From b030fa9ad6437fb03de001a543c929637705629e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 9 Aug 2019 18:58:48 +0200 Subject: [PATCH] Shaders: huh, why this isn't done here? --- src/Magnum/Shaders/MeshVisualizer.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/MeshVisualizer.h b/src/Magnum/Shaders/MeshVisualizer.h index d2ed527e7..ce41238dd 100644 --- a/src/Magnum/Shaders/MeshVisualizer.h +++ b/src/Magnum/Shaders/MeshVisualizer.h @@ -32,6 +32,7 @@ #include "Magnum/GL/AbstractShaderProgram.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/Matrix4.h" +#include "Magnum/Shaders/Generic.h" #include "Magnum/Shaders/visibility.h" namespace Magnum { namespace Shaders { @@ -113,7 +114,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizer: public GL::AbstractShaderProgram { * @ref shaders-generic "Generic attribute", * @ref Magnum::Vector3 "Vector3". */ - typedef GL::Attribute<0, Vector3> Position; + typedef Generic3D::Position Position; /** * @brief Vertex index