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@ -25,7 +25,7 @@ namespace Magnum { namespace DebugTools {
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namespace { |
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template<std::uint8_t> struct Renderer; |
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template<UnsignedInt> struct Renderer; |
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template<> struct Renderer<2> { |
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inline static ResourceKey shader() { return {"VertexColorShader2D"}; } |
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@ -35,7 +35,7 @@ template<> struct Renderer<2> {
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static const std::array<Vector2, 8> positions; |
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static const std::array<Color3<>, 8> colors; |
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static const std::array<std::uint8_t, 12> indices; |
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static const std::array<UnsignedByte, 12> indices; |
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}; |
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const std::array<Vector2, 8> Renderer<2>::positions{{ |
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@ -62,7 +62,7 @@ const std::array<Color3<>, 8> Renderer<2>::colors{{
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{0.0f, 1.0f, 0.0f}, |
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}}; |
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const std::array<std::uint8_t, 12> Renderer<2>::indices{{ |
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const std::array<UnsignedByte, 12> Renderer<2>::indices{{ |
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0, 1, |
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1, 2, /* X axis */ |
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1, 3, |
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@ -117,7 +117,7 @@ const std::array<Color3<>, 12> Renderer<3>::colors{{
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{0.0f, 0.0f, 1.0f} |
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}}; |
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const std::array<std::uint8_t, 18> Renderer<3>::indices{{ |
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const std::array<UnsignedByte, 18> Renderer<3>::indices{{ |
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0, 1, |
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1, 2, /* X axis */ |
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1, 3, |
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@ -133,7 +133,7 @@ const std::array<std::uint8_t, 18> Renderer<3>::indices{{
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} |
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template<std::uint8_t dimensions> ObjectRenderer<dimensions>::ObjectRenderer(SceneGraph::AbstractObject<dimensions>* object, ResourceKey options, SceneGraph::DrawableGroup<dimensions>* drawables): SceneGraph::Drawable<dimensions>(object, drawables), options(ResourceManager::instance()->get<ObjectRendererOptions>(options)) { |
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template<UnsignedInt dimensions> ObjectRenderer<dimensions>::ObjectRenderer(SceneGraph::AbstractObject<dimensions>* object, ResourceKey options, SceneGraph::DrawableGroup<dimensions>* drawables): SceneGraph::Drawable<dimensions>(object, drawables), options(ResourceManager::instance()->get<ObjectRendererOptions>(options)) { |
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/* Shader */ |
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shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::VertexColorShader<dimensions>>(Renderer<dimensions>::shader()); |
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if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shader.key(), |
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@ -165,7 +165,7 @@ template<std::uint8_t dimensions> ObjectRenderer<dimensions>::ObjectRenderer(Sce
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ResourceManager::instance()->set<Mesh>(this->mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual); |
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} |
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template<std::uint8_t dimensions> void ObjectRenderer<dimensions>::draw(const typename DimensionTraits<dimensions>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions>* camera) { |
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template<UnsignedInt dimensions> void ObjectRenderer<dimensions>::draw(const typename DimensionTraits<dimensions>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions>* camera) { |
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shader->setTransformationProjectionMatrix(camera->projectionMatrix()*transformationMatrix*DimensionTraits<dimensions>::MatrixType::scaling(typename DimensionTraits<dimensions>::VectorType(options->size()))) |
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->use(); |
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