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pull/87/head
Vladimír Vondruš 11 years ago
parent
commit
b4311f3462
  1. 4
      src/Magnum/Array.h
  2. 6
      src/Magnum/Math/Geometry/Rectangle.h
  3. 2
      src/Magnum/SceneGraph/AbstractTranslationRotation3D.h

4
src/Magnum/Array.h

@ -145,7 +145,7 @@ template<class T> class Array2D: public Array<2, T> {
*/
constexpr /*implicit*/ Array2D(T x, T y): Array<2, T>(x, y) {}
/** @copydoc Array::Array(U) */
/** @brief Initializer-list constructor */
constexpr /*implicit*/ Array2D(T value): Array<2, T>(value, value) {}
/** @brief Copy constructor */
@ -174,7 +174,7 @@ template<class T> class Array3D: public Array<3, T> {
*/
constexpr /*implicit*/ Array3D(T x, T y, T z): Array<3, T>(x, y, z) {}
/** @copydoc Array::Array(U) */
/** @brief Initializer-list constructor */
constexpr /*implicit*/ Array3D(T value): Array<3, T>(value, value, value) {}
/** @brief Copy constructor */

6
src/Magnum/Math/Geometry/Rectangle.h

@ -46,13 +46,13 @@ template<class T> class CORRADE_DEPRECATED("use Math::Range2D instead") Rectangl
/** @copydoc Range2D() */
constexpr Rectangle() = default;
/** @copydoc Range2D(const VectorType&, const VectorType&) */
/** @copydoc Range2D(const Vector2<T>&, const Vector2<T>&) */
constexpr Rectangle(const Vector2<T>& min, const Vector2<T>& max): Range2D<T>(min, max) {}
/** @copydoc Range2D(const Range&) */
/** @copydoc Range2D(const Range<2, T>&) */
constexpr Rectangle(const Range<2, T>& other): Range2D<T>(other) {}
/** @copydoc Range2D(const Range<dimensions, U>&) */
/** @copydoc Range2D(const Range2D<U>&) */
template<class U> constexpr explicit Rectangle(const Range2D<U>& other): Range2D<T>(other) {}
/** @copydoc Range2D::sizeX() */

2
src/Magnum/SceneGraph/AbstractTranslationRotation3D.h

@ -153,7 +153,7 @@ template<class T> class AbstractBasicTranslationRotation3D: public AbstractBasic
#ifdef MAGNUM_BUILD_DEPRECATED
/**
* @copybrief roateY()
* @copybrief rotateY()
* @deprecated Use @ref Magnum::SceneGraph::AbstractTranslationRotation3D::rotateY() "rotateY()"
* or @ref Magnum::SceneGraph::AbstractTranslationRotation3D::rotateYLocal() "rotateYLocal()"
* instead.

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