From ba156d329a4347f2c58a2d63d71a2db645666ce9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 23 Sep 2020 18:25:40 +0200 Subject: [PATCH] Shaders: stray semicolon in a GLSL source. Interestingly, this makes only Apple's GLSL compiler throw up. --- src/Magnum/Shaders/Phong.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/Phong.vert b/src/Magnum/Shaders/Phong.vert index 038f4b1ef..fab84a79d 100644 --- a/src/Magnum/Shaders/Phong.vert +++ b/src/Magnum/Shaders/Phong.vert @@ -79,7 +79,7 @@ layout(location = 11) #endif uniform highp vec4 lightPositions[LIGHT_COUNT] #ifndef GL_ES - = vec4[](LIGHT_POSITION_INITIALIZER); + = vec4[](LIGHT_POSITION_INITIALIZER) #endif ; #endif