mirror of https://github.com/mosra/magnum.git
22 changed files with 2 additions and 628 deletions
@ -1,2 +0,0 @@
|
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add_subdirectory(texturedTriangle) |
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add_subdirectory(triangle) |
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@ -1,2 +0,0 @@
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add_executable(texturedTriangleExample main.cpp TexturedIdentityShader.cpp TexturedTriangle.cpp TGATexture.cpp) |
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target_link_libraries(texturedTriangleExample Magnum ${GLUT_LIBRARY}) |
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@ -1,64 +0,0 @@
|
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/*
|
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
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Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
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*/ |
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|
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#include "TGATexture.h" |
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|
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#include <iostream> |
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#include <fstream> |
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using namespace std; |
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using namespace Magnum::Math; |
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|
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namespace Magnum { namespace Examples { |
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TGATexture::TGATexture(const std::string& filename) { |
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ifstream image(filename.c_str(), ifstream::binary); |
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if(!image.good()) { |
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image.close(); |
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return; |
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} |
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|
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Header header; |
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image.read(reinterpret_cast<char*>(&header), sizeof(Header)); |
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ColorFormat colorFormat; |
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int internalFormat; |
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switch(header.bpp) { |
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case 24: |
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colorFormat = BGR; |
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internalFormat = RGB; |
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break; |
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case 32: |
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colorFormat = BGRA; |
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internalFormat = RGBA; |
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break; |
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default: |
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cerr << (int) header.bpp << endl; |
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return; |
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} |
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|
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size_t size = header.width*header.height*header.bpp/8; |
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GLubyte* buffer = new GLubyte[size]; |
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image.read(reinterpret_cast<char*>(buffer), size); |
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image.close(); |
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GLsizei dimensions[] = {header.width, header.height}; |
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|
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setData(0, internalFormat, dimensions, colorFormat, buffer); |
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delete[] buffer; |
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} |
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|
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}} |
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@ -1,49 +0,0 @@
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#ifndef Magnum_Examples_TGATexture_h |
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#define Magnum_Examples_TGATexture_h |
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/*
|
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
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Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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|
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#include "Texture.h" |
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#include <string> |
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|
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namespace Magnum { namespace Examples { |
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class TGATexture: public Texture2D { |
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public: |
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TGATexture(const std::string& filename); |
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|
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private: |
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#pragma pack(1) |
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struct Header { |
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GLbyte identsize; /**< @brief Size of ID field that follows header (0) */ |
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GLbyte colorMapType; /**< @brief 0 = None, 1 = paletted */ |
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GLbyte imageType; /**< @brief 0 = none, 1 = indexed, 2 = rgb, 3 = grey, +8=rle */ |
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unsigned short colorMapStart; /**< @brief First color map entry */ |
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unsigned short colorMapLength; /**< @brief Number of colors */ |
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unsigned char colorMapBpp; /**< @brief Bits per palette entry */ |
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unsigned short beginX; /**< @brief Image x origin */ |
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unsigned short beginY; /**< @brief Image y origin */ |
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unsigned short width; /**< @brief Image width */ |
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unsigned short height; /**< @brief Image height */ |
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GLbyte bpp; /**< @brief Bits per pixel (8 16, 24, 32) */ |
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GLbyte descriptor; /**< @brief Image descriptor */ |
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}; |
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#pragma pack(8) |
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}; |
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|
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}} |
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|
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#endif |
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@ -1,38 +0,0 @@
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/*
|
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
||||
|
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Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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|
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#include "TexturedIdentityShader.h" |
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namespace Magnum { namespace Examples { |
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TexturedIdentityShader::TexturedIdentityShader() { |
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Shader* vertexShader = Shader::fromFile(Shader::Vertex, "TexturedIdentityShader.vert"); |
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Shader* fragmentShader = Shader::fromFile(Shader::Fragment, "TexturedIdentityShader.frag"); |
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attachShader(vertexShader); |
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attachShader(fragmentShader); |
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bindAttribute(Vertex, "vertex"); |
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bindAttribute(TextureCoordinates, "textureCoordinates"); |
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link(); |
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textureUniform = uniformLocation("textureData"); |
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delete vertexShader; |
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delete fragmentShader; |
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} |
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|
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}} |
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@ -1,11 +0,0 @@
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#version 330 |
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uniform sampler2D textureData; |
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in vec2 varyingTextureCoordinates; |
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out vec4 fragmentColor; |
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void main() { |
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fragmentColor = texture(textureData, varyingTextureCoordinates); |
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} |
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@ -1,41 +0,0 @@
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#ifndef Magnum_Examples_TexturedIdentityShader_h |
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#define Magnum_Examples_TexturedIdentityShader_h |
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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|
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#include "AbstractShaderProgram.h" |
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|
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namespace Magnum { namespace Examples { |
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class TexturedIdentityShader: public AbstractShaderProgram { |
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public: |
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enum Attributes { |
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Vertex = 1, |
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TextureCoordinates = 2 |
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}; |
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TexturedIdentityShader(); |
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inline void setTextureUniform(GLuint level) { |
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setUniform(textureUniform, level); |
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} |
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private: |
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GLint textureUniform; |
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}; |
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|
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}} |
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#endif |
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@ -1,12 +0,0 @@
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#version 330 |
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in vec4 vertex; |
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in vec2 textureCoordinates; |
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|
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out vec2 varyingTextureCoordinates; |
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void main() { |
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varyingTextureCoordinates = textureCoordinates; |
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gl_Position = vertex; |
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} |
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@ -1,51 +0,0 @@
|
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/*
|
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
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Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
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*/ |
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|
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#include "TexturedTriangle.h" |
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|
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#include "Buffer.h" |
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|
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namespace Magnum { namespace Examples { |
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|
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TexturedTriangle::TexturedTriangle(const std::string& textureFilename, Object* parent): Object(parent), mesh(Mesh::Triangles, 3), texture(textureFilename) { |
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/* Vertices and texture coordinates, interleaved */ |
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GLfloat data[] = { |
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-0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, /* Lower left vertex */ |
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0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 0.0f, /* Lower right vertex */ |
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0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, /* Top vertex */ |
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}; |
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|
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/* Fill the mesh with data */ |
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Buffer* buffer = mesh.addBuffer(true); |
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buffer->setData(sizeof(data), data, Buffer::DrawStatic); |
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|
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/* Bind attributes (first vertex data, then color data) */ |
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mesh.bindAttribute<Vector4>(buffer, TexturedIdentityShader::Vertex); |
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mesh.bindAttribute<Vector2>(buffer, TexturedIdentityShader::TextureCoordinates); |
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|
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/* Texture */ |
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texture.setMagnificationFilter(TGATexture::Linear); |
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texture.setMinificationFilter(TGATexture::Linear); |
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texture.setWrapping(Math::Vector2<TGATexture::Wrapping>(TGATexture::ClampToEdge, TGATexture::ClampToEdge)); |
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} |
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void TexturedTriangle::draw(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix) { |
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texture.bind(); |
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shader.use(); |
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shader.setTextureUniform(0); |
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mesh.draw(); |
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} |
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|
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}} |
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@ -1,39 +0,0 @@
|
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#ifndef Magnum_Examples_TexturedTriangle_h |
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#define Magnum_Examples_TexturedTriangle_h |
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/*
|
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
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This file is part of Magnum. |
||||
|
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Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
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|
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#include "Object.h" |
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#include "Mesh.h" |
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#include "TexturedIdentityShader.h" |
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#include "TGATexture.h" |
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|
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namespace Magnum { namespace Examples { |
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|
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class TexturedTriangle: public Object { |
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public: |
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TexturedTriangle(const std::string& textureFilename, Object* parent = 0); |
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virtual void draw(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix); |
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private: |
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Mesh mesh; |
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TexturedIdentityShader shader; |
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TGATexture texture; |
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}; |
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|
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}} |
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|
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#endif |
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@ -1,63 +0,0 @@
|
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/*
|
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
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This file is part of Magnum. |
||||
|
||||
Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
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|
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#include <iostream> |
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#include <GL/glew.h> |
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#include <GL/freeglut.h> |
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|
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#include "Scene.h" |
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#include "TexturedTriangle.h" |
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|
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Magnum::Scene* s; |
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|
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/* Wrapper functions so GLUT can handle that */ |
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void setViewport(int w, int h) { |
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s->setViewport(w, h); |
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} |
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void draw() { |
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s->draw(); |
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glutSwapBuffers(); |
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} |
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|
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int main(int argc, char** argv) { |
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/* Init GLUT */ |
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glutInit(&argc, argv); |
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glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); |
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glutInitWindowSize(800, 600); |
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glutCreateWindow("Shaded TexturedTriangle example"); |
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glutReshapeFunc(setViewport); |
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glutDisplayFunc(draw); |
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|
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/* Init GLEW */ |
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GLenum err = glewInit(); |
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if(err != GLEW_OK) { |
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std::cerr << "GLEW error:" << glewGetErrorString(err) << std::endl; |
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return 1; |
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} |
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|
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/* Initialize scene */ |
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Magnum::Scene scene; |
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s = &scene; |
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|
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/* Every scene needs a camera */ |
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scene.setCamera(new Magnum::Camera(&scene)); |
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|
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/* Add triangle to the scene */ |
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new Magnum::Examples::TexturedTriangle("stone.tga", &scene); |
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|
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/* Main loop calls draw() periodically and setViewport() on window size change */ |
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glutMainLoop(); |
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return 0; |
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} |
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|
Before Width: | Height: | Size: 192 KiB |
@ -1,2 +0,0 @@
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add_executable(triangleExample main.cpp IdentityShader.cpp Triangle.cpp) |
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target_link_libraries(triangleExample Magnum ${GLUT_LIBRARY}) |
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@ -1,36 +0,0 @@
|
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/*
|
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
This file is part of Magnum. |
||||
|
||||
Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
||||
|
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#include "IdentityShader.h" |
||||
|
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namespace Magnum { namespace Examples { |
||||
|
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IdentityShader::IdentityShader() { |
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Shader* vertexShader = Shader::fromFile(Shader::Vertex, "IdentityShader.vert"); |
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Shader* fragmentShader = Shader::fromFile(Shader::Fragment, "IdentityShader.frag"); |
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|
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attachShader(vertexShader); |
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attachShader(fragmentShader); |
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|
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bindAttribute(Vertex, "vertex"); |
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bindAttribute(Color, "color"); |
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|
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link(); |
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|
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delete vertexShader; |
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delete fragmentShader; |
||||
} |
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|
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}} |
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@ -1,9 +0,0 @@
|
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#version 330 |
||||
|
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in vec4 varyingColor; |
||||
|
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out vec4 fragmentColor; |
||||
|
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void main() { |
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fragmentColor = varyingColor; |
||||
} |
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@ -1,34 +0,0 @@
|
||||
#ifndef Magnum_Examples_IdentityShader_h |
||||
#define Magnum_Examples_IdentityShader_h |
||||
/*
|
||||
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
This file is part of Magnum. |
||||
|
||||
Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
||||
|
||||
#include "AbstractShaderProgram.h" |
||||
|
||||
namespace Magnum { namespace Examples { |
||||
|
||||
class IdentityShader: public AbstractShaderProgram { |
||||
public: |
||||
enum Attributes { |
||||
Vertex = 1, |
||||
Color = 2 |
||||
}; |
||||
|
||||
IdentityShader(); |
||||
}; |
||||
|
||||
}} |
||||
|
||||
#endif |
||||
@ -1,12 +0,0 @@
|
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#version 330 |
||||
|
||||
in vec4 vertex; |
||||
in vec4 color; |
||||
|
||||
out vec4 varyingColor; |
||||
|
||||
void main() { |
||||
varyingColor = color; |
||||
|
||||
gl_Position = vertex; |
||||
} |
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@ -1,44 +0,0 @@
|
||||
/*
|
||||
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
This file is part of Magnum. |
||||
|
||||
Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
||||
|
||||
#include "Triangle.h" |
||||
|
||||
#include "Buffer.h" |
||||
|
||||
namespace Magnum { namespace Examples { |
||||
|
||||
Triangle::Triangle(Object* parent): Object(parent), mesh(Mesh::Triangles, 3) { |
||||
/* Vertices and colors, interleaved */ |
||||
Vector4 data[] = { |
||||
Vector4(-0.5f, -0.5f, 0.0f), Vector4(1.0f, 0.0f, 0.0f), /* Red lower left vertex */ |
||||
Vector4(0.5f, -0.5f, 0.0f), Vector4(0.0f, 1.0f, 0.0f), /* Green lower right vertex */ |
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Vector4(0.0f, 0.5f, 0.0f), Vector4(0.0f, 0.0f, 1.0f) /* Blue top vertex */ |
||||
}; |
||||
|
||||
/* Fill the mesh with data */ |
||||
Buffer* buffer = mesh.addBuffer(true); |
||||
buffer->setData(sizeof(data), data, Buffer::DrawStatic); |
||||
|
||||
/* Bind attributes (first vertex data, then color data) */ |
||||
mesh.bindAttribute<Vector4>(buffer, IdentityShader::Vertex); |
||||
mesh.bindAttribute<Vector4>(buffer, IdentityShader::Color); |
||||
} |
||||
|
||||
void Triangle::draw(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix) { |
||||
shader.use(); |
||||
mesh.draw(); |
||||
} |
||||
|
||||
}} |
||||
@ -1,37 +0,0 @@
|
||||
#ifndef Magnum_Examples_Triangle_h |
||||
#define Magnum_Examples_Triangle_h |
||||
/*
|
||||
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
This file is part of Magnum. |
||||
|
||||
Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
||||
|
||||
#include "Object.h" |
||||
#include "Mesh.h" |
||||
#include "IdentityShader.h" |
||||
|
||||
namespace Magnum { namespace Examples { |
||||
|
||||
class Triangle: public Object { |
||||
public: |
||||
Triangle(Object* parent = 0); |
||||
|
||||
virtual void draw(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix); |
||||
|
||||
private: |
||||
Mesh mesh; |
||||
IdentityShader shader; |
||||
}; |
||||
|
||||
}} |
||||
|
||||
#endif |
||||
@ -1,63 +0,0 @@
|
||||
/*
|
||||
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
This file is part of Magnum. |
||||
|
||||
Magnum is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU Lesser General Public License version 3 |
||||
only, as published by the Free Software Foundation. |
||||
|
||||
Magnum is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License version 3 for more details. |
||||
*/ |
||||
|
||||
#include <iostream> |
||||
#include <GL/glew.h> |
||||
#include <GL/freeglut.h> |
||||
|
||||
#include "Scene.h" |
||||
#include "Triangle.h" |
||||
|
||||
Magnum::Scene* s; |
||||
|
||||
/* Wrapper functions so GLUT can handle that */ |
||||
void setViewport(int w, int h) { |
||||
s->setViewport(w, h); |
||||
} |
||||
void draw() { |
||||
s->draw(); |
||||
glutSwapBuffers(); |
||||
} |
||||
|
||||
int main(int argc, char** argv) { |
||||
/* Init GLUT */ |
||||
glutInit(&argc, argv); |
||||
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); |
||||
glutInitWindowSize(800, 600); |
||||
glutCreateWindow("Shaded Triangle example"); |
||||
glutReshapeFunc(setViewport); |
||||
glutDisplayFunc(draw); |
||||
|
||||
/* Init GLEW */ |
||||
GLenum err = glewInit(); |
||||
if(err != GLEW_OK) { |
||||
std::cerr << "GLEW error:" << glewGetErrorString(err) << std::endl; |
||||
return 1; |
||||
} |
||||
|
||||
/* Initialize scene */ |
||||
Magnum::Scene scene; |
||||
s = &scene; |
||||
|
||||
/* Every scene needs a camera */ |
||||
scene.setCamera(new Magnum::Camera(&scene)); |
||||
|
||||
/* Add triangle to the scene */ |
||||
new Magnum::Examples::Triangle(&scene); |
||||
|
||||
/* Main loop calls draw() periodically and setViewport() on window size change */ |
||||
glutMainLoop(); |
||||
return 0; |
||||
} |
||||
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Reference in new issue