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GL: ANGLE_instanced_arrays *is* on WebGL 1, so test it.

pull/255/head
Vladimír Vondruš 8 years ago
parent
commit
b2ec555a84
  1. 4
      src/Magnum/GL/Test/MeshGLTest.cpp

4
src/Magnum/GL/Test/MeshGLTest.cpp

@ -267,9 +267,7 @@ MeshGLTest::MeshGLTest() {
&MeshGLTest::setInstanceCountBaseVertexBaseInstance,
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
&MeshGLTest::addVertexBufferInstancedFloat,
#endif
#ifndef MAGNUM_TARGET_GLES2
&MeshGLTest::addVertexBufferInstancedInteger,
#endif
@ -2379,7 +2377,6 @@ void MeshGLTest::setInstanceCountBaseVertexBaseInstance() {
}
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void MeshGLTest::addVertexBufferInstancedFloat() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::draw_instanced>())
@ -2431,7 +2428,6 @@ void MeshGLTest::addVertexBufferInstancedFloat() {
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_COMPARE(value, 96);
}
#endif
#ifndef MAGNUM_TARGET_GLES2
void MeshGLTest::addVertexBufferInstancedInteger() {

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