@ -98,10 +98,10 @@ class Renderbuffer {
DepthStencil = GL_DEPTH_STENCIL,
#endif
#ifdef MAGNUM_TARGET_GLES
Depth16 = GL_DEPTH_COMPONENT16
#else
Depth16 = GL_DEPTH_COMPONENT16,
#ifndef MAGNUM_TARGET_GLES
,
Depth24 = GL_DEPTH_COMPONENT24,
DepthFloat = GL_DEPTH_COMPONENT32F,