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Take the linux-gl, linux-vulkan and linux-nondeprecated builds as the main sanity checks. If they pass, then the rest gets scheduled as well, with further dependencies between them (such as WebGL2 tests being run only if GLES3 passes). Otherwise it often happens that until I'm able to push a fix for GCC 4.8 or an ES2-specific build failure, it already consumes 10 minutes on 15 jobs, which is quite a lot, especially for the macOS jobs.pull/599/head
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