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@ -136,7 +136,7 @@ void Renderbuffer::storageMultisampleImplementationANGLE(GLsizei, RenderbufferFo
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void Renderbuffer::storageMultisampleImplementationNV(GLsizei, RenderbufferFormat, const Vector2i&) { |
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CORRADE_INTERNAL_ASSERT(false); |
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//glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y());
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//glRenderbufferStorageMultisampleNV(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y());
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} |
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#endif |
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