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@ -117,18 +117,33 @@ if(CORRADE_TARGET_WINDOWS)
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PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX}) |
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endif() |
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# (Static) iOS dependencies |
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if(CORRADE_TARGET_IOS AND SDL2_LIBRARY MATCHES ".*libSDL2.a$") |
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set(_SDL2_FRAMEWORKS |
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AudioToolbox |
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AVFoundation |
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CoreGraphics |
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CoreMotion |
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Foundation |
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GameController |
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Metal # needed since 2.0.8 |
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QuartzCore |
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UIKit) |
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# (Static) macOS / iOS dependencies |
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if(CORRADE_TARGET_APPLE AND SDL2_LIBRARY MATCHES ".*libSDL2.a$") |
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if(CORRADE_TARGET_IOS) |
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set(_SDL2_FRAMEWORKS |
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AudioToolbox |
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AVFoundation |
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CoreGraphics |
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CoreMotion |
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Foundation |
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GameController |
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Metal # needed since 2.0.8 |
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QuartzCore |
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UIKit) |
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else() |
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# Those are needed when building SDL statically using its CMake project |
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set(_SDL2_FRAMEWORKS |
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iconv # should be in the system |
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AudioToolbox |
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AVFoundation |
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Carbon |
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Cocoa |
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CoreAudio |
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CoreVideo |
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ForceFeedback |
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Foundation |
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IOKit) |
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endif() |
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set(_SDL2_FRAMEWORK_LIBRARIES ) |
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foreach(framework ${_SDL2_FRAMEWORKS}) |
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find_library(_SDL2_${framework}_LIBRARY ${framework}) |
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@ -174,8 +189,8 @@ if(NOT TARGET SDL2::SDL2)
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INTERFACE_LINK_LIBRARIES Threads::Threads ${CMAKE_DL_LIBS}) |
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endif() |
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# Link frameworks on iOS if we have a static SDL |
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if(CORRADE_TARGET_IOS AND SDL2_LIBRARY MATCHES ".*libSDL2.a$") |
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# Link frameworks on macOS / iOS if we have a static SDL |
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if(CORRADE_TARGET_APPLE AND SDL2_LIBRARY MATCHES ".*libSDL2.a$") |
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set_property(TARGET SDL2::SDL2 APPEND PROPERTY |
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INTERFACE_LINK_LIBRARIES ${_SDL2_FRAMEWORK_LIBRARIES}) |
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endif() |
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