diff --git a/src/Magnum/GL/Mesh.h b/src/Magnum/GL/Mesh.h index cbca8c9a7..49e0d60d4 100644 --- a/src/Magnum/GL/Mesh.h +++ b/src/Magnum/GL/Mesh.h @@ -813,8 +813,8 @@ class MAGNUM_GL_EXPORT Mesh: public AbstractObject { * If specifying more than one attribute, the function assumes that * the array is interleaved. Adding non-interleaved vertex buffer can * be done by specifying one attribute at a time with specific offset. - * Above example with weight, position, texture coordinate and normal - * arrays one after another (non-interleaved): + * Above example with the position and normal arrays one after another + * (non-interleaved): * * @snippet MagnumGL.cpp Mesh-addVertexBuffer3 *