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@ -106,12 +106,11 @@ GLuint Shader::compile() {
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case Type::Vertex: err << "vertex"; break; |
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#ifndef MAGNUM_TARGET_GLES |
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case Type::Geometry: err << "geometry"; break; |
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#endif |
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case Type::Fragment: err << "fragment"; break; |
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#ifndef MAGNUM_TARGET_GLES |
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case Type::TessellationControl: err << "tessellation control"; break; |
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case Type::TessellationEvaluation: err << "tessellation evaluation"; break; |
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case Type::Compute: err << "compute"; break; |
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#endif |
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case Type::Fragment: err << "fragment"; break; |
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} |
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/* Show error log and delete shader */ |
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