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@ -98,10 +98,10 @@ class Renderbuffer { |
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DepthStencil = GL_DEPTH_STENCIL, |
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DepthStencil = GL_DEPTH_STENCIL, |
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#endif |
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#endif |
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#ifdef MAGNUM_TARGET_GLES |
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Depth16 = GL_DEPTH_COMPONENT16 |
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Depth16 = GL_DEPTH_COMPONENT16 |
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#else |
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Depth16 = GL_DEPTH_COMPONENT16, |
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#ifndef MAGNUM_TARGET_GLES |
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, |
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Depth24 = GL_DEPTH_COMPONENT24, |
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Depth24 = GL_DEPTH_COMPONENT24, |
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DepthFloat = GL_DEPTH_COMPONENT32F, |
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DepthFloat = GL_DEPTH_COMPONENT32F, |
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