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@ -205,7 +205,7 @@ namespace GL {
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_extension(GL,EXT,separate_shader_objects, GLES200, None) // #101
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_extension(GL,EXT,texture_rg, GLES200, GLES300) // #103
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_extension(GL,EXT,sRGB, GLES200, None) // #105
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_extension(GL,EXT,robustness, GLES200, None) // #105
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_extension(GL,EXT,robustness, GLES200, None) // #107
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_extension(GL,EXT,texture_storage, GLES200, GLES300) // #108
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_extension(GL,EXT,map_buffer_range, GLES200, GLES300) // #121
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_extension(GL,EXT,disjoint_timer_query, GLES200, None) // #150
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@ -239,7 +239,7 @@ namespace GL {
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_extension(GL,OES,depth_texture, GLES200, GLES300) // #44
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_extension(GL,OES,standard_derivatives, GLES200, GLES300) // #45
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_extension(GL,OES,vertex_array_object, GLES200, GLES300) // #71
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_extension(GL,OES,required_internalformat, GLES200, GLES300) // #?
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_extension(GL,OES,required_internalformat, GLES200, GLES300) // #115
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} |
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#endif |
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} |
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