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TextureTools: hide unused function on dynamic build.

pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
b0102c33fa
  1. 2
      src/Magnum/TextureTools/DistanceField.cpp

2
src/Magnum/TextureTools/DistanceField.cpp

@ -38,9 +38,11 @@
#include "Magnum/Texture.h" #include "Magnum/Texture.h"
#include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h" #include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h"
#ifdef MAGNUM_BUILD_STATIC
static void importTextureToolResources() { static void importTextureToolResources() {
CORRADE_RESOURCE_INITIALIZE(MagnumTextureTools_RCS) CORRADE_RESOURCE_INITIALIZE(MagnumTextureTools_RCS)
} }
#endif
namespace Magnum { namespace TextureTools { namespace Magnum { namespace TextureTools {

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