From b51b911a5b4a0515262b078a69211e7c94377ad1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 15 Feb 2019 16:00:15 +0100 Subject: [PATCH] doc: mention that ANGLE is bundled with browsers. --- doc/building.dox | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/doc/building.dox b/doc/building.dox index 008b7af7c..e555bd60c 100644 --- a/doc/building.dox +++ b/doc/building.dox @@ -736,11 +736,12 @@ documentation will be either in `build/doc-mcss/` or `build/doc-public/`. Magnum is able to run on the ANGLE OpenGL-to-D3D translator. Download the code from https://github.com/MSOpenTech/angle and use the provided Visual Studio -solution to build it. Put the resulting `libGLESv2`/`libEGL` libraries and -`GLES2`/`GLES3`/`EGL` includes to a location where CMake can find them or set -`CMAKE_PREFIX_PATH` accordingly. ANGLE supports only OpenGL ES, thus you need -to enable `TARGET_GLES`. The engine is built for OpenGL ES 2.0 by default, -switch to 3.0 by disabling `TARGET_GLES2`. +solution to build it. Alternatively, you can get an up-to-date version from any +browser distribution --- both Firefox and all Chromium-based browsers ship with +it. Put the `libGLESv2`/`libEGL` libraries to a location where CMake can find +them or set `CMAKE_PREFIX_PATH` accordingly. ANGLE supports only OpenGL ES, +thus you need to enable `TARGET_GLES`. The engine is built for OpenGL ES 2.0 by +default, switch to 3.0 by disabling `TARGET_GLES2`. @code{.bat} mkdir build-angle && cd build-angle