diff --git a/src/Magnum/Shaders/MeshVisualizer.vert b/src/Magnum/Shaders/MeshVisualizer.vert index 10af790d0..f2f4fe5a5 100644 --- a/src/Magnum/Shaders/MeshVisualizer.vert +++ b/src/Magnum/Shaders/MeshVisualizer.vert @@ -433,7 +433,9 @@ void main() { mediump const uint materialId = draws[drawId].draw_materialIdReserved & 0xffffu; lowp float colorMapOffset = materials[materialId].material_colorMapOffset; lowp float colorMapScale = materials[materialId].material_colorMapScale; + #if defined(TANGENT_DIRECTION) || defined(BITANGENT_FROM_TANGENT_DIRECTION) || defined(BITANGENT_DIRECTION) || defined(NORMAL_DIRECTION) highp float lineLength = materials[materialId].material_lineLength; + #endif #ifdef TEXTURE_TRANSFORMATION mediump const mat3 textureMatrix = mat3(textureTransformations[drawId].rotationScaling.xy, 0.0, textureTransformations[drawId].rotationScaling.zw, 0.0, textureTransformations[drawId].textureTransformation_offset, 1.0); #ifdef TEXTURE_ARRAYS