@ -190,6 +190,17 @@ template<size_t dimensions> class Texture {
unbind();
}
/**
* @brief Set border color
*
* Border color when wrapping is set to ClampToBorder.
*/
void setBorderColor(const Vector4& color) {
bind();
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, color.data());
* @brief Generate mipmap