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@ -338,6 +338,11 @@ class MAGNUM_GL_EXPORT AbstractFramebuffer {
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* @param depth Value to clear with |
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* @return Reference to self (for method chaining) |
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* |
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* Note that, unlike the color and stencil buffer which are often |
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* cleared to a zero value, the depth buffer should be cleared to |
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* @cpp 1.0f @ce --- unless a different (or inverse) range was set in |
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* @ref Renderer::setDepthRange(), @cpp 0.0f @ce is the depth at |
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* the near plane, which isn't a desirable value to clear to. |
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* @see @ref clear(), @fn_gl_keyword{ClearNamedFramebuffer}, eventually |
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* @fn_gl{BindFramebuffer}, then @fn_gl_keyword{ClearBuffer} |
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* @requires_gl30 Direct framebuffer clearing is not available in |
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