5 */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 -#endif /* GL_ARB_gpu_shader_fp64 */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 -#endif /* GL_ARB_half_float_vertex */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#endif /* GL_ARB_imaging */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_ARB_indirect_parameters */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -#endif -#endif /* GL_ARB_internalformat_query */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 -#define GL_SRGB_DECODE_ARB 0x8299 -#endif /* GL_ARB_internalformat_query2 */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 -#endif /* GL_ARB_invalidate_subdata */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 -#endif /* GL_ARB_map_buffer_alignment */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -#endif /* GL_ARB_map_buffer_range */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 -#endif /* GL_ARB_multi_bind */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 -#endif /* GL_ARB_multi_draw_indirect */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 -#endif /* GL_ARB_occlusion_query2 */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 -#endif /* GL_ARB_program_interface_query */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -#endif /* GL_ARB_provoking_vertex */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 -#endif /* GL_ARB_query_buffer_object */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 -#endif /* GL_ARB_robust_buffer_access_behavior */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); -typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); -GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); -GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); -GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -#endif -#endif /* GL_ARB_robustness */ - -#ifndef GL_ARB_robustness_isolation -#define GL_ARB_robustness_isolation 1 -#endif /* GL_ARB_robustness_isolation */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); -#endif -#endif /* GL_ARB_sample_shading */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 -#endif /* GL_ARB_sampler_objects */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 -#endif /* GL_ARB_seamless_cube_map */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 -#endif /* GL_ARB_separate_shader_objects */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 -#endif /* GL_ARB_shader_atomic_counters */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 -#endif /* GL_ARB_shader_bit_encoding */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 -#endif /* GL_ARB_shader_draw_parameters */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 -#endif /* GL_ARB_shader_group_vote */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 -#endif /* GL_ARB_shader_image_load_store */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 -#endif /* GL_ARB_shader_image_size */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 -#endif /* GL_ARB_shader_precision */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 -#endif /* GL_ARB_shader_stencil_export */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 -#endif /* GL_ARB_shader_storage_buffer_object */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 -#endif /* GL_ARB_shader_subroutine */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 -#endif /* GL_ARB_shading_language_420pack */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#endif -#endif /* GL_ARB_shading_language_include */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 -#endif /* GL_ARB_shading_language_packing */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_MIN_SPARSE_LEVEL_ARB 0x919B -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#endif -#endif /* GL_ARB_sparse_texture */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 -#endif /* GL_ARB_stencil_texturing */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -#endif /* GL_ARB_sync */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 -#endif /* GL_ARB_tessellation_shader */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 -#endif /* GL_ARB_texture_buffer_range */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#endif /* GL_ARB_texture_compression_bptc */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 -#endif /* GL_ARB_texture_compression_rgtc */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#endif /* GL_ARB_texture_cube_map_array */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#endif /* GL_ARB_texture_gather */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 -#endif /* GL_ARB_texture_multisample */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 -#endif /* GL_ARB_texture_query_levels */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 -#endif /* GL_ARB_texture_query_lod */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -#endif /* GL_ARB_texture_rg */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 -#endif /* GL_ARB_texture_rgb10_a2ui */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 -#endif /* GL_ARB_texture_stencil8 */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 -#endif /* GL_ARB_texture_storage */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 -#endif /* GL_ARB_texture_storage_multisample */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 -#endif /* GL_ARB_texture_swizzle */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 -#endif /* GL_ARB_texture_view */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 -#endif /* GL_ARB_timer_query */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#endif /* GL_ARB_transform_feedback2 */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 -#endif /* GL_ARB_transform_feedback3 */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 -#endif /* GL_ARB_transform_feedback_instanced */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#endif /* GL_ARB_uniform_buffer_object */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 -#endif /* GL_ARB_vertex_array_bgra */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 -#endif /* GL_ARB_vertex_array_object */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 -#endif /* GL_ARB_vertex_attrib_64bit */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 -#endif /* GL_ARB_vertex_attrib_binding */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 -#endif /* GL_ARB_viewport_array */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#endif /* GL_KHR_debug */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif /* GL_KHR_texture_compression_astc_ldr */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/CMakeLists.txt b/modules/CMakeLists.txt index c4a1b4638..a58ac202b 100644 --- a/modules/CMakeLists.txt +++ b/modules/CMakeLists.txt @@ -22,6 +22,6 @@ # DEALINGS IN THE SOFTWARE. # -if(NOT CMAKE_CROSSCOMPILING) - install(FILES FindMagnum.cmake DESTINATION ${MAGNUM_CMAKE_MODULE_INSTALL_DIR}) +if(WITH_FIND_MODULE) + install(FILES FindMagnum.cmake DESTINATION ${MAGNUM_CMAKE_FIND_MODULE_INSTALL_DIR}) endif() diff --git a/modules/FindCorrade.cmake b/modules/FindCorrade.cmake index 3a936bfcb..989e6985f 100644 --- a/modules/FindCorrade.cmake +++ b/modules/FindCorrade.cmake @@ -19,14 +19,14 @@ # hidden visibility by default. # # Features of found Corrade library are exposed in these variables: -# CORRADE_GCC44_COMPATIBILITY - Defined if compiled with compatibility -# mode for GCC 4.4 -# CORRADE_GCC45_COMPATIBILITY - Defined if compiled with compatibility -# mode for GCC 4.5 -# CORRADE_GCC46_COMPATIBILITY - Defined if compiled with compatibility -# mode for GCC 4.6 # CORRADE_GCC47_COMPATIBILITY - Defined if compiled with compatibility # mode for GCC 4.7 +# CORRADE_GCC46_COMPATIBILITY - Defined if compiled with compatibility +# mode for GCC 4.6 +# CORRADE_GCC45_COMPATIBILITY - Defined if compiled with compatibility +# mode for GCC 4.5 +# CORRADE_GCC44_COMPATIBILITY - Defined if compiled with compatibility +# mode for GCC 4.4 # CORRADE_BUILD_STATIC - Defined if compiled as static libraries # CORRADE_TARGET_NACL - Defined if compiled for Google Chrome # Native Client @@ -120,11 +120,16 @@ find_library(CORRADE_TESTSUITE_LIBRARY CorradeTestSuite) # RC executable find_program(CORRADE_RC_EXECUTABLE corrade-rc) -# Paths +# Include dir find_path(CORRADE_INCLUDE_DIR NAMES PluginManager Utility PATH_SUFFIXES Corrade) +# CMake module dir +find_path(_CORRADE_MODULE_DIR + NAMES UseCorrade.cmake CorradeLibSuffix.cmake + PATH_SUFFIXES share/cmake/Corrade) + include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Corrade DEFAULT_MSG CORRADE_UTILITY_LIBRARY @@ -132,7 +137,8 @@ find_package_handle_standard_args(Corrade DEFAULT_MSG CORRADE_PLUGINMANAGER_LIBRARY CORRADE_TESTSUITE_LIBRARY CORRADE_INCLUDE_DIR - CORRADE_RC_EXECUTABLE) + CORRADE_RC_EXECUTABLE + _CORRADE_MODULE_DIR) if(NOT CORRADE_FOUND) return() @@ -192,6 +198,9 @@ endif() mark_as_advanced(CORRADE_UTILITY_LIBRARY CORRADE_INTERCONNECT_LIBRARY CORRADE_PLUGINMANAGER_LIBRARY - CORRADE_TESTSUITE_LIBRARY) + CORRADE_TESTSUITE_LIBRARY + _CORRADE_MODULE_DIR) +# Include file with macros from our module dir +set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${_CORRADE_MODULE_DIR}") include(UseCorrade) diff --git a/modules/FindGLEW.cmake b/modules/FindGLEW.cmake deleted file mode 100644 index 71f02394c..000000000 --- a/modules/FindGLEW.cmake +++ /dev/null @@ -1,67 +0,0 @@ -# Find GLEW - OpenGL Extension Wrangler handling module for CMake -# -# This module defines: -# -# GLEW_FOUND - True if GLEW library is found -# GLEW_LIBRARIES - GLEW libraries -# GLEW_INCLUDE_DIR - Include dir -# - -# -# This file is part of Magnum. -# -# Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -# DEALINGS IN THE SOFTWARE. -# - -# Include dir -find_path(GLEW_INCLUDE_DIR - NAMES GL/glew.h) - -# Library -if(NOT WIN32) - find_library(GLEW_LIBRARY GLEW) - set(GLEW_LIBRARIES_ GLEW_LIBRARY) - mark_as_advanced(GLEW_LIBRARY) -else() - find_library(GLEW_LIBRARY_DLL glew32) - find_library(GLEW_LIBRARY_LIB glew32) - set(GLEW_LIBRARIES_ GLEW_LIBRARY_DLL GLEW_LIBRARY_LIB) - mark_as_advanced(GLEW_LIBRARY_DLL GLEW_LIBRARY_LIB) -endif() - -include(FindPackageHandleStandardArgs) -find_package_handle_standard_args("GLEW" DEFAULT_MSG - ${GLEW_LIBRARIES_} - GLEW_INCLUDE_DIR) - -if(NOT GLEW_FOUND) - return() -endif() - -unset(GLEW_LIBRARIES_) - -if(NOT WIN32) - set(GLEW_LIBRARIES ${GLEW_LIBRARY}) - mark_as_advanced(GLEW_LIBRARY) -else() - set(GLEW_LIBRARIES ${GLEW_LIBRARY_DLL} ${GLEW_LIBRARY_LIB}) - mark_as_advanced(GLEW_LIBRARY_DLL GLEW_LIBRARY_LIB) -endif() diff --git a/modules/FindMagnum.cmake b/modules/FindMagnum.cmake index 060f80595..b950d1026 100644 --- a/modules/FindMagnum.cmake +++ b/modules/FindMagnum.cmake @@ -17,9 +17,9 @@ # MAGNUM_PLUGINS_IMPORTER_DIR - Directory with importer plugins # MAGNUM_PLUGINS_AUDIOIMPORTER_DIR - Directory with audio importer plugins # This command will try to find only the base library, not the optional -# components. The base library depends on Corrade, OpenGL and GLEW -# libraries. Additional dependencies are specified by the components. The -# optional components are: +# components. The base library depends on Corrade and OpenGL libraries (or +# OpenGL ES libraries). Additional dependencies are specified by the +# components. The optional components are: # Audio - Audio library (depends on OpenAL library) # DebugTools - DebugTools library (depends on MeshTools, Primitives, # SceneGraph, Shaders and Shapes components) @@ -78,8 +78,8 @@ # directory # MAGNUM_PLUGINS_AUDIOIMPORTER_INSTALL_DIR - Audio omporter plugin # installation directory -# MAGNUM_CMAKE_MODULE_INSTALL_DIR - Installation dir for CMake -# modules +# MAGNUM_CMAKE_FIND_MODULE_INSTALL_DIR - Installation dir for CMake +# Find* modules # MAGNUM_INCLUDE_INSTALL_DIR - Header installation directory # MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR - Plugin header installation # directory @@ -149,9 +149,6 @@ if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) else() find_package(OpenGLES2 REQUIRED) endif() -if(NOT MAGNUM_TARGET_GLES) - find_package(GLEW REQUIRED) -endif() # On Windows and in static builds, *Application libraries need to have # ${MAGNUM_LIBRARIES} listed in dependencies also after all other library names @@ -334,9 +331,6 @@ if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) else() set(MAGNUM_LIBRARIES ${MAGNUM_LIBRARIES} ${OPENGLES2_LIBRARY}) endif() -if(NOT MAGNUM_TARGET_GLES) - set(MAGNUM_LIBRARIES ${MAGNUM_LIBRARIES} ${GLEW_LIBRARIES}) -endif() # Installation dirs include(CorradeLibSuffix) @@ -347,7 +341,7 @@ set(MAGNUM_PLUGINS_FONTCONVERTER_INSTALL_DIR ${MAGNUM_PLUGINS_INSTALL_DIR}/fontc set(MAGNUM_PLUGINS_IMAGECONVERTER_INSTALL_DIR ${MAGNUM_PLUGINS_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMPORTER_INSTALL_DIR ${MAGNUM_PLUGINS_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_AUDIOIMPORTER_INSTALL_DIR ${MAGNUM_PLUGINS_INSTALL_DIR}/audioimporters) -set(MAGNUM_CMAKE_MODULE_INSTALL_DIR ${CMAKE_ROOT}/Modules) +set(MAGNUM_CMAKE_FIND_MODULE_INSTALL_DIR ${CMAKE_ROOT}/Modules) set(MAGNUM_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include/Magnum) set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include/Magnum/Plugins) mark_as_advanced(FORCE diff --git a/package/archlinux/magnum-git/PKGBUILD b/package/archlinux/magnum-git/PKGBUILD index 12dc8f573..45260cd8a 100644 --- a/package/archlinux/magnum-git/PKGBUILD +++ b/package/archlinux/magnum-git/PKGBUILD @@ -6,7 +6,7 @@ pkgdesc="C++11 and OpenGL 2D/3D graphics engine (Git version)" arch=('i686' 'x86_64') url="http://mosra.cz/blog/magnum.php" license=('MIT') -depends=('corrade-git' 'glew' 'glut' 'openal') +depends=('corrade-git' 'openal' 'freeglut') makedepends=('cmake' 'git') provides=('magnum') conflicts=('magnum') diff --git a/src/Buffer.h b/src/Buffer.h index 479fb6204..4e6a516be 100644 --- a/src/Buffer.h +++ b/src/Buffer.h @@ -944,7 +944,7 @@ inline Buffer& Buffer::operator=(Buffer&& other) noexcept { #ifndef MAGNUM_TARGET_GLES template Containers::Array inline Buffer::data() { const Int bufferSize = size(); - CORRADE_ASSERT(bufferSize%sizeof(T) == 0, "Buffer::data(): the buffer size is" << bufferSize << "bytes, which can't be expressed as array of types with size" << sizeof(T), {}); + CORRADE_ASSERT(bufferSize%sizeof(T) == 0, "Buffer::data(): the buffer size is" << bufferSize << "bytes, which can't be expressed as array of types with size" << sizeof(T), nullptr); return subData(0, bufferSize/sizeof(T)); } diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 02d72868f..7d0a119e5 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -90,6 +90,7 @@ set(Magnum_SRCS Trade/PhongMaterialData.cpp Trade/SceneData.cpp Trade/TextureData.cpp) +set(Magnum_OBJECTS $) # Desktop-only code if(NOT TARGET_GLES) @@ -153,6 +154,7 @@ endif() if(NOT TARGET_GLES2) set(Magnum_HEADERS ${Magnum_HEADERS} BufferImage.h) + set(Magnum_OBJECTS ${Magnum_OBJECTS} $) endif() # Files shared between main library and math unit test library @@ -165,12 +167,12 @@ set(MagnumMath_SRCS # TODO: fix when CMake sets target_EXPORTS for OBJECT targets as well add_library(MagnumMathObjects OBJECT ${MagnumMath_SRCS}) add_library(MagnumObjects OBJECT ${Magnum_SRCS}) -set_target_properties(MagnumMathObjects PROPERTIES COMPILE_FLAGS "-DMagnumMathObjects_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") -set_target_properties(MagnumObjects PROPERTIES COMPILE_FLAGS "-DMagnumObjects_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") +set_target_properties(MagnumMathObjects PROPERTIES COMPILE_FLAGS "-DMagnumMathObjects_EXPORTS -DGLLoadGen_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") +set_target_properties(MagnumObjects PROPERTIES COMPILE_FLAGS "-DMagnumObjects_EXPORTS -DGLLoadGen_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") # Main library add_library(Magnum ${SHARED_OR_STATIC} - $ + ${Magnum_OBJECTS} $) if(BUILD_STATIC_PIC) # TODO: CMake 2.8.9 has this as POSITION_INDEPENDENT_CODE property @@ -186,9 +188,6 @@ elseif(TARGET_GLES2) else() set(Magnum_LIBS ${Magnum_LIBS} ${OPENGLES3_LIBRARY}) endif() -if(NOT TARGET_GLES) - set(Magnum_LIBS ${Magnum_LIBS} ${GLEW_LIBRARIES}) -endif() target_link_libraries(Magnum ${Magnum_LIBS}) install(TARGETS Magnum DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) @@ -243,7 +242,7 @@ if(BUILD_TESTS) target_link_libraries(MagnumMathTestLib ${CORRADE_UTILITY_LIBRARY}) add_library(MagnumTestLib ${SHARED_OR_STATIC} - $ + ${Magnum_OBJECTS} $) set_target_properties(MagnumTestLib PROPERTIES COMPILE_FLAGS -DCORRADE_GRACEFUL_ASSERT) target_link_libraries(MagnumTestLib ${Magnum_LIBS}) diff --git a/src/Context.cpp b/src/Context.cpp index e3d2b6535..2e550a32a 100644 --- a/src/Context.cpp +++ b/src/Context.cpp @@ -174,6 +174,8 @@ const std::vector& Extension::extensions(Version version) { _extension(GL,ARB,map_buffer_alignment), _extension(GL,ARB,shader_atomic_counters), _extension(GL,ARB,shader_image_load_store), + /* Mentioned in GLSL 4.20 specs as newly added */ + _extension(GL,ARB,shading_language_packing), // done _extension(GL,ARB,texture_storage)}; static const std::vector extensions430{ _extension(GL,ARB,arrays_of_arrays), // done @@ -296,6 +298,17 @@ const std::vector& Extension::extensions(Version version) { Context* Context::_current = nullptr; Context::Context() { + #ifndef MAGNUM_TARGET_GLES + /* Init glLoadGen. Ignore functions that failed to load (described by + `ogl_LOAD_SUCCEEDED + n` return code), as we requested the latest OpenGL + with many vendor extensions and there won't ever be a driver supporting + everything possible. */ + if(ogl_LoadFunctions() == ogl_LOAD_FAILED) { + Error() << "ExtensionWrangler: cannot initialize glLoadGen"; + std::exit(1); + } + #endif + /* Version */ #ifndef MAGNUM_TARGET_GLES2 glGetIntegerv(GL_MAJOR_VERSION, &_majorVersion); diff --git a/src/Extensions.h b/src/Extensions.h index 97ddf6bb1..250390340 100644 --- a/src/Extensions.h +++ b/src/Extensions.h @@ -131,6 +131,7 @@ namespace GL { _extension(GL,ARB,map_buffer_alignment, GL210, GL420) // #113 _extension(GL,ARB,shader_atomic_counters, GL300, GL420) // #114 _extension(GL,ARB,shader_image_load_store, GL300, GL420) // #115 + _extension(GL,ARB,shading_language_packing, /*?*/ GL210, GL420) // #116 _extension(GL,ARB,texture_storage, GL210, GL420) // #117 _extension(GL,ARB,arrays_of_arrays, GL210, GL430) // #120 _extension(GL,ARB,clear_buffer_object, GL210, GL430) // #121 diff --git a/src/OpenGL.h b/src/OpenGL.h index 8e8645a57..70b7d3a5c 100644 --- a/src/OpenGL.h +++ b/src/OpenGL.h @@ -33,33 +33,31 @@ /* Desktop OpenGL */ #ifndef MAGNUM_TARGET_GLES -#include -#include + #include /* NaCl has its own gl2.h, the official one causes linker issues. Additionaly to NaCl's gl2ext.h we are including our own to prevent undeclared symbol errors with some recent extensions. */ #elif defined(CORRADE_TARGET_NACL) + /* Enable function prototypes (the supported ones shouldn't fail at link time) */ + #define GL_GLEXT_PROTOTYPES -/* Enable function prototypes (the supported ones shouldn't fail at link time) */ -#define GL_GLEXT_PROTOTYPES - -#include -#include -#undef __gl2ext_h_ -#include + #include + #include + #undef __gl2ext_h_ + #include /* Generic OpenGL ES */ #else -#include -#ifndef MAGNUM_TARGET_GLES2 -#include -#include -#else -#include -#include -#include -#endif + #include + #ifndef MAGNUM_TARGET_GLES2 + #include + #include + #else + #include + #include + #include + #endif #endif #endif diff --git a/src/Platform/AbstractContextHandler.h b/src/Platform/AbstractContextHandler.h index d638e1917..6d88ce491 100644 --- a/src/Platform/AbstractContextHandler.h +++ b/src/Platform/AbstractContextHandler.h @@ -28,8 +28,6 @@ * @brief Class Magnum::Platform::AbstractContextHandler */ -#include "ExtensionWrangler.h" - namespace Magnum { namespace Platform { /** @@ -58,15 +56,6 @@ template class AbstractContextHandl /** @brief Create context */ virtual void createContext(Window nativeWindow) = 0; - /** - * @brief Whether to enable experimental extension wrangler features - * - * Default is to disable. - */ - virtual ExtensionWrangler::ExperimentalFeatures experimentalExtensionWranglerFeatures() const { - return ExtensionWrangler::ExperimentalFeatures::Disable; - } - /** @brief Make the context current */ virtual void makeCurrent() = 0; diff --git a/src/Platform/AbstractXApplication.cpp b/src/Platform/AbstractXApplication.cpp index 76d456da4..423879c86 100644 --- a/src/Platform/AbstractXApplication.cpp +++ b/src/Platform/AbstractXApplication.cpp @@ -27,7 +27,6 @@ #include #include "Context.h" -#include "ExtensionWrangler.h" #define None 0L // redef Xlib nonsense @@ -101,9 +100,6 @@ void AbstractXApplication::createContext(const Configuration& configuration) { /* Set OpenGL context as current */ contextHandler->makeCurrent(); - /* Initialize extension wrangler */ - ExtensionWrangler::initialize(contextHandler->experimentalExtensionWranglerFeatures()); - c = new Context; } diff --git a/src/Platform/CMakeLists.txt b/src/Platform/CMakeLists.txt index 9cd8640a2..127e8f9fe 100644 --- a/src/Platform/CMakeLists.txt +++ b/src/Platform/CMakeLists.txt @@ -22,22 +22,14 @@ # DEALINGS IN THE SOFTWARE. # -set(MagnumPlatform_HEADERS - AbstractContextHandler.h - ExtensionWrangler.h) - -# Extension wrangler -add_library(MagnumPlatformExtensionWrangler OBJECT ExtensionWrangler.cpp) - +set(MagnumPlatform_HEADERS AbstractContextHandler.h) install(FILES ${MagnumPlatform_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) # GLUT application if(WITH_GLUTAPPLICATION) find_package(GLUT) if(GLUT_FOUND) - add_library(MagnumGlutApplication STATIC - GlutApplication.cpp - $) + add_library(MagnumGlutApplication STATIC GlutApplication.cpp) install(FILES GlutApplication.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumGlutApplication DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) else() @@ -50,9 +42,7 @@ if(WITH_SDL2APPLICATION) find_package(SDL2) if(SDL2_FOUND) include_directories(${SDL2_INCLUDE_DIR}) - add_library(MagnumSdl2Application STATIC - Sdl2Application.cpp - $) + add_library(MagnumSdl2Application STATIC Sdl2Application.cpp) install(FILES Sdl2Application.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumSdl2Application DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) else() @@ -66,8 +56,7 @@ if(WITH_NACLAPPLICATION) message(FATAL_ERROR "NaClApplication is available only when targeting Google Chrome Native Client. Set WITH_NACLAPPLICATION to OFF to skip building it.") endif() - add_library(MagnumNaClApplication STATIC - NaClApplication.cpp) + add_library(MagnumNaClApplication STATIC NaClApplication.cpp) install(FILES NaClApplication.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumNaClApplication DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) endif() @@ -78,8 +67,7 @@ if(WITH_WINDOWLESSNACLAPPLICATION) message(FATAL_ERROR "WindowlessNaClApplication is available only when targeting Google Chrome Native Client. Set WITH_WINDOWLESSNACLAPPLICATION to OFF to skip building it.") endif() - add_library(MagnumWindowlessNaClApplication STATIC - WindowlessNaClApplication.cpp) + add_library(MagnumWindowlessNaClApplication STATIC WindowlessNaClApplication.cpp) install(FILES WindowlessNaClApplication.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumWindowlessNaClApplication DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) endif() @@ -95,8 +83,7 @@ if(WITH_GLXAPPLICATION) set(NEED_GLXCONTEXT 1) add_library(MagnumGlxApplication STATIC $ - $ - $) + $) install(FILES GlxApplication.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumGlxApplication DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) endif() @@ -107,8 +94,7 @@ if(WITH_XEGLAPPLICATION) set(NEED_EGLCONTEXT 1) add_library(MagnumXEglApplication STATIC $ - $ - $) + $) install(FILES XEglApplication.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumXEglApplication DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) endif() @@ -122,9 +108,7 @@ endif() # Windowless GLX application if(WITH_WINDOWLESSGLXAPPLICATION) - add_library(MagnumWindowlessGlxApplication STATIC - WindowlessGlxApplication.cpp - $) + add_library(MagnumWindowlessGlxApplication STATIC WindowlessGlxApplication.cpp) # X11 macros are a mess, disable warnings for C-style casts set_target_properties(MagnumWindowlessGlxApplication PROPERTIES COMPILE_FLAGS "-Wno-old-style-cast") install(FILES WindowlessGlxApplication.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) diff --git a/src/Platform/ExtensionWrangler.cpp b/src/Platform/ExtensionWrangler.cpp deleted file mode 100644 index 4db476384..000000000 --- a/src/Platform/ExtensionWrangler.cpp +++ /dev/null @@ -1,52 +0,0 @@ -/* - This file is part of Magnum. - - Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included - in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - DEALINGS IN THE SOFTWARE. -*/ - -#include "ExtensionWrangler.h" - -#include -#include - -#include "Magnum.h" -#include "OpenGL.h" - -namespace Magnum { namespace Platform { - -void ExtensionWrangler::initialize(ExperimentalFeatures experimentalFeatures) { - #ifndef MAGNUM_TARGET_GLES - /* Enable experimental features */ - if(experimentalFeatures == ExperimentalFeatures::Enable) - glewExperimental = true; - - /* Init GLEW */ - GLenum err = glewInit(); - if(err != GLEW_OK) { - Error() << "ExtensionWrangler: cannot initialize GLEW:" << glewGetErrorString(err); - std::exit(1); - } - #else - static_cast(experimentalFeatures); /* Shut up about unused parameter */ - #endif -} - -}} diff --git a/src/Platform/ExtensionWrangler.h b/src/Platform/ExtensionWrangler.h deleted file mode 100644 index 39ad83bce..000000000 --- a/src/Platform/ExtensionWrangler.h +++ /dev/null @@ -1,50 +0,0 @@ -#ifndef Magnum_Platform_ExtensionWrangler_h -#define Magnum_Platform_ExtensionWrangler_h -/* - This file is part of Magnum. - - Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included - in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - DEALINGS IN THE SOFTWARE. -*/ - -/** @file - * @brief Class Magnum::Platform::ExtensionWrangler - */ - -namespace Magnum { namespace Platform { - -/** @brief %Extension wrangler interface */ -class ExtensionWrangler { - public: - ExtensionWrangler() = delete; - - /** @brief Whether to enable or disable experimental features */ - enum class ExperimentalFeatures { - Disable, - Enable - }; - - /** @brief Initialize extension wrangler */ - static void initialize(ExperimentalFeatures experimentalFeatures = ExperimentalFeatures::Disable); -}; - -}} - -#endif diff --git a/src/Platform/GlutApplication.cpp b/src/Platform/GlutApplication.cpp index ce66b2ce2..f5341cb61 100644 --- a/src/Platform/GlutApplication.cpp +++ b/src/Platform/GlutApplication.cpp @@ -25,7 +25,6 @@ #include "GlutApplication.h" #include "Context.h" -#include "ExtensionWrangler.h" namespace Magnum { namespace Platform { @@ -89,8 +88,6 @@ bool GlutApplication::tryCreateContext(const Configuration& configuration) { glutMotionFunc(staticMouseMoveEvent); glutDisplayFunc(staticDrawEvent); - ExtensionWrangler::initialize(); - c = new Context; return true; } diff --git a/src/Platform/GlxContextHandler.h b/src/Platform/GlxContextHandler.h index 4f53efcfa..24ac70e7e 100644 --- a/src/Platform/GlxContextHandler.h +++ b/src/Platform/GlxContextHandler.h @@ -55,11 +55,6 @@ class GlxContextHandler: public AbstractContextHandlertype = SDL_WINDOWEVENT; diff --git a/src/Platform/WindowlessGlxApplication.cpp b/src/Platform/WindowlessGlxApplication.cpp index a9e7724e0..a4b2c7ed2 100644 --- a/src/Platform/WindowlessGlxApplication.cpp +++ b/src/Platform/WindowlessGlxApplication.cpp @@ -108,9 +108,6 @@ void WindowlessGlxApplication::createContext(const Configuration&) { std::exit(1); } - /* Initialize extension wrangler */ - ExtensionWrangler::initialize(ExtensionWrangler::ExperimentalFeatures::Enable); - c = new Context; } diff --git a/src/Platform/magnum-info.cpp b/src/Platform/magnum-info.cpp index ac99fe634..2a03f33b5 100644 --- a/src/Platform/magnum-info.cpp +++ b/src/Platform/magnum-info.cpp @@ -22,6 +22,7 @@ DEALINGS IN THE SOFTWARE. */ +#include #include #include #ifdef CORRADE_TARGET_NACL @@ -44,7 +45,16 @@ class MagnumInfo: public Platform::WindowlessApplication { int exec() override { return 0; } }; -MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplication(arguments) { +MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplication(arguments, nullptr) { + Utility::Arguments args; + args.addBooleanOption("all-extensions") + .setHelp("all-extensions", "show extensions also for fully supported versions") + .setHelp("Displays information about Magnum engine and OpenGL capabilities.") + .parse(arguments.argc, arguments.argv); + + /* Create context after parsing arguments, so the help can be displayed + without creating context */ + createContext({}); Context* c = Context::current(); /* Pass debug output as messages to JavaScript */ @@ -133,8 +143,10 @@ MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplicat Version::None }; std::size_t future = 0; - while(versions[future] != Version::None && c->isVersionSupported(versions[future])) - ++future; + + if(!args.isSet("all-extensions")) + while(versions[future] != Version::None && c->isVersionSupported(versions[future])) + ++future; /* Display supported OpenGL extensions from unsupported versions */ for(std::size_t i = future; i != versions.size(); ++i) { diff --git a/src/RenderbufferFormat.h b/src/RenderbufferFormat.h index fdb935ba1..9cb0add81 100644 --- a/src/RenderbufferFormat.h +++ b/src/RenderbufferFormat.h @@ -366,12 +366,8 @@ enum class RenderbufferFormat: GLenum { R11FG11FB10F = GL_R11F_G11F_B10F, #endif - /* 1.5.6 <= GLEW < 1.8.0 doesn't have this, even if there is - GL_ARB_ES2_compatibility */ - #if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT) /** RGB, normalized unsigned, red and blue 5bit, green 6bit. */ RGB565 = GL_RGB565, - #endif /** * sRGBA, each component normalized unsigned byte. diff --git a/src/SceneGraph/instantiation.cpp b/src/SceneGraph/instantiation.cpp index 5e4565cb4..4f589bdbe 100644 --- a/src/SceneGraph/instantiation.cpp +++ b/src/SceneGraph/instantiation.cpp @@ -47,8 +47,8 @@ template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature<3, Float>; template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeatureGroup<2, Float>; template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeatureGroup<3, Float>; -template class AbstractCamera<2, Float>; -template class AbstractCamera<3, Float>; +template class MAGNUM_SCENEGRAPH_EXPORT AbstractCamera<2, Float>; +template class MAGNUM_SCENEGRAPH_EXPORT AbstractCamera<3, Float>; template class MAGNUM_SCENEGRAPH_EXPORT BasicCamera2D; template class MAGNUM_SCENEGRAPH_EXPORT BasicCamera3D; diff --git a/src/Shaders/MeshVisualizer.frag b/src/Shaders/MeshVisualizer.frag index 5ec882ed0..981b30a8b 100644 --- a/src/Shaders/MeshVisualizer.frag +++ b/src/Shaders/MeshVisualizer.frag @@ -25,6 +25,9 @@ #ifndef NEW_GLSL #define in varying #define fragmentColor gl_FragColor +#endif + +#ifndef RUNTIME_CONST #define const #endif diff --git a/src/Shaders/MeshVisualizer.geom b/src/Shaders/MeshVisualizer.geom index 3043f38cf..f6a5f6e73 100644 --- a/src/Shaders/MeshVisualizer.geom +++ b/src/Shaders/MeshVisualizer.geom @@ -22,6 +22,10 @@ DEALINGS IN THE SOFTWARE. */ +#ifndef RUNTIME_CONST +#define const +#endif + layout(location = 1) uniform vec2 viewportSize; layout(triangles) in; diff --git a/src/Shaders/Phong.frag b/src/Shaders/Phong.frag index 3d98851f6..3ff85a814 100644 --- a/src/Shaders/Phong.frag +++ b/src/Shaders/Phong.frag @@ -25,6 +25,11 @@ #ifndef NEW_GLSL #define in varying #define color gl_FragColor +#define texture texture2D +#endif + +#ifndef RUNTIME_CONST +#define const #endif #ifndef GL_ES diff --git a/src/Shaders/compatibility.glsl b/src/Shaders/compatibility.glsl index 3534b4187..50e527d10 100644 --- a/src/Shaders/compatibility.glsl +++ b/src/Shaders/compatibility.glsl @@ -56,3 +56,9 @@ #define mediump #define lowp #endif + +/* const qualifier can be used for readonly variables since GLSL 4.20, however + it's not supported even in ES 3.0 */ +#if !defined(GL_ES) && __VERSION__ >= 420 +#define RUNTIME_CONST +#endif diff --git a/src/Test/CMakeLists.txt b/src/Test/CMakeLists.txt index 89f08d701..16803fc05 100644 --- a/src/Test/CMakeLists.txt +++ b/src/Test/CMakeLists.txt @@ -42,6 +42,4 @@ endif() set_target_properties(ResourceManagerTest PROPERTIES COMPILE_FLAGS -DCORRADE_GRACEFUL_ASSERT) # Install bootstrap header for GL tests to be used in dependent projects -if(BUILD_GL_TESTS) - install(FILES AbstractOpenGLTester.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Test) -endif() +install(FILES AbstractOpenGLTester.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Test) diff --git a/src/Text/TextRenderer.cpp b/src/Text/TextRenderer.cpp index 50f9c1834..c3e06dd9a 100644 --- a/src/Text/TextRenderer.cpp +++ b/src/Text/TextRenderer.cpp @@ -359,7 +359,7 @@ void AbstractTextRenderer::render(const std::string& text) { delete layouter; } -template class TextRenderer<2>; -template class TextRenderer<3>; +template class MAGNUM_TEXT_EXPORT TextRenderer<2>; +template class MAGNUM_TEXT_EXPORT TextRenderer<3>; }} diff --git a/src/TextureFormat.h b/src/TextureFormat.h index 5625ffc0d..8a9732f71 100644 --- a/src/TextureFormat.h +++ b/src/TextureFormat.h @@ -519,13 +519,7 @@ enum class TextureFormat: GLenum { * RGB, normalized unsigned, red and blue component 5bit, green 6bit. * @requires_gles30 %Extension @es_extension{OES,required_internalformat} */ - /* 1.5.6 <= GLEW < 1.8.0 doesn't have this, even if there is - GL_ARB_ES2_compatibility */ - #ifdef GL_RGB565 RGB565 = GL_RGB565, - #else - RGB565 = 0x8D62, - #endif #ifndef MAGNUM_TARGET_GLES3 /** @@ -722,39 +716,37 @@ enum class TextureFormat: GLenum { */ CompressedSignedRGRgtc2 = GL_COMPRESSED_SIGNED_RG_RGTC2, - /* These are named with _ARB suffix, because glcorearb.h doesn't - have suffixless version (?!) and GLEW has it without suffix as - late as of 1.8.0 { */ - /** * BPTC compressed RGB, unsigned float. * @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} * @requires_gl BPTC texture compression is not available in OpenGL ES. + * @todo Remove workaround when glLoadGen has `GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT` */ - CompressedRGBBptcUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, + CompressedRGBBptcUnsignedFloat = 0x8E8F,//GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, /** * BPTC compressed RGB, signed float. * @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} * @requires_gl BPTC texture compression is not available in OpenGL ES. + * @todo Remove workaround when glLoadGen has `GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT` */ - CompressedRGBBptcSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, + CompressedRGBBptcSignedFloat = 0x8E8E,//GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, /** * BPTC compressed RGBA, normalized unsigned. * @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} * @requires_gl BPTC texture compression is not available in OpenGL ES. + * @todo Remove workaround when glLoadGen has `GL_COMPRESSED_RGBA_BPTC_UNORM` */ - CompressedRGBABptcUnorm = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, + CompressedRGBABptcUnorm = 0x8E8C,//GL_COMPRESSED_RGBA_BPTC_UNORM, /** * BPTC compressed sRGBA, normalized unsigned. * @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} * @requires_gl BPTC texture compression is not available in OpenGL ES. + * @todo Remove workaround when glLoadGen has `GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM` */ - CompressedSRGBAlphaBptcUnorm = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, - - /*}*/ + CompressedSRGBAlphaBptcUnorm = 0x8E8D,//GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, #endif /** diff --git a/src/TextureTools/distance-field.cpp b/src/TextureTools/distance-field.cpp index 021430853..8b1b5d9b4 100644 --- a/src/TextureTools/distance-field.cpp +++ b/src/TextureTools/distance-field.cpp @@ -78,23 +78,20 @@ int DistanceFieldConverter::exec() { } /* Instance plugins */ - Trade::AbstractImporter* importer = importerManager.instance(args.value("importer")); - Trade::AbstractImageConverter* converter = converterManager.instance(args.value("converter")); - CORRADE_INTERNAL_ASSERT(importer && converter); + std::unique_ptr importer = importerManager.instance(args.value("importer")); + CORRADE_INTERNAL_ASSERT(importer); + std::unique_ptr converter = converterManager.instance(args.value("converter")); + CORRADE_INTERNAL_ASSERT(converter); /* Open input file */ std::optional image; if(!importer->openFile(args.value("input")) || !(image = importer->image2D(0))) { Error() << "Cannot open file" << args.value("input"); - delete importer; - delete converter; return 1; } - delete importer; if(image->format() != ImageFormat::Red) { Error() << "Unsupported image format" << image->format(); - delete converter; return 1; } @@ -120,11 +117,9 @@ int DistanceFieldConverter::exec() { output.image(0, result); if(!converter->exportToFile(result, args.value("output"))) { Error() << "Cannot save file" << args.value("output"); - delete converter; return 1; } - delete converter; return 0; } diff --git a/src/Trade/AbstractImporter.h b/src/Trade/AbstractImporter.h index 20aff4140..2590b284b 100644 --- a/src/Trade/AbstractImporter.h +++ b/src/Trade/AbstractImporter.h @@ -70,6 +70,8 @@ checked by the implementation: is any file opened. - All `do*()` implementations taking data ID as parameter are called only if the ID is from valid range. + +@todo How to handle casting from std::unique_ptr<> in more convenient way? */ class MAGNUM_EXPORT AbstractImporter: public PluginManager::AbstractPlugin { CORRADE_PLUGIN_INTERFACE("cz.mosra.magnum.Trade.AbstractImporter/0.3") diff --git a/src/Trade/AbstractMaterialData.cpp b/src/Trade/AbstractMaterialData.cpp index 79b4eea00..689cc7bbe 100644 --- a/src/Trade/AbstractMaterialData.cpp +++ b/src/Trade/AbstractMaterialData.cpp @@ -28,7 +28,7 @@ namespace Magnum { namespace Trade { -AbstractMaterialData::AbstractMaterialData(Type type): _type(type) {} +AbstractMaterialData::AbstractMaterialData(MaterialType type): _type(type) {} AbstractMaterialData::~AbstractMaterialData() {} @@ -41,14 +41,14 @@ AbstractMaterialData& AbstractMaterialData::operator=(AbstractMaterialData&& oth return *this; } -Debug operator<<(Debug debug, const AbstractMaterialData::Type value) { +Debug operator<<(Debug debug, const MaterialType value) { switch(value) { - #define _c(value) case AbstractMaterialData::Type::value: return debug << "Trade::AbstractMaterialData::Type::" #value; + #define _c(value) case MaterialType::value: return debug << "Trade::MaterialType::" #value; _c(Phong) #undef _c } - return debug << "Trade::AbstractMaterialData::Type::(unknown)"; + return debug << "Trade::MaterialType::(unknown)"; } }} diff --git a/src/Trade/AbstractMaterialData.h b/src/Trade/AbstractMaterialData.h index 2cfa59264..f06202657 100644 --- a/src/Trade/AbstractMaterialData.h +++ b/src/Trade/AbstractMaterialData.h @@ -25,7 +25,7 @@ */ /** @file - * @brief Class Magnum::Trade::AbstractMaterialData + * @brief Class @ref Magnum::Trade::AbstractMaterialData, enum @ref Magnum::Trade::MaterialType */ #include "magnumVisibility.h" @@ -33,6 +33,15 @@ namespace Magnum { namespace Trade { +/** +@brief Material type + +@see @ref AbstractMaterialData::type() +*/ +enum class MaterialType: UnsignedByte { + Phong /**< Phong shading */ +}; + /** @brief Base for material data @@ -40,16 +49,11 @@ Subclasses provide access to parameters for given material type. */ class MAGNUM_EXPORT AbstractMaterialData { public: - /** @brief Material type */ - enum class Type: UnsignedByte { - Phong /**< Phong shading */ - }; - /** * @brief Constructor * @param type Material type */ - explicit AbstractMaterialData(Type type); + explicit AbstractMaterialData(MaterialType type); /** @brief Destructor */ virtual ~AbstractMaterialData() = 0; @@ -67,14 +71,14 @@ class MAGNUM_EXPORT AbstractMaterialData { AbstractMaterialData& operator=(AbstractMaterialData&&); /** @brief Material type */ - Type type() const { return _type; } + MaterialType type() const { return _type; } private: - Type _type; + MaterialType _type; }; /** @debugoperator{Magnum::Trade::AbstractMaterialData} */ -Debug MAGNUM_EXPORT operator<<(Debug debug, AbstractMaterialData::Type value); +Debug MAGNUM_EXPORT operator<<(Debug debug, MaterialType value); }} diff --git a/src/Trade/MeshObjectData2D.cpp b/src/Trade/MeshObjectData2D.cpp index fde51e616..47a61d0a4 100644 --- a/src/Trade/MeshObjectData2D.cpp +++ b/src/Trade/MeshObjectData2D.cpp @@ -26,7 +26,7 @@ namespace Magnum { namespace Trade { -MeshObjectData2D::MeshObjectData2D(std::vector children, const Matrix3& transformation, UnsignedInt instance, UnsignedInt material): ObjectData2D(std::move(children), transformation, InstanceType::Mesh, instance), _material(material) {} +MeshObjectData2D::MeshObjectData2D(std::vector children, const Matrix3& transformation, UnsignedInt instance, UnsignedInt material): ObjectData2D(std::move(children), transformation, ObjectInstanceType2D::Mesh, instance), _material(material) {} /* GCC 4.4 doesn't like it defaulted */ MeshObjectData2D::MeshObjectData2D(MeshObjectData2D&& other): ObjectData2D(std::move(other)), _material(other._material) {} diff --git a/src/Trade/MeshObjectData3D.cpp b/src/Trade/MeshObjectData3D.cpp index a162a5a9b..6fa5fd648 100644 --- a/src/Trade/MeshObjectData3D.cpp +++ b/src/Trade/MeshObjectData3D.cpp @@ -26,7 +26,7 @@ namespace Magnum { namespace Trade { -MeshObjectData3D::MeshObjectData3D(std::vector children, const Matrix4& transformation, UnsignedInt instance, UnsignedInt material): ObjectData3D(std::move(children), transformation, InstanceType::Mesh, instance), _material(material) {} +MeshObjectData3D::MeshObjectData3D(std::vector children, const Matrix4& transformation, UnsignedInt instance, UnsignedInt material): ObjectData3D(std::move(children), transformation, ObjectInstanceType3D::Mesh, instance), _material(material) {} /* GCC 4.4 doesn't like it defaulted */ MeshObjectData3D::MeshObjectData3D(MeshObjectData3D&& other): ObjectData3D(std::move(other)), _material(other._material) {} diff --git a/src/Trade/ObjectData2D.cpp b/src/Trade/ObjectData2D.cpp index 18d829be9..d3aee4db4 100644 --- a/src/Trade/ObjectData2D.cpp +++ b/src/Trade/ObjectData2D.cpp @@ -26,9 +26,9 @@ namespace Magnum { namespace Trade { -ObjectData2D::ObjectData2D(std::vector children, const Matrix3& transformation, ObjectData2D::InstanceType instanceType, UnsignedInt instance): _children(std::move(children)), _transformation(transformation), _instanceType(instanceType), _instance(instance) {} +ObjectData2D::ObjectData2D(std::vector children, const Matrix3& transformation, ObjectInstanceType2D instanceType, UnsignedInt instance): _children(std::move(children)), _transformation(transformation), _instanceType(instanceType), _instance(instance) {} -ObjectData2D::ObjectData2D(std::vector children, const Matrix3& transformation): _children(children), _transformation(transformation), _instanceType(InstanceType::Empty), _instance(-1) {} +ObjectData2D::ObjectData2D(std::vector children, const Matrix3& transformation): _children(std::move(children)), _transformation(transformation), _instanceType(ObjectInstanceType2D::Empty), _instance(-1) {} /* GCC 4.4 doesn't like it defaulted */ ObjectData2D::ObjectData2D(ObjectData2D&& other): _children(std::move(other._children)), _transformation(std::move(other._transformation)), _instanceType(std::move(other._instanceType)), _instance(std::move(other._instance)) {} @@ -45,16 +45,16 @@ ObjectData2D& ObjectData2D::operator=(ObjectData2D&& other) { } #ifndef DOXYGEN_GENERATING_OUTPUT -Debug operator<<(Debug debug, ObjectData2D::InstanceType value) { +Debug operator<<(Debug debug, ObjectInstanceType2D value) { switch(value) { - #define _c(value) case ObjectData2D::InstanceType::value: return debug << "Trade::ObjectData2D::InstanceType::" #value; + #define _c(value) case ObjectInstanceType2D::value: return debug << "Trade::ObjectInstanceType2D::" #value; _c(Camera) _c(Mesh) _c(Empty) #undef _c } - return debug << "ObjectData2D::InstanceType::(invalid)"; + return debug << "Trade::ObjectInstanceType2D::(invalid)"; } #endif diff --git a/src/Trade/ObjectData2D.h b/src/Trade/ObjectData2D.h index 65a61a7f1..98b64bf7f 100644 --- a/src/Trade/ObjectData2D.h +++ b/src/Trade/ObjectData2D.h @@ -25,7 +25,7 @@ */ /** @file - * @brief Class Magnum::Trade::ObjectData2D + * @brief Class @ref Magnum::Trade::ObjectData2D, enum @ref Magnum::Trade::ObjectInstanceType2D */ #include @@ -35,6 +35,23 @@ namespace Magnum { namespace Trade { +/** +@brief Type of instance held by given 2D object + +@see @ref ObjectData2D::instanceType() +*/ +enum class ObjectInstanceType2D: UnsignedByte { + Camera, /**< Camera instance (see CameraData) */ + + /** + * Mesh instance. The data can be cast to @ref MeshObjectData2D to provide + * more information. + */ + Mesh, + + Empty /**< Empty */ +}; + /** @brief Two-dimensional object data @@ -43,19 +60,6 @@ Provides access to object transformation and hierarchy. */ class MAGNUM_EXPORT ObjectData2D { public: - /** @brief Type of instance held by this object */ - enum class InstanceType: UnsignedByte { - Camera, /**< Camera instance (see CameraData) */ - - /** - * Three-dimensional mesh instance. The data can be cast to - * MeshObjectData2D to provide more information. - */ - Mesh, - - Empty /**< Empty */ - }; - /** * @brief Constructor * @param children Child objects @@ -63,7 +67,7 @@ class MAGNUM_EXPORT ObjectData2D { * @param instanceType Instance type * @param instance Instance ID */ - explicit ObjectData2D(std::vector children, const Matrix3& transformation, InstanceType instanceType, UnsignedInt instance); + explicit ObjectData2D(std::vector children, const Matrix3& transformation, ObjectInstanceType2D instanceType, UnsignedInt instance); /** * @brief Constructor for empty instance @@ -98,7 +102,7 @@ class MAGNUM_EXPORT ObjectData2D { * * @see instance() */ - InstanceType instanceType() const { return _instanceType; } + ObjectInstanceType2D instanceType() const { return _instanceType; } /** * @brief Instance ID @@ -110,12 +114,12 @@ class MAGNUM_EXPORT ObjectData2D { private: std::vector _children; Matrix3 _transformation; - InstanceType _instanceType; + ObjectInstanceType2D _instanceType; Int _instance; }; /** @debugoperator{Magnum::Trade::ObjectData2D} */ -Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectData2D::InstanceType value); +Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectInstanceType2D value); }} diff --git a/src/Trade/ObjectData3D.cpp b/src/Trade/ObjectData3D.cpp index 33c9d1f3a..49c16190c 100644 --- a/src/Trade/ObjectData3D.cpp +++ b/src/Trade/ObjectData3D.cpp @@ -26,9 +26,9 @@ namespace Magnum { namespace Trade { -ObjectData3D::ObjectData3D(std::vector children, const Matrix4& transformation, ObjectData3D::InstanceType instanceType, UnsignedInt instance): _children(std::move(children)), _transformation(transformation), _instanceType(instanceType), _instance(instance) {} +ObjectData3D::ObjectData3D(std::vector children, const Matrix4& transformation, ObjectInstanceType3D instanceType, UnsignedInt instance): _children(std::move(children)), _transformation(transformation), _instanceType(instanceType), _instance(instance) {} -ObjectData3D::ObjectData3D(std::vector children, const Matrix4& transformation): _children(std::move(children)), _transformation(transformation), _instanceType(InstanceType::Empty), _instance(-1) {} +ObjectData3D::ObjectData3D(std::vector children, const Matrix4& transformation): _children(std::move(children)), _transformation(transformation), _instanceType(ObjectInstanceType3D::Empty), _instance(-1) {} /* GCC 4.4 doesn't like it defaulted */ ObjectData3D::ObjectData3D(ObjectData3D&& other): _children(std::move(other._children)), _transformation(std::move(other._transformation)), _instanceType(std::move(other._instanceType)), _instance(std::move(other._instance)) {} @@ -45,9 +45,9 @@ ObjectData3D& ObjectData3D::operator=(ObjectData3D&& other) { } #ifndef DOXYGEN_GENERATING_OUTPUT -Debug operator<<(Debug debug, ObjectData3D::InstanceType value) { +Debug operator<<(Debug debug, ObjectInstanceType3D value) { switch(value) { - #define _c(value) case ObjectData3D::InstanceType::value: return debug << "Trade::ObjectData3D::InstanceType::" #value; + #define _c(value) case ObjectInstanceType3D::value: return debug << "Trade::ObjectInstanceType3D::" #value; _c(Camera) _c(Light) _c(Mesh) @@ -55,7 +55,7 @@ Debug operator<<(Debug debug, ObjectData3D::InstanceType value) { #undef _c } - return debug << "ObjectData3D::InstanceType::(invalid)"; + return debug << "Trade::ObjectInstanceType3D::(invalid)"; } #endif diff --git a/src/Trade/ObjectData3D.h b/src/Trade/ObjectData3D.h index 884cafb94..8fcaf1b46 100644 --- a/src/Trade/ObjectData3D.h +++ b/src/Trade/ObjectData3D.h @@ -25,7 +25,7 @@ */ /** @file - * @brief Class Magnum::Trade::ObjectData3D + * @brief Class @ref Magnum::Trade::ObjectData3D, enum @ref Magnum::Trade::ObjectInstanceType3D */ #include @@ -35,6 +35,25 @@ namespace Magnum { namespace Trade { +/** +@brief Type of instance held by given 3D object + +@see @ref ObjectData3D::instanceType() +*/ +enum class ObjectInstanceType3D: UnsignedByte { + Camera, /**< Camera instance (see CameraData) */ + Light, /**< Light instance (see LightData) */ + + /** + * Mesh instance. The data can be cast to @ref MeshObjectData3D to provide + * more information. + */ + Mesh, + + Empty /**< Empty */ +}; + + /** @brief Three-dimensional object data @@ -43,20 +62,6 @@ Provides access to object transformation and hierarchy. */ class MAGNUM_EXPORT ObjectData3D { public: - /** @brief Type of instance held by this object */ - enum class InstanceType: UnsignedByte { - Camera, /**< Camera instance (see CameraData) */ - Light, /**< Light instance (see LightData) */ - - /** - * Three-dimensional mesh instance. The data can be cast to - * MeshObjectData3D to provide more information. - */ - Mesh, - - Empty /**< Empty */ - }; - /** * @brief Constructor * @param children Child objects @@ -64,7 +69,7 @@ class MAGNUM_EXPORT ObjectData3D { * @param instanceType Instance type * @param instance Instance ID */ - explicit ObjectData3D(std::vector children, const Matrix4& transformation, InstanceType instanceType, UnsignedInt instance); + explicit ObjectData3D(std::vector children, const Matrix4& transformation, ObjectInstanceType3D instanceType, UnsignedInt instance); /** * @brief Constructor for empty instance @@ -99,7 +104,7 @@ class MAGNUM_EXPORT ObjectData3D { * * @see instance() */ - InstanceType instanceType() const { return _instanceType; } + ObjectInstanceType3D instanceType() const { return _instanceType; } /** * @brief Instance ID @@ -111,12 +116,12 @@ class MAGNUM_EXPORT ObjectData3D { private: std::vector _children; Matrix4 _transformation; - InstanceType _instanceType; + ObjectInstanceType3D _instanceType; Int _instance; }; /** @debugoperator{Magnum::Trade::ObjectData3D} */ -Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectData3D::InstanceType value); +Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectInstanceType3D value); }} diff --git a/src/Trade/PhongMaterialData.h b/src/Trade/PhongMaterialData.h index 8357892d5..f1b74206f 100644 --- a/src/Trade/PhongMaterialData.h +++ b/src/Trade/PhongMaterialData.h @@ -71,7 +71,7 @@ class MAGNUM_EXPORT PhongMaterialData: public AbstractMaterialData { * Colors and textures should be specified using member functions based * on what flags are set. */ - explicit PhongMaterialData(Flags flags, Float shininess): AbstractMaterialData(Type::Phong), _shininess(shininess), _flags(flags) {} + explicit PhongMaterialData(Flags flags, Float shininess): AbstractMaterialData(MaterialType::Phong), _shininess(shininess), _flags(flags) {} /** @brief Material flags */ Flags flags() const { return _flags; } diff --git a/src/Trade/Test/AbstractMaterialDataTest.cpp b/src/Trade/Test/AbstractMaterialDataTest.cpp index be2ab6ec8..a85f6308f 100644 --- a/src/Trade/Test/AbstractMaterialDataTest.cpp +++ b/src/Trade/Test/AbstractMaterialDataTest.cpp @@ -43,8 +43,8 @@ AbstractMaterialDataTest::AbstractMaterialDataTest() { void AbstractMaterialDataTest::debug() { std::ostringstream out; - Debug(&out) << AbstractMaterialData::Type::Phong; - CORRADE_COMPARE(out.str(), "Trade::AbstractMaterialData::Type::Phong\n"); + Debug(&out) << MaterialType::Phong; + CORRADE_COMPARE(out.str(), "Trade::MaterialType::Phong\n"); } }}} diff --git a/src/Trade/Test/ObjectData2DTest.cpp b/src/Trade/Test/ObjectData2DTest.cpp index 4161386b4..4806c02fa 100644 --- a/src/Trade/Test/ObjectData2DTest.cpp +++ b/src/Trade/Test/ObjectData2DTest.cpp @@ -42,8 +42,8 @@ ObjectData2DTest::ObjectData2DTest() { void ObjectData2DTest::debug() { std::ostringstream o; - Debug(&o) << ObjectData2D::InstanceType::Empty; - CORRADE_COMPARE(o.str(), "Trade::ObjectData2D::InstanceType::Empty\n"); + Debug(&o) << ObjectInstanceType2D::Empty; + CORRADE_COMPARE(o.str(), "Trade::ObjectInstanceType2D::Empty\n"); } }}} diff --git a/src/Trade/Test/ObjectData3DTest.cpp b/src/Trade/Test/ObjectData3DTest.cpp index 8cb6d1332..ec08578ae 100644 --- a/src/Trade/Test/ObjectData3DTest.cpp +++ b/src/Trade/Test/ObjectData3DTest.cpp @@ -42,8 +42,8 @@ ObjectData3DTest::ObjectData3DTest() { void ObjectData3DTest::debug() { std::ostringstream o; - Debug(&o) << ObjectData3D::InstanceType::Light; - CORRADE_COMPARE(o.str(), "Trade::ObjectData3D::InstanceType::Light\n"); + Debug(&o) << ObjectInstanceType3D::Light; + CORRADE_COMPARE(o.str(), "Trade::ObjectInstanceType3D::Light\n"); } }}} diff --git a/toolchains b/toolchains index 4f69504e4..a941827bf 160000 --- a/toolchains +++ b/toolchains @@ -1 +1 @@ -Subproject commit 4f69504e4df9b3a1a328ba344ff1857199046e9c +Subproject commit a941827bff39e48b85c6d780e08bbc369deb9ea4