From b86f74a7e78f93eab79af35f0081d76d89fc553c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 18 Feb 2022 12:57:14 +0100 Subject: [PATCH] GL: fix outdated docs. The snippet has just two attributes now. --- src/Magnum/GL/Mesh.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Magnum/GL/Mesh.h b/src/Magnum/GL/Mesh.h index cbca8c9a7..49e0d60d4 100644 --- a/src/Magnum/GL/Mesh.h +++ b/src/Magnum/GL/Mesh.h @@ -813,8 +813,8 @@ class MAGNUM_GL_EXPORT Mesh: public AbstractObject { * If specifying more than one attribute, the function assumes that * the array is interleaved. Adding non-interleaved vertex buffer can * be done by specifying one attribute at a time with specific offset. - * Above example with weight, position, texture coordinate and normal - * arrays one after another (non-interleaved): + * Above example with the position and normal arrays one after another + * (non-interleaved): * * @snippet MagnumGL.cpp Mesh-addVertexBuffer3 *