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@ -28,11 +28,11 @@ |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Utility/Resource.h> |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/Context.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/GL/Shader.h" |
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#include "Implementation/CreateCompatibilityShader.h" |
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#include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h" |
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namespace Magnum { namespace Shaders { |
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namespace Magnum { namespace Shaders { |
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@ -40,15 +40,15 @@ MeshVisualizer::MeshVisualizer(const Flags flags): _flags{flags} { |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(flags & Flag::Wireframe && !(flags & Flag::NoGeometryShader)) { |
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if(flags & Flag::Wireframe && !(flags & Flag::NoGeometryShader)) { |
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#ifndef MAGNUM_TARGET_GLES |
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#ifndef MAGNUM_TARGET_GLES |
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MAGNUM_ASSERT_VERSION_SUPPORTED(Version::GL320); |
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MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL320); |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::geometry_shader4); |
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ARB::geometry_shader4); |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::EXT::geometry_shader); |
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::EXT::geometry_shader); |
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#endif |
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#endif |
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} |
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} |
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#else |
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#else |
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if(_flags & Flag::Wireframe) |
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if(_flags & Flag::Wireframe) |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::OES::standard_derivatives); |
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::OES::standard_derivatives); |
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#endif |
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#endif |
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#ifdef MAGNUM_BUILD_STATIC |
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#ifdef MAGNUM_BUILD_STATIC |
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@ -59,24 +59,24 @@ MeshVisualizer::MeshVisualizer(const Flags flags): _flags{flags} { |
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Utility::Resource rs("MagnumShaders"); |
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Utility::Resource rs("MagnumShaders"); |
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#ifndef MAGNUM_TARGET_GLES |
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#ifndef MAGNUM_TARGET_GLES |
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const Version version = Context::current().supportedVersion({Version::GL320, Version::GL310, Version::GL300, Version::GL210}); |
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const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GL320, GL::Version::GL310, GL::Version::GL300, GL::Version::GL210}); |
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CORRADE_INTERNAL_ASSERT(!flags || flags & Flag::NoGeometryShader || version >= Version::GL320); |
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CORRADE_INTERNAL_ASSERT(!flags || flags & Flag::NoGeometryShader || version >= GL::Version::GL320); |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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const Version version = Context::current().supportedVersion({Version::GLES310, Version::GLES300, Version::GLES200}); |
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const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GLES310, GL::Version::GLES300, GL::Version::GLES200}); |
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CORRADE_INTERNAL_ASSERT(!flags || flags & Flag::NoGeometryShader || version >= Version::GLES310); |
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CORRADE_INTERNAL_ASSERT(!flags || flags & Flag::NoGeometryShader || version >= GL::Version::GLES310); |
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#else |
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#else |
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const Version version = Context::current().supportedVersion({Version::GLES300, Version::GLES200}); |
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const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GLES300, GL::Version::GLES200}); |
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#endif |
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#endif |
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Shader vert = Implementation::createCompatibilityShader(rs, version, Shader::Type::Vertex); |
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GL::Shader vert = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Vertex); |
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Shader frag = Implementation::createCompatibilityShader(rs, version, Shader::Type::Fragment); |
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GL::Shader frag = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Fragment); |
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vert.addSource(flags & Flag::Wireframe ? "#define WIREFRAME_RENDERING\n" : "") |
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vert.addSource(flags & Flag::Wireframe ? "#define WIREFRAME_RENDERING\n" : "") |
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.addSource(flags & Flag::NoGeometryShader ? "#define NO_GEOMETRY_SHADER\n" : "") |
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.addSource(flags & Flag::NoGeometryShader ? "#define NO_GEOMETRY_SHADER\n" : "") |
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#ifdef MAGNUM_TARGET_WEBGL |
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#ifdef MAGNUM_TARGET_WEBGL |
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.addSource("#define SUBSCRIPTING_WORKAROUND\n") |
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.addSource("#define SUBSCRIPTING_WORKAROUND\n") |
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#elif defined(MAGNUM_TARGET_GLES2) |
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#elif defined(MAGNUM_TARGET_GLES2) |
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.addSource(Context::current().detectedDriver() & Context::DetectedDriver::Angle ? |
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.addSource(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::Angle ? |
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"#define SUBSCRIPTING_WORKAROUND\n" : "") |
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"#define SUBSCRIPTING_WORKAROUND\n" : "") |
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#endif |
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#endif |
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.addSource(rs.get("generic.glsl")) |
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.addSource(rs.get("generic.glsl")) |
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@ -86,18 +86,18 @@ MeshVisualizer::MeshVisualizer(const Flags flags): _flags{flags} { |
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.addSource(rs.get("MeshVisualizer.frag")); |
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.addSource(rs.get("MeshVisualizer.frag")); |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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Containers::Optional<Shader> geom; |
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Containers::Optional<GL::Shader> geom; |
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if(flags & Flag::Wireframe && !(flags & Flag::NoGeometryShader)) { |
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if(flags & Flag::Wireframe && !(flags & Flag::NoGeometryShader)) { |
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geom = Implementation::createCompatibilityShader(rs, version, Shader::Type::Geometry); |
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geom = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Geometry); |
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geom->addSource(rs.get("MeshVisualizer.geom")); |
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geom->addSource(rs.get("MeshVisualizer.geom")); |
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} |
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} |
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#endif |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(geom) CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, *geom, frag})); |
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if(geom) CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, *geom, frag})); |
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else |
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else |
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#endif |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag})); |
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attachShaders({vert, frag}); |
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attachShaders({vert, frag}); |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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@ -105,16 +105,16 @@ MeshVisualizer::MeshVisualizer(const Flags flags): _flags{flags} { |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>(version)) |
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_attrib_location>(version)) |
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#else |
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#else |
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if(!Context::current().isVersionSupported(Version::GLES300)) |
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if(!GL::Context::current().isVersionSupported(GL::Version::GLES300)) |
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#endif |
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#endif |
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{ |
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{ |
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bindAttributeLocation(Position::Location, "position"); |
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bindAttributeLocation(Position::Location, "position"); |
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#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
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#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
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#ifndef MAGNUM_TARGET_GLES |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isVersionSupported(Version::GL310)) |
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if(!GL::Context::current().isVersionSupported(GL::Version::GL310)) |
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#endif |
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#endif |
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{ |
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{ |
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bindAttributeLocation(VertexIndex::Location, "vertexIndex"); |
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bindAttributeLocation(VertexIndex::Location, "vertexIndex"); |
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@ -125,7 +125,7 @@ MeshVisualizer::MeshVisualizer(const Flags flags): _flags{flags} { |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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#ifndef MAGNUM_TARGET_GLES |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>(version)) |
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_uniform_location>(version)) |
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#endif |
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#endif |
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{ |
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{ |
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_transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix"); |
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_transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix"); |
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