From b674ce2bd00473991b9991000229274b95b19a8d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 24 Jan 2022 12:51:22 +0100 Subject: [PATCH] Shaders: minor, but confusing. This attribute is defined exactly the same for 2D and 3D, nevertheless it may have led to confusion. --- src/Magnum/Shaders/MeshVisualizerGL.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/MeshVisualizerGL.h b/src/Magnum/Shaders/MeshVisualizerGL.h index 0a9e5e7c4..1b2dda3ed 100644 --- a/src/Magnum/Shaders/MeshVisualizerGL.h +++ b/src/Magnum/Shaders/MeshVisualizerGL.h @@ -171,7 +171,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL2D: public Implementation::MeshVisua * @requires_webgl20 Object ID output requires integer support in * shaders, which is not available in WebGL 1.0. */ - typedef GenericGL3D::ObjectId ObjectId; + typedef GenericGL2D::ObjectId ObjectId; #endif enum: UnsignedInt {